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Perfect Fighter AIO


Czar

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3 hours ago, Czar said:

done activated trials gl guys.

Hmm if the script attacked back, turn off the 'Avoid fighting npcs that arent on list' option, it will only attack your chosen npcs and ignore all others. Lemme know how it goes please :D

Just tested the script, it does attack well, and doesn't only left click. Seems to be running smoothly :D

Will do a quick patch for the killcount, it's counting 2 for 1 kill, should be patched asap.

 

i think i needed to redownload the boat. appears to be working now,how do i purchase?

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This script is honestly trash. I've bought it and used it for a long time and the way I baby sit it, I might aswell legit scape it all. It really does need to be looked at and pretty much re-wrote because there is so many little and major things that need fixing. Please @Czar do something, a lot of people have bought this script and are disappointed.

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28 minutes ago, bilzal said:

This script is honestly trash. I've bought it and used it for a long time and the way I baby sit it, I might aswell legit scape it all. It really does need to be looked at and pretty much re-wrote because there is so many little and major things that need fixing. Please @Czar do something, a lot of people have bought this script and are disappointed.

This

 

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Guys if you ever have a bug, please tell me what it actually is? Post your fighter setup screenshots and I will test with the exact same options and fix bugs if there are any. I just tested the script with default options and it seems to be running fine.

Activated trials gl guys :D

Remember guys, cannon mode has to be enabled while cannon is NOT on the ground. Start the script -> choose cannon tile -> let the script set the cannon down -> enjoy

As for attacking dark beasts, make sure to enable the option to not fight monsters that are not on the fight list. Otherwise the script will respond to any npc which is attacking you (which means aggressive npcs may get attacked by the script)

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@Czar Not sure what you're talking about "the last update". The bot in its current state still loads as version 206 so that none of the updates you state are in the script. Also the gp/hr works for nothing in V206 not just noted items. Doing dust devils and legit 0 loot counts even when I alch some of the items into gp lmao. 

Edit: I must have been looking at the strength vs. total xp thing incorrectly, it is accurate. It would be nice to see stuff such as slayer xp/hr and hp xp/hr as well as all stats time to level when using controlled.

Bottom line I think you need to find out what's going on with uploading the script to the sdn as it is not updating for us (still in V206) as of 12:50 AM PST 12/5/17.

Also I tried cannon and it just sits under the cannon and clicks it to load cannonballs. This technically works but why does it not attack while at the same time using the cannon and loading the balls when needed? Losing at least 50% of xp just sitting there. For instance attacking caged ogres with ranged attacks while the cannon attacks leads to good xp instead of just 1 or the other.

Edited by ButtBuddyLove
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why does it attack units far away from its attack area and then returns? This makes it look really buggy sometimes and botlike.

 

Is it possible to disable the attack area thingy entirely? I mean one mob was like stuck behind some stuff and the bot would just go back and fourth...?

 

I bought the magic bot of czar, and then this as a result from my experience from that one. However this is a pretty big problem, otherwise bot works pretty well. Sometimes when i start the bot it will stay on "calculating", just need to restart the script then, no big deal.

Edited by Sia
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