AlphaTurbo Posted September 13, 2017 Share Posted September 13, 2017 Could I get a trail on this I can't seem to find a good Bot for training combat but this one actually looks promising. Quote Link to comment Share on other sites More sharing options...
Runnwith Posted September 13, 2017 Share Posted September 13, 2017 16 hours ago, King Walmart said: How can we purchase this script ? You purchase the script by using this link https://osbot.org/forum/store/category/9-combat-slayer/ and selecting Perfect Fighter. Quote Link to comment Share on other sites More sharing options...
MistuhBuddah Posted September 13, 2017 Share Posted September 13, 2017 Hi could I please get a trial of this? Quote Link to comment Share on other sites More sharing options...
volatile474 Posted September 14, 2017 Share Posted September 14, 2017 (edited) Hey Czar, I recently purchased this script and have been very glad that I did so. I have been using it to train slayer and it works very well. The one pain point that I have with this is the inability to save looting profiles on mac OS and/or lack of default looting profiles, ie: Define a set of looting configs: [ "valuable_runes": ["Nature Rune", "Law Rune", ...] "alchables": ["rune dagger", ...] "all_noted": [] ] and then allow users to mix & match these configs when they are starting the script. I am a software developer and if you do not have the bandwidth to work on this, I would be glad to offer my services. Thanks for the great script m8! Edited September 14, 2017 by volatile474 Quote Link to comment Share on other sites More sharing options...
Framble Posted September 14, 2017 Share Posted September 14, 2017 @Czar Trial ? Quote Link to comment Share on other sites More sharing options...
ThatGamerBlue Posted September 14, 2017 Share Posted September 14, 2017 On 8/26/2017 at 7:02 PM, 0wne2dk1ll said: Can i get a trial please Can you not quote the whole OP? Quote Link to comment Share on other sites More sharing options...
Jardem Posted September 14, 2017 Share Posted September 14, 2017 (edited) Hey Czar, I know I have been reporting this issue a lot and I know it's rather niche, but would you try another time to look into this: Learned to make a gify out of it to properly illustrate the issue I've been trying to acces the Northwest Flesh crawlers through both the original plugin aswell as through the StrongHold plugin, both end up getting stuck now & then (more often when started from outside of fight area) Reason I want this fixed: so I can have the bot acces to more locations with flesh crawlers (e.g. NorthWest, SouthEast, are behind 2x door mechanism, hence they getting stuck) Thanks, Edited September 14, 2017 by Jardem Quote Link to comment Share on other sites More sharing options...
RichardH95 Posted September 14, 2017 Share Posted September 14, 2017 I can't get the bot to break using this script? Quote Link to comment Share on other sites More sharing options...
07RsKiller Posted September 15, 2017 Share Posted September 15, 2017 Does this script support skeletal wyverns with melee? Quote Link to comment Share on other sites More sharing options...
symbol Posted September 15, 2017 Share Posted September 15, 2017 @Czar , Hey Do you plan on adding the new Ammoniate Crabs? They have 100 HP, whereas Sand crabs have 60. New content from Fossil Island. Quote Link to comment Share on other sites More sharing options...
Roflslicer Posted September 15, 2017 Share Posted September 15, 2017 After i setup the bot and I set the tile for the cannon, the bot doenst set up the cannon and just stands there Quote Link to comment Share on other sites More sharing options...
tray20001002 Posted September 16, 2017 Share Posted September 16, 2017 @Czar I see you have a lot of updates and things added to this script. Can I get a trial and give the script a try before I buy the script? Quote Link to comment Share on other sites More sharing options...
07RsKiller Posted September 16, 2017 Share Posted September 16, 2017 On 12/05/2016 at 3:15 PM, Czar said: Upcoming NPCs: Green Dragons NOT SUPPORTED!, Rock crabs and Sand crabs Added! User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Progress Reports Caged Ogres: How does this bot know where to find NPCs?This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc. Does this support skeletal wyverns Quote Link to comment Share on other sites More sharing options...
Services Posted September 16, 2017 Share Posted September 16, 2017 Hello czar I find this script lags my computer really hard and others don't I can usually run 2 bots with this I can barely run 1 if there is a way to fix this would be nice 1 Quote Link to comment Share on other sites More sharing options...
futurebotter Posted September 16, 2017 Share Posted September 16, 2017 Can i use the trial please ? 1 Quote Link to comment Share on other sites More sharing options...