mcfinkleton Posted September 20, 2017 Share Posted September 20, 2017 (edited) Cannon will not work whats so ever, it wont even set up. And when I enter my npc of choice by selecting it from nearby, it refuses to attack them. When I turn cannon mode off just in an attempt to attack them at all, it sends me to a completely different destination. I believe it is because on im zeah? Edited September 21, 2017 by mcfinkleton 1 Quote Link to comment Share on other sites More sharing options...
WholeSale Posted September 21, 2017 Share Posted September 21, 2017 (edited) Looks nice. Can I have a trial please? Edited September 21, 2017 by WholeSale 1 Quote Link to comment Share on other sites More sharing options...
SuperMario Posted September 21, 2017 Share Posted September 21, 2017 move mouse outside screen not working. using sand crabs plug-in mirror mode Quote Link to comment Share on other sites More sharing options...
Czar Posted September 21, 2017 Author Share Posted September 21, 2017 Move mouse outside screen for which attack options? If you are using afk mode then it doesn't support it yet, otherwise please tell me exact setup options and I'll add it asap As for cannon mode, did you set a cannon tile, and did you make sure you have all cannon pieces in inventory including cannonballs? Also on zeah you gotta set npc by adding it nearby, not by name because zeah is still not fully supported just yet. It works perfectly if you stand near the npc and add the npc nearby (using the nearby button on the setup window) As for CLI - I will be working on this soon, I will add the first command for it: load custom fighter profile, I am also taking requests for certain commands to add to cli support Quote Link to comment Share on other sites More sharing options...
mcfinkleton Posted September 21, 2017 Share Posted September 21, 2017 It only does it at the Hill Giant spot on Zeah, West of the Shayzian House. I can use the Cannon with no issues anywhere else. The bot Wont even Attack Hill Giants or set up the cannon. It just eats and drinks pots. Also, When the Cannon setting is not on, it runs perfectly. 1 Quote Link to comment Share on other sites More sharing options...
Faust Posted September 21, 2017 Share Posted September 21, 2017 (edited) @Czar any set-up guide for sand crabs?Insert other media Edited September 21, 2017 by Faust hkjhk Quote Link to comment Share on other sites More sharing options...
csvernon Posted September 22, 2017 Share Posted September 22, 2017 Big fan here, posting here because I trust your scripting to not get my accounts banned. Is there any chance you can look into making a script for Lizardman Shaman? The script would alch, use bank, return, and avoid attacks, I don't think there is a safespot anymore. Thanks anyways if it can't be done! 1 Quote Link to comment Share on other sites More sharing options...
latin420 Posted September 22, 2017 Share Posted September 22, 2017 sup may i get a 24hr trial? 1 Quote Link to comment Share on other sites More sharing options...
Twain6969 Posted September 23, 2017 Share Posted September 23, 2017 (edited) How do I get the 24 hour trial Edited September 23, 2017 by Twain6969 1 Quote Link to comment Share on other sites More sharing options...
Twain6969 Posted September 23, 2017 Share Posted September 23, 2017 On 5/12/2016 at 9:15 AM, Czar said: Upcoming NPCs: Green Dragons NOT SUPPORTED!, Rock crabs and Sand crabs Added! User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Progress Reports Caged Ogres: How does this bot know where to find NPCs?This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc. Hey looks great anyway I can get the trial thanks! Quote Link to comment Share on other sites More sharing options...
Georgeee Posted September 23, 2017 Share Posted September 23, 2017 Does this support Iron Dragons? Quote Link to comment Share on other sites More sharing options...
toughlemons Posted September 24, 2017 Share Posted September 24, 2017 Ive faced a problem with this script where it goes back and forth over and over, makes it look very bot like. It has done this only on hill giants experiments and rock crabs so far. Any fix? 2 Quote Link to comment Share on other sites More sharing options...
NeonAsura Posted September 24, 2017 Share Posted September 24, 2017 Czar, could I please get a trial activated? Needing a combat script. 1 Quote Link to comment Share on other sites More sharing options...
Botislife Posted September 24, 2017 Share Posted September 24, 2017 Liked, trial please? 1 Quote Link to comment Share on other sites More sharing options...
noobacc23 Posted September 24, 2017 Share Posted September 24, 2017 trial pls 1 Quote Link to comment Share on other sites More sharing options...