Czar Posted December 23, 2017 Author Share Posted December 23, 2017 For cannon, if the script stops loading the cannon, are you sure that the player is standing near the cannon? Also are there any logs/messages in the console logger? Please paste any. The script does attack crabs after they become non-aggressive, it walks south and north again. Al-kharid warriors: you gotta set food so the script doesn't go bank to search for food. Doors in stronghold of security: it works. If using VIP client please make sure to hook the client while logged out. Or use stealth injection mode if you can't initialize vip client correctly Mac presets are very complex it isn't working as of yet, I am trying to get it working, so far only windows OS works for saving presets. I will get mac/linux down as soon as I dual-boot and debug the script on these OS's. safe spots are working, just set a safespot using the safespot hotkey (f6 hotkey) I need to add combat exception for experiments that is a good idea. The system is supported but I need to add a gui setup window for it. Zeah catacombs still work in progress it's a complex dungeon with different heightmaps that's why it's taking longer than usual. Activated all trials gl guys Next patch is being worked on. If I missed any bugs PLEASE tell me, if you have a detailed bug report, the bug will be fixed much much faster. If there are some bugs from a while back which are still present, please tell me what they are. Quote Link to comment Share on other sites More sharing options...
topemie Posted December 23, 2017 Share Posted December 23, 2017 35 minutes ago, Czar said: For cannon, if the script stops loading the cannon, are you sure that the player is standing near the cannon? Also are there any logs/messages in the console logger? Please paste any. The script does attack crabs after they become non-aggressive, it walks south and north again. Al-kharid warriors: you gotta set food so the script doesn't go bank to search for food. Doors in stronghold of security: it works. Yeah this it what it should do. Food is set like always. When crabs become unagressive, account just stands there. Doors wont open, account just stands there. 1 Quote Link to comment Share on other sites More sharing options...
topemie Posted December 23, 2017 Share Posted December 23, 2017 (edited) When sandscrabs become unagressive bot just stands there next to crab. Can you fix that? Edited December 23, 2017 by topemie 1 Quote Link to comment Share on other sites More sharing options...
miniman Posted December 24, 2017 Share Posted December 24, 2017 Stopped playing for a few months, when I left this script was amazing. Trying to use it now makes me sad, somewhere between 18-20 minutes it will just randomly try to bank then gets stuck in loop at the bank. Doesn't matter what settings you use its the same thing over and over. 1 Quote Link to comment Share on other sites More sharing options...
topemie Posted December 25, 2017 Share Posted December 25, 2017 (edited) Today logged in and found that both accounts is banned. Im sure its because this laggy script when bot just stands next to sand crab hours. Log is full of these: [INFO][Bot #1][12/25 08:32:44 ap.]: / Pathfinding error, source: [x=1734, y=3470, z=0] and target: [x=1700, y=3470, z=0], report this to Czar immediately! Edited December 25, 2017 by topemie 1 Quote Link to comment Share on other sites More sharing options...
miniman Posted December 25, 2017 Share Posted December 25, 2017 Don't think its just a sand crab issue, the script just stops working after about 18 minutes. If its close to a bank it will walk there and stop, if not then it just stands there doing nothing. The clients break timer and dismiss option for randoms also doesn't work while running this script. 1 Quote Link to comment Share on other sites More sharing options...
faruk141 Posted December 25, 2017 Share Posted December 25, 2017 the script goes banking even if i have food left . idk why. then it gets stuck in the bank 1 Quote Link to comment Share on other sites More sharing options...
Akrapovic Posted December 25, 2017 Share Posted December 25, 2017 Hey Czar, got a question/problem. When I set up my bot at cows, located North at Lumbridge, it sometimes just randomly walks near the Draynor Village castle. It happens many times. Settings: walk pattern 1, cows/calves and hit start. 1 Quote Link to comment Share on other sites More sharing options...
Millwood Posted December 25, 2017 Share Posted December 25, 2017 Will this bank using moss giants in Varrock sewers? If yes, may I have a trial? 1 Quote Link to comment Share on other sites More sharing options...
boot Posted December 25, 2017 Share Posted December 25, 2017 When fighting it keeps clicking the minimap mid-fight 1 Quote Link to comment Share on other sites More sharing options...
rshonest Posted December 26, 2017 Share Posted December 26, 2017 Script is idling for way too long between killing an NPC to attacking the other, it usually clicks a spot on the mini map and wait like 10 secs before attacking the next one. 2 Quote Link to comment Share on other sites More sharing options...
x mult Posted December 26, 2017 Share Posted December 26, 2017 i have food in my inventory and the bot back bank and stop in bank , please Fix this my bro 1 Quote Link to comment Share on other sites More sharing options...
foreverdrew Posted December 26, 2017 Share Posted December 26, 2017 Could i possibly get a trial of this? thanks 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 26, 2017 Author Share Posted December 26, 2017 If you have any complaints you gotta screenshot and post your setup so I can use the same options and find the bug. @topemie can you see if the rock crab works better in stealth injection? If you are using VIP, can you confirm you are launching the client correctly? Also if there are any errors in console log please paste them. If you want the script to stay within a certain fight area, set the fight zone bounds using the F2 key and it will never leave or attack npcs outside (depends which options you enable) Quote Link to comment Share on other sites More sharing options...
progamerz Posted December 26, 2017 Share Posted December 26, 2017 9 hours ago, x mult said: i have food in my inventory and the bot back bank and stop in bank , please Fix this my bro 17 hours ago, rshonest said: Script is idling for way too long between killing an NPC to attacking the other, it usually clicks a spot on the mini map and wait like 10 secs before attacking the next one. 21 hours ago, itsmejb4 said: When fighting it keeps clicking the minimap mid-fight On 12/25/2017 at 8:31 PM, Akrapovic said: Hey Czar, got a question/problem. When I set up my bot at cows, located North at Lumbridge, it sometimes just randomly walks near the Draynor Village castle. It happens many times. Settings: walk pattern 1, cows/calves and hit start. On 12/25/2017 at 2:03 PM, faruk141 said: the script goes banking even if i have food left . idk why. then it gets stuck in the bank On 12/25/2017 at 1:06 PM, miniman said: Don't think its just a sand crab issue, the script just stops working after about 18 minutes. If its close to a bank it will walk there and stop, if not then it just stands there doing nothing. The clients break timer and dismiss option for randoms also doesn't work while running this script. On 12/25/2017 at 9:11 AM, topemie said: Today logged in and found that both accounts is banned. Im sure its because this laggy script when bot just stands next to sand crab hours. Log is full of these: [INFO][Bot #1][12/25 08:32:44 ap.]: / Pathfinding error, source: [x=1734, y=3470, z=0] and target: [x=1700, y=3470, z=0], report this to Czar immediately! On 12/24/2017 at 3:03 PM, miniman said: Stopped playing for a few months, when I left this script was amazing. Trying to use it now makes me sad, somewhere between 18-20 minutes it will just randomly try to bank then gets stuck in loop at the bank. Doesn't matter what settings you use its the same thing over and over. On 12/23/2017 at 10:33 PM, topemie said: When sandscrabs become unagressive bot just stands there next to crab. Can you fix that? Stop replying with these useless replies, me as a scripter i know how it feels, trying to look into a huge script like this without having nearly 0-1/10 info, @Czar already has a bug report template, if u use it, surely it will help the scripter more and it will benefit u from getting faster updates. Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc. 1 Quote Link to comment Share on other sites More sharing options...