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Perfect Fighter AIO


Czar

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1 hour ago, DJGRAMBO said:

So i own this script and the only thing i have to say about it is. I have a mac so no F keys could you do something about the cannoning mode where it doesn't work unless you F1 where you want the cannon set up at. Like i am trying to max my range and im  forced if not at Oger cages to use a free script that doesn't support food so I can fight npc. Can you just make it so it places cannon where you standing? Or already have it set up and then you can start firing it. This is a great script would love to use it on my mac. Thanks

I also have a mac, does your keyboard not have a "fn" key?

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10 hours ago, BronzeTier said:

Guys looting isn't working above said value due to OSBuddy API prices are private now. 

Looting is working, but "loot item over x gp" is not working. You can manually add items to the list and it will loot them (or atleast it did yesterday)

 

(just wanted to add this information)

Edited by Seriously
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15 minutes ago, Seriously said:

Looting is working, but "loot item over x gp" is not working. You can manually add items to the list and it will loot them (or atleast it did yesterday)

 

(just wanted to add this information)

Well, yeah... that's not going off of OSBuddy prices so that's irrelevant. 

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@Czar V220.0

When loading saved profiles if the monster has two names (ex: Dust Devil), in the fight list only "Dust" loads, not the whole npc name, so it won't fight any the npcs so you have to re-add them.

Also:

Seem to be having safespotting issues now.  Previous versions worked fine for me.

Problem:

Attacks npc from safespot, but if it has to move out of the safespot to lure npc, it will stay out of the safespot and keep fighting npc until it is dead.

Settings used:

Spoiler

 

Main: 

-NPC fighting

-Enable ranging mode

-Enable special attacks

 

Loot:

-Various looting list

-Loot items over 1k gp

-Only loot my targets

 

Tasks:

-Anti-pattern mode

 

Misc.:

-Avoid fighting other npcs

-Enable custom break tile (which is set)

-Only stay in fightzone (fight bounds set)

-Only loot in fightzone

-Primary and special attack weapon used

Misc. 2:

-Return to safespot when attacked

-Wait after clicking attack

-Save fight bounds

 

 

Also safespot was set with F6, green tile appears where it was needed.

 

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@Czar

hey, so i bought this script last night and set up a profile for slayer, today when i tried to load it up and start the script it doesn't start. if you need anymore info let me know (the script was working this morning) 

 

Spoiler

[INFO][Bot #1][06/24 11:02:44 PM]: Command (loot_arrows_combat) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_magic_mode" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_cannon_mode" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_cannon_mode) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_guthans_mode" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_guthans_mode) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ab_override_random" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ab_override_random) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_move_mouse_outside" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_move_mouse_outside) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ab_mouse_outside" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ab_mouse_outside) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_fightzone_stay" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_fightzone_stay) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_fightzone_loot" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_fightzone_loot) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_readyclick_npc" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_readyclick_npc) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_smart_safespot" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_smart_safespot) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_spec_min_target_hp" changed to "40"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_spec_min_target_hp) changed from (40) to (40)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_npc_tile_dist" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_npc_tile_dist) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_stop_at_death" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_stop_at_death) changed from () to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_hop_at_death" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_hop_at_death) changed from () to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_fight_with_cannon" changed to "0"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_fight_with_cannon) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_force_fightzone" changed to "1"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_force_fightzone) changed from () to (1)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_eat_bounds_1" changed to "45"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_eat_bounds_1) changed from (45) to (45)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_eat_bounds_2" changed to "65"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_eat_bounds_2) changed from (65) to (65)
[INFO][Bot #1][06/24 11:02:44 PM]: "ss_cannonball_range_1" changed to "15"
[INFO][Bot #1][06/24 11:02:44 PM]: Command (ss_cannonball_range_1) changed from (15) to (15)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_cannonball_range_2" changed to "15"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_cannonball_range_2) changed from (15) to (15)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_ov_potion_cb" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_ov_potion_cb) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_ov_potion_att" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_ov_potion_att) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_ov_potion_str" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_ov_potion_str) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_ov_potion_def" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_ov_potion_def) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_return_safespot_combat" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_return_safespot_combat) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_return_safespot_no_loot" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_return_safespot_no_loot) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_slayer_rockhammer" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_slayer_rockhammer) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_slayer_bag_of_salt" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_slayer_bag_of_salt) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_slayer_ice_cooler" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_slayer_ice_cooler) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "aio_fighter_attack_delay" changed to "1"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (aio_fighter_attack_delay) changed from (1) to (1)
[INFO][Bot #1][06/24 11:02:45 PM]: "aio_fighter_special_wait" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (aio_fighter_special_wait) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_b2p_wait_food" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_b2p_wait_food) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: "ss_save_bounds" changed to "0"
[INFO][Bot #1][06/24 11:02:45 PM]: Command (ss_save_bounds) changed from (0) to (0)
[INFO][Bot #1][06/24 11:02:45 PM]: Special change from (0) to (100)
[INFO][Bot #1][06/24 11:02:45 PM]: Cannon mode NOT activated!
[INFO][Bot #1][06/24 11:02:45 PM]: Finding nearest npc....
[INFO][Bot #1][06/24 11:02:45 PM]:  .. checking for nearby npcs first...
[INFO][Bot #1][06/24 11:02:45 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:45 PM]: Found npc fight zone based on nearby npcs, proceeding!
[INFO][Bot #1][06/24 11:02:45 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:45 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:46 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:46 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:47 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:47 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:49 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:49 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:50 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:50 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:51 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:51 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:53 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:53 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:54 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:54 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:55 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:55 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:56 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:56 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:58 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:58 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:02:59 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:02:59 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:00 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:00 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:01 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:01 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:03 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:03 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:04 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:04 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:05 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:05 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:07 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:07 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:08 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:08 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:09 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:09 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:11 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:11 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:12 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:12 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:13 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:13 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:14 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:14 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:16 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:16 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:17 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:17 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:18 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:18 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
[INFO][Bot #1][06/24 11:03:19 PM]: Returning combat to attacker...
[INFO][Bot #1][06/24 11:03:19 PM]: [FFA1] Fighting target at [x=1680, y=10082, z=0]
 

 

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