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Perfect Fighter AIO


Czar

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25 minutes ago, Czar said:

hmm, does this happen in the current version? I recently made some changes to it so it doesn't get stuck trying to prepare for breaks. Can you confirm this still happens for v236.4?

i will give a try now

Walk setting 1

EDIT: 

OK well, 5 minutes in at the barbarian village. Started the script inside the tavern as it has difficulty if the doors are closed. After a few kills it then will try and go to the location attached. It will get halfway there and then try and attack a barb inside the tavern. It will get inside the tavern and then click again to go back to the same location.

It repeats this until the chosen barb walks closer to the door and it actually gets in combat (sometimes it will have already clicked to move whilst in combat and the barb will follow it still attacking, doesn't seem to respond to this.)

I'm gonna work out the kill area for this and see if that helps.

Quote

[INFO][Bot #1][02/26 12:09:50 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:50 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:50 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:50 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3078, y=3433, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:50 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:50 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:50 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:50 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:50 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:50 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:50 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:50 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3078, y=3433, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:50 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:50 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:50 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:50 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:50 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:50 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:50 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:51 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3078, y=3433, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:51 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:51 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:51 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:51 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:51 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3078, y=3433, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:51 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:51 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:51 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:51 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:51 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3070, y=3427, z=0] -> [x=3068, y=3432, z=0].
[INFO][Bot #1][02/26 12:09:51 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:51 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:51 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:51 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:51 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3070, y=3427, z=0] -> [x=3068, y=3432, z=0].
[INFO][Bot #1][02/26 12:09:51 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:51 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:51 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:51 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:51 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:52 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3068, y=3432, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:52 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:52 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:52 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:52 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:52 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3068, y=3432, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:52 PM]: Next One: [x=3071, y=3444, z=0] (distance 12)
[INFO][Bot #1][02/26 12:09:52 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: Walking to: [x=3071, y=3444, z=0] distance: 12 and minimap: true
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:52 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:52 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:52 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3068, y=3432, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:52 PM]: Next One: [x=3071, y=3444, z=0] (distance 10)
[INFO][Bot #1][02/26 12:09:52 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: Walking to: [x=3071, y=3444, z=0] distance: 10 and minimap: true
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:52 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:52 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:52 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3068, y=3432, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:52 PM]: Next One: [x=3071, y=3444, z=0] (distance 10)
[INFO][Bot #1][02/26 12:09:52 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: Walking to: [x=3071, y=3444, z=0] distance: 10 and minimap: true
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:52 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:52 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:52 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:53 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3068, y=3432, z=0] -> [x=3071, y=3438, z=0].
[INFO][Bot #1][02/26 12:09:53 PM]: Next One: [x=3071, y=3444, z=0] (distance 10)
[INFO][Bot #1][02/26 12:09:53 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: Walking to: [x=3071, y=3444, z=0] distance: 10 and minimap: true
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:53 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:53 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:53 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3071, y=3438, z=0] -> [x=3071, y=3444, z=0].
[INFO][Bot #1][02/26 12:09:53 PM]: Next One: [x=3071, y=3444, z=0] (distance ?
[INFO][Bot #1][02/26 12:09:53 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: Walking to: [x=3071, y=3444, z=0] distance: 8 and minimap: true
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:53 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:53 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:53 PM]: not near to [x=3073, y=3453, z=0] next point is: Source [x=3071, y=3438, z=0] -> [x=3071, y=3444, z=0].
[INFO][Bot #1][02/26 12:09:53 PM]: Next One: [x=3071, y=3444, z=0] (distance ?
[INFO][Bot #1][02/26 12:09:53 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: Walking to: [x=3071, y=3444, z=0] distance: 8 and minimap: true
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:53 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:53 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:53 PM]: Near the action breh
[INFO][Bot #1][02/26 12:09:53 PM]: Near the action breh 4 4 [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: Next One: [x=3071, y=3444, z=0] (distance 6)
[INFO][Bot #1][02/26 12:09:53 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: Walking to: [x=3071, y=3444, z=0] distance: 6 and minimap: true
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:53 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:53 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:53 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:54 PM]: Near the action breh
[INFO][Bot #1][02/26 12:09:54 PM]: Near the action breh 4 4 [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:54 PM]: Next One: [x=3071, y=3444, z=0] (distance 6)
[INFO][Bot #1][02/26 12:09:54 PM]: Found next regional web tile!! : [x=3071, y=3444, z=0]
[INFO][Bot #1][02/26 12:09:54 PM]: Walking to: [x=3071, y=3444, z=0] distance: 6 and minimap: true
[INFO][Bot #1][02/26 12:09:54 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
[INFO][Bot #1][02/26 12:09:54 PM]: Walk results: True=[true]    Normal=[true]
[INFO][Bot #1][02/26 12:09:54 PM]:  walk_suh_result true to: [x=3073, y=3453, z=0]
[INFO][Bot #1][02/26 12:09:54 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
[INFO][Bot #1][02/26 12:09:54 PM]: [FFA1] Fighting target at [x=3075, y=3443, z=0]
[INFO][Bot #1][02/26 12:09:54 PM]: Changed interaction!
[INFO][Bot #1][02/26 12:09:55 PM]: Script Perfect Fighter has paused!

 

location.png

Edited by WastedWrath
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Okay looks like the script is trying to find more barbarians outside. Are you using fight bounds (F7 hotkey) to tell the script to only fight npcs within the tavern? Otherwise the script will always look for other npcs. I will be doing some testing over there at barbarians and try to make a fight profile with and without fight bounds.

Edited by Czar
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21 minutes ago, Czar said:

Okay looks like the script is trying to find more barbarians outside. Are you using fight bounds (F7 hotkey) to tell the script to only fight npcs within the tavern? Otherwise the script will always look for other npcs. I will be doing some testing over there at barbarians and try to make a fight profile with and without fight bounds.

I'm trying it with the fight bounds now and I'll let you know

EDIT:

Maybe I'm missing something. I set it to break (through OSBot) at 20 mins. It reached 20 mins and then the logger spams:

[INFO][Bot #1][02/26 12:41:44 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][02/26 12:41:44 PM]: Removing event (Prepare for breaks) now that it is complete...

For around 2 minutes but continues to fight.

Then after that 2 minutes the break manager starts however it continues to fight.


[INFO][Bot #1][02/26 12:41:44 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][02/26 12:41:44 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][02/26 12:41:44 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][02/26 12:41:44 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][02/26 12:41:44 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][02/26 12:41:44 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][02/26 12:41:44 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][02/26 12:41:44 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][02/26 12:41:44 PM]: [FFA4-BOUNDS] Fighting target at [x=3079, y=3438, z=0]
[INFO][Bot #1][02/26 12:41:45 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][02/26 12:41:45 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][02/26 12:41:46 PM]: Started random solver : BreakManager

 I tried pausing the script

[INFO][Bot #1][02/26 12:42:00 PM]: Script Perfect Fighter has paused!

[ERROR][Bot #1][02/26 12:42:03 PM]: [BREAK MANAGER] Failed to log out - Currently Under Attack!
[INFO][Bot #1][02/26 12:42:03 PM]: Random solver exited : BreakManager
[INFO][Bot #1][02/26 12:42:04 PM]: Script Perfect Fighter has resumed!

It has now continued

Edited by WastedWrath
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Testing it again.

[INFO][Bot #1][02/26 01:13:43 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][02/26 01:13:43 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][02/26 01:13:43 PM]: [FFA4-BOUNDS] Fighting target at [x=3078, y=3440, z=0]
[INFO][Bot #1][02/26 01:13:44 PM]: exec event (Prepare for breaks)
[INFO][Bot #1][02/26 01:13:44 PM]: Removing event (Prepare for breaks) now that it is complete...
[INFO][Bot #1][02/26 01:13:45 PM]: Started random solver : BreakManager

Break Manager takes over  at the break time and it seems like PerfectFighter doesn't interact anymore.

Combat continues with the break manager over the screen. When combat finishes the account is logged out. Not a problem at barbarians but I imagine that if the bot were fighting something that requires eating/prayer this could be an issue.

Bot logs back in and completely loses it in the tavern: Attacks on barb, clicks to leave the fight bounds. As it leaves, clicks on another barb. Fights both at same time, tries to leave bounds again. I intervened and killed both, have resumed and it seems OK now. Log attached

 

Quote

[INFO][Bot #1][02/26 01:16:08 PM]: Random solver exited : BreakManager
[INFO][Bot #1][02/26 01:16:10 PM]: No suitable tile found !
[INFO][Bot #1][02/26 01:16:11 PM]: Resorting to old web
[INFO][Bot #1][02/26 01:16:11 PM]: Pathfinding error 1, start/end is null!
[INFO][Bot #1][02/26 01:16:11 PM]: / Pathfinding error, source: [x=3078, y=3439, z=0] and target: [x=3093, y=3492, z=0], report this to Czar immediately!
[INFO][Bot #1][02/26 01:16:11 PM]: walk_suh no path found between [x=3078, y=3439, z=0] and [x=3093, y=3492, z=0] .. 
[INFO][Bot #1][02/26 01:16:11 PM]: Started random solver : Auto Login
[INFO][Bot #1][02/26 01:16:18 PM]: Successfully logged in, waiting for welcome screen.
[INFO][Bot #1][02/26 01:16:18 PM]: Random solver exited : Auto Login
[INFO][Bot #1][02/26 01:16:24 PM]: No suitable tile found !
[WARN][Bot #1][02/26 01:16:27 PM]: Script executor is taking too long to suspend; restarting now...
[INFO][Bot #1][02/26 01:16:27 PM]: Started random solver : Welcome Screen
[INFO][Bot #1][02/26 01:16:31 PM]: Random solver exited : Welcome Screen
[INFO][Bot #1][02/26 01:16:31 PM]: [FFA4-BOUNDS] Fighting target at [x=3078, y=3439, z=0]
[INFO][Bot #1][02/26 01:16:34 PM]: Walk there...
[INFO][Bot #1][02/26 01:16:34 PM]: We are being attacked by an npc that is on our attack-list.
[INFO][Bot #1][02/26 01:16:34 PM]: Retaliate as you may, squire.
[INFO][Bot #1][02/26 01:16:34 PM]: [FFA4-BOUNDS] Fighting target at [x=3078, y=3437, z=0]
[INFO][Bot #1][02/26 01:16:36 PM]: Walk there...
[INFO][Bot #1][02/26 01:16:37 PM]: Walk there...
[INFO][Bot #1][02/26 01:16:37 PM]: Walk there...
[INFO][Bot #1][02/26 01:16:37 PM]: Walk there...
[INFO][Bot #1][02/26 01:16:37 PM]: Walk there...
[INFO][Bot #1][02/26 01:16:37 PM]: Walk there...
[INFO][Bot #1][02/26 01:16:37 PM]: We are being attacked by an npc that is on our attack-list.
[INFO][Bot #1][02/26 01:16:37 PM]: Retaliate as you may, squire.
[INFO][Bot #1][02/26 01:16:37 PM]: [FFA4-BOUNDS] Fighting target at [x=3079, y=3436, z=0]
[INFO][Bot #1][02/26 01:16:39 PM]: Walk there...
[INFO][Bot #1][02/26 01:16:40 PM]: Walk there...
[INFO][Bot #1][02/26 01:16:40 PM]: Walk there...
[INFO][Bot #1][02/26 01:16:40 PM]: Walk there...
[INFO][Bot #1][02/26 01:16:40 PM]: We are being attacked by an npc that is on our attack-list.
[INFO][Bot #1][02/26 01:16:40 PM]: They are NOT in our fight zone!
[INFO][Bot #1][02/26 01:16:40 PM]: [FFA4-BOUNDS] Fighting target at [x=3080, y=3436, z=0]
[INFO][Bot #1][02/26 01:16:49 PM]: Walk there...
[INFO][Bot #1][02/26 01:16:49 PM]: We are being attacked by an npc that is on our attack-list.
[INFO][Bot #1][02/26 01:16:49 PM]: They are NOT in our fight zone!
[INFO][Bot #1][02/26 01:16:49 PM]: [FFA4-BOUNDS] Fighting target at [x=3080, y=3436, z=0]
[INFO][Bot #1][02/26 01:16:51 PM]: Walk there...
[INFO][Bot #1][02/26 01:16:52 PM]: Walk there...
[INFO][Bot #1][02/26 01:16:52 PM]: We are being attacked by an npc that is on our attack-list.
[INFO][Bot #1][02/26 01:16:52 PM]: Retaliate as you may, squire.
[INFO][Bot #1][02/26 01:16:52 PM]: [FFA4-BOUNDS] Fighting target at [x=3079, y=3436, z=0]
[INFO][Bot #1][02/26 01:16:59 PM]: We are being attacked by an npc that is on our attack-list.
[INFO][Bot #1][02/26 01:16:59 PM]: Retaliate as you may, squire.
[INFO][Bot #1][02/26 01:16:59 PM]: [FFA4-BOUNDS] Fighting target at [x=3079, y=3436, z=0]
[INFO][Bot #1][02/26 01:17:05 PM]: Walk there...
[INFO][Bot #1][02/26 01:17:06 PM]: We are being attacked by an npc that is on our attack-list.
[INFO][Bot #1][02/26 01:17:06 PM]: Retaliate as you may, squire.
[INFO][Bot #1][02/26 01:17:06 PM]: [FFA4-BOUNDS] Fighting target at [x=3079, y=3436, z=0]
[INFO][Bot #1][02/26 01:17:08 PM]: Walk there...
[INFO][Bot #1][02/26 01:17:08 PM]: our path is null!
[INFO][Bot #1][02/26 01:17:08 PM]: Walk there...
[INFO][Bot #1][02/26 01:17:09 PM]: Walk there...
[INFO][Bot #1][02/26 01:17:09 PM]: We are being attacked by an npc that is on our attack-list.
[INFO][Bot #1][02/26 01:17:09 PM]: Retaliate as you may, squire.
[INFO][Bot #1][02/26 01:17:09 PM]: [FFA4-BOUNDS] Fighting target at [x=3079, y=3436, z=0]
[INFO][Bot #1][02/26 01:17:10 PM]: Script Perfect Fighter has paused!
[INFO][Bot #1][02/26 01:17:10 PM]: Resorting to old web
[INFO][Bot #1][02/26 01:17:10 PM]: Pathfinding error 1, start/end is null!
[INFO][Bot #1][02/26 01:17:10 PM]: / Pathfinding error, source: [x=3078, y=3438, z=0] and target: [x=3093, y=3492, z=0], report this to Czar immediately!
[INFO][Bot #1][02/26 01:17:10 PM]: walk_suh no path found between [x=3079, y=3436, z=0] and [x=3093, y=3492, z=0] .. 
[INFO][Bot #1][02/26 01:17:10 PM]: Script Perfect Fighter has paused!

I've also noticed that when looting or eating the mouse seems to freak out a little too fast? I'm not sure if the speed combined with the accuracy could be flagged.

The mouse will ping to the screen, move to the middle of the screenthen to the inventory maybe twice and then back to the food in the inventory within perhaps a second. I am using anti-pattern and move mouse outside screen.

EDIT for what I just said: Restarting the bot completely seems to have fixed this mouse issue. Not sure what caused it.

 

EDIT2: just sliding this in there :) can I trial your crafter AIO

Edited by WastedWrath
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It bugs with looting in the 236,5. It only picks up 1 item, then runs to safespot, and runs back to pick another 1.

I am running in injection mode. Walker 1. Here are my settings: https://imgur.com/a/Eq92drH 

Btw, the entering of the guarded door in Taverly Dungeon is working smooth. 

Quote

[INFO][Bot #1][02/26 02:45:01 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:01 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:01 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:01 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:01 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:01 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:01 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:01 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:01 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:02 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:03 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Fighting target at [x=2902, y=9786, z=0]
[INFO][Bot #1][02/26 02:45:04 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 02:45:04 PM]: Script Perfect Fighter has paused!
[INFO][Bot #1][02/26 02:45:08 PM]: Script Perfect Fighter has resumed!
[INFO][Bot #1][02/26 02:45:08 PM]: [FFA1] Fighting target at [x=2897, y=9797, z=0]
[INFO][Bot #1][02/26 02:45:59 PM]: (1) Stopping next attack!
[INFO][Bot #1][02/26 02:45:59 PM]: "last_delay_name" changed to "Stopping our next attack"
[INFO][Bot #1][02/26 02:46:03 PM]: .. kill finished, waiting for loot to appear.
[INFO][Bot #1][02/26 02:46:03 PM]: "last_delay_name" changed to "Waiting for specific loot to appear"
[INFO][Bot #1][02/26 02:46:03 PM]: "current_loot_x" changed to "2894"
[INFO][Bot #1][02/26 02:46:03 PM]: Command (current_loot_x) changed from (2894) to (2894)
[INFO][Bot #1][02/26 02:46:03 PM]: "current_loot_y" changed to "9794"
[INFO][Bot #1][02/26 02:46:03 PM]: Command (current_loot_y) changed from (9794) to (9794)
[INFO][Bot #1][02/26 02:46:03 PM]: "stop_combat" changed to "1"
[INFO][Bot #1][02/26 02:46:03 PM]: Command (stop_combat) changed from (1) to (1)
[INFO][Bot #1][02/26 02:46:03 PM]: Attempting to loot 1 [Dragon bones]
[INFO][Bot #1][02/26 02:46:04 PM]: "last_delay_name" changed to "Wait until we loot our first specific item 1"
[INFO][Bot #1][02/26 02:46:05 PM]: finished looting, delay + proceed!
[INFO][Bot #1][02/26 02:46:05 PM]: last interact delay..
[INFO][Bot #1][02/26 02:46:05 PM]: "last_delay_name" changed to "Random wait after looting an item"
[INFO][Bot #1][02/26 02:46:06 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 02:46:06 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][02/26 02:46:06 PM]: Action queue true
[INFO][Bot #1][02/26 02:46:07 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 02:46:07 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][02/26 02:46:07 PM]: Action queue true
[INFO][Bot #1][02/26 02:46:08 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 02:46:08 PM]: Removing event (Return to safespot (combat) action) now that it is complete...
[INFO][Bot #1][02/26 02:46:08 PM]: Taking item (1751-Blue dragonhide) with a price of (1971), which is higher or equal to (1500)!
[INFO][Bot #1][02/26 02:46:08 PM]: Taking item (1751-Blue dragonhide) with a price of (1971), which is higher or equal to (1500)!
[INFO][Bot #1][02/26 02:46:08 PM]: Attempting to loot 1 [Blue dragonhide]
[INFO][Bot #1][02/26 02:46:09 PM]: "last_delay_name" changed to "Wait until we loot our first specific item 1"
[INFO][Bot #1][02/26 02:46:10 PM]: finished looting, delay + proceed!
[INFO][Bot #1][02/26 02:46:10 PM]: last interact delay..
[INFO][Bot #1][02/26 02:46:10 PM]: "last_delay_name" changed to "Random wait after looting an item"
[INFO][Bot #1][02/26 02:46:11 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 02:46:11 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][02/26 02:46:11 PM]: Action queue true
[INFO][Bot #1][02/26 02:46:12 PM]: Script Perfect Fighter has paused!
 

It seems to do the same at Orgres at Corsair Island.

Quote

[INFO][Bot #1][02/26 03:18:42 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 03:18:42 PM]: [FFA1] Fighting target at [x=2018, y=8996, z=1]
[INFO][Bot #1][02/26 03:18:42 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 03:18:42 PM]: [FFA1] Fighting target at [x=2018, y=8996, z=1]
[INFO][Bot #1][02/26 03:18:42 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 03:18:42 PM]: [FFA1] Fighting target at [x=2018, y=8996, z=1]
[INFO][Bot #1][02/26 03:18:42 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 03:18:42 PM]: [FFA1] Fighting target at [x=2018, y=8996, z=1]
[INFO][Bot #1][02/26 03:18:42 PM]: [FFA1] Target too far away! Ignoring...
[INFO][Bot #1][02/26 03:18:42 PM]: [FFA1] Fighting target at [x=2017, y=8997, z=1]
[INFO][Bot #1][02/26 03:18:44 PM]: Changed interaction!
[INFO][Bot #1][02/26 03:18:44 PM]: We moved out of our safespot!
[INFO][Bot #1][02/26 03:18:44 PM]: Adding it to action list!
[INFO][Bot #1][02/26 03:18:44 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 03:18:45 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][02/26 03:18:45 PM]: Action queue true
[INFO][Bot #1][02/26 03:18:45 PM]: Changed interaction!
[INFO][Bot #1][02/26 03:18:46 PM]: We moved out of our safespot!
[INFO][Bot #1][02/26 03:18:46 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 03:18:46 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][02/26 03:18:46 PM]: Action queue true
[INFO][Bot #1][02/26 03:18:47 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 03:18:47 PM]: Removing event (Return to safespot (combat) action) now that it is complete...
[INFO][Bot #1][02/26 03:18:47 PM]: We are being attacked by an npc that is on our attack-list.
[INFO][Bot #1][02/26 03:18:47 PM]: [FFA1] Fighting target at [x=2014, y=8997, z=1]
[INFO][Bot #1][02/26 03:18:48 PM]: Changed interaction!
[INFO][Bot #1][02/26 03:18:48 PM]: We moved out of our safespot!
[INFO][Bot #1][02/26 03:18:48 PM]: Adding it to action list!
[INFO][Bot #1][02/26 03:18:49 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 03:18:49 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][02/26 03:18:49 PM]: Action queue true
[INFO][Bot #1][02/26 03:18:50 PM]: Changed interaction!
[INFO][Bot #1][02/26 03:18:50 PM]: Script Perfect Fighter has paused!
[INFO][Bot #1][02/26 03:19:08 PM]: "hud_control_commands" changed to "1"
[INFO][Bot #1][02/26 03:19:09 PM]: "hud_control_commands" changed to "0"
[INFO][Bot #1][02/26 03:19:10 PM]: Tile selector is now [active]
[INFO][Bot #1][02/26 03:19:13 PM]: ******************************************************************
[INFO][Bot #1][02/26 03:19:13 PM]: "shift_held" changed to "1"
[INFO][Bot #1][02/26 03:19:13 PM]: Pressed down!
[INFO][Bot #1][02/26 03:19:16 PM]: Let go!
[INFO][Bot #1][02/26 03:19:17 PM]: "shift_held" changed to "0"
[INFO][Bot #1][02/26 03:19:17 PM]: CAN BE CONSUMEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
[INFO][Bot #1][02/26 03:19:19 PM]: Script Perfect Fighter has resumed!
[INFO][Bot #1][02/26 03:19:19 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 03:19:19 PM]: Removing event (Return to safespot (combat) action) now that it is complete...
[INFO][Bot #1][02/26 03:19:19 PM]: We are being attacked by an npc that is on our attack-list.
[INFO][Bot #1][02/26 03:19:19 PM]: Retaliate as you may, squire.
[INFO][Bot #1][02/26 03:19:19 PM]: [FFA4-BOUNDS] Fighting target at [x=2011, y=8999, z=1]
[INFO][Bot #1][02/26 03:19:23 PM]: Tile selector is now [inactive]
[INFO][Bot #1][02/26 03:19:48 PM]: (1) Stopping next attack!
[INFO][Bot #1][02/26 03:19:48 PM]: "last_delay_name" changed to "Stopping our next attack"
[INFO][Bot #1][02/26 03:19:50 PM]: .. kill finished, waiting for loot to appear.
[INFO][Bot #1][02/26 03:19:50 PM]: "last_delay_name" changed to "Waiting for specific loot to appear"
[INFO][Bot #1][02/26 03:19:50 PM]: "current_loot_x" changed to "2011"
[INFO][Bot #1][02/26 03:19:50 PM]: Command (current_loot_x) changed from (2011) to (2011)
[INFO][Bot #1][02/26 03:19:50 PM]: "current_loot_y" changed to "8999"
[INFO][Bot #1][02/26 03:19:50 PM]: Command (current_loot_y) changed from (8999) to (8999)
[INFO][Bot #1][02/26 03:19:50 PM]: "stop_combat" changed to "1"
[INFO][Bot #1][02/26 03:19:50 PM]: Command (stop_combat) changed from (1) to (1)
[INFO][Bot #1][02/26 03:19:50 PM]: Attempting to loot 1 [Big bones]
[INFO][Bot #1][02/26 03:19:51 PM]: "last_delay_name" changed to "Wait until we loot our first specific item 1"
[INFO][Bot #1][02/26 03:19:52 PM]: finished looting, delay + proceed!
[INFO][Bot #1][02/26 03:19:52 PM]: last interact delay..
[INFO][Bot #1][02/26 03:19:52 PM]: "last_delay_name" changed to "Random wait after looting an item"
[INFO][Bot #1][02/26 03:19:53 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 03:19:53 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][02/26 03:19:53 PM]: Action queue true
[INFO][Bot #1][02/26 03:19:54 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 03:19:54 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][02/26 03:19:54 PM]: Action queue true
[INFO][Bot #1][02/26 03:19:55 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 03:19:55 PM]: Removing event (Return to safespot (combat) action) now that it is complete...
[INFO][Bot #1][02/26 03:19:55 PM]: No more lootable items on target position!
[INFO][Bot #1][02/26 03:19:55 PM]: "current_loot_x" changed to "0"
[INFO][Bot #1][02/26 03:19:55 PM]: Command (current_loot_x) changed from (0) to (0)
[INFO][Bot #1][02/26 03:19:55 PM]: "current_loot_y" changed to "0"
[INFO][Bot #1][02/26 03:19:55 PM]: Command (current_loot_y) changed from (0) to (0)
[INFO][Bot #1][02/26 03:19:55 PM]: "stop_combat" changed to "0"
[INFO][Bot #1][02/26 03:19:55 PM]: Command (stop_combat) changed from (0) to (0)
[INFO][Bot #1][02/26 03:20:14 PM]: [FFA4-BOUNDS] Fighting target at [x=2009, y=8995, z=1]
[INFO][Bot #1][02/26 03:20:45 PM]: (1) Stopping next attack!
[INFO][Bot #1][02/26 03:20:45 PM]: "last_delay_name" changed to "Stopping our next attack"
[INFO][Bot #1][02/26 03:20:47 PM]: .. kill finished, waiting for loot to appear.
[INFO][Bot #1][02/26 03:20:47 PM]: "last_delay_name" changed to "Waiting for specific loot to appear"
[INFO][Bot #1][02/26 03:20:47 PM]: "current_loot_x" changed to "2011"
[INFO][Bot #1][02/26 03:20:47 PM]: Command (current_loot_x) changed from (2011) to (2011)
[INFO][Bot #1][02/26 03:20:47 PM]: "current_loot_y" changed to "8999"
[INFO][Bot #1][02/26 03:20:47 PM]: Command (current_loot_y) changed from (8999) to (8999)
[INFO][Bot #1][02/26 03:20:47 PM]: "stop_combat" changed to "1"
[INFO][Bot #1][02/26 03:20:47 PM]: Command (stop_combat) changed from (1) to (1)
[INFO][Bot #1][02/26 03:20:47 PM]: Attempting to loot 1 [Nature rune]
[INFO][Bot #1][02/26 03:20:47 PM]: "last_delay_name" changed to "Wait until we loot our first specific item 1"
[INFO][Bot #1][02/26 03:20:48 PM]: finished looting, delay + proceed!
[INFO][Bot #1][02/26 03:20:48 PM]: last interact delay..
[INFO][Bot #1][02/26 03:20:48 PM]: "last_delay_name" changed to "Random wait after looting an item"
[INFO][Bot #1][02/26 03:20:49 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 03:20:50 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][02/26 03:20:50 PM]: Action queue true
[INFO][Bot #1][02/26 03:20:51 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 03:20:51 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][02/26 03:20:51 PM]: Action queue true
[INFO][Bot #1][02/26 03:20:52 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 03:20:52 PM]: Removing event (Return to safespot (combat) action) now that it is complete...
[INFO][Bot #1][02/26 03:20:52 PM]: Attempting to loot 1 [Mithril arrow]
[INFO][Bot #1][02/26 03:20:52 PM]: "last_delay_name" changed to "Wait until we loot our first specific item 1"
[INFO][Bot #1][02/26 03:20:53 PM]: finished looting, delay + proceed!
[INFO][Bot #1][02/26 03:20:53 PM]: last interact delay..
[INFO][Bot #1][02/26 03:20:53 PM]: "last_delay_name" changed to "Random wait after looting an item"
[INFO][Bot #1][02/26 03:20:54 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 03:20:54 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][02/26 03:20:54 PM]: Action queue true
[INFO][Bot #1][02/26 03:20:55 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 03:20:55 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][02/26 03:20:55 PM]: Action queue true
[INFO][Bot #1][02/26 03:20:56 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][02/26 03:20:56 PM]: Removing event (Return to safespot (combat) action) now that it is complete...
[INFO][Bot #1][02/26 03:20:56 PM]: Attempting to loot 1 [Big bones]
[INFO][Bot #1][02/26 03:20:57 PM]: "last_delay_name" changed to "Wait until we loot our first specific item 1"
[INFO][Bot #1][02/26 03:20:58 PM]: Script Perfect Fighter has paused!
[INFO][Bot #1][02/26 03:21:03 PM]: Script Perfect Fighter has resumed!
[INFO][Bot #1][02/26 03:21:03 PM]: No more lootable items on target position!
[INFO][Bot #1][02/26 03:21:03 PM]: "current_loot_x" changed to "0"
[INFO][Bot #1][02/26 03:21:03 PM]: Command (current_loot_x) changed from (0) to (0)
[INFO][Bot #1][02/26 03:21:03 PM]: "current_loot_y" changed to "0"
[INFO][Bot #1][02/26 03:21:03 PM]: Command (current_loot_y) changed from (0) to (0)
[INFO][Bot #1][02/26 03:21:03 PM]: "stop_combat" changed to "0"
[INFO][Bot #1][02/26 03:21:03 PM]: Command (stop_combat) changed from (0) to (0)
[INFO][Bot #1][02/26 03:21:04 PM]: Script Perfect Fighter has paused!
 

 

Edited by Osten1
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5 hours ago, Czar said:

New Update (v236.5)

- Added more support for Catacombs of Kourend dungeon, now can access more npcs
- Safespots are now saved upon script stop (if running a profile)
- Safespots will be used as the fight tile (an invisible fight radius will be appointed if using safespot)
- Safespots can now be cleared via hotkeys.
- Added eat for loot for the new loot action event
- No longer teleports/goes to bank randomly when fighting/looting
- Fight event is no longer bundled with the walk event. They are now handled separately.
- Removed webwalker emergency from walker: 1.
-- No longer spazzes at taverley first gates (armoured knights) due to osbot's webwalker
- Added fix for 'can't return to safespot yet, ..'

More mini updates coming, piece by piece everyone will experience many improvements.

As for the camera/tile walking, should I make the script default to making the camera at the highest pitch angle, then walk? If I make the script not move the camera at all, it could be on a lower camera setting (maybe from fighting other npcs etc) and it will not see the tile anyway since it is already on a low camera angle. I highly recommend zooming out of the camera so that it is easier to find npcs/tiles etc. 

Will be adding more agility shortcuts and areas for Catacombs of Kourend dungeon too, stay tuned.

Will also be adding a new fight handler so that the script is less confused.

Also: Also, breaks and world hopping? Is the script stuck anymore while doing those?

Still coding and adding updates for every single user feedback, stay tuned for the next mini updates :) will be posting these every few hours to satisfy all users ^^ :D

EDIT:

Also, will be adding more options, with the complete list being:

- Choose via name: (script will search in the custom fighter database for the nearest npc and go there)
- Choose locally: (script will search nearby npcs and set the fight location to the first npc found's tile)
- Choose via clicking: (manually click on an npc and fight that same npc each time: it will be that EXACT npc, multiple possible)

Will also be making the script more friendly to profiles without fight bounds. Without fight bounds it seems a bit difficult to configure.

yes i would default it zoomed out all the way aiming straight above the character while walking, or have it so you can default that kind of view while walking cause that would have fixed my ditch/hill safespot issue.

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Bug report:

Setup: Mirror Mode, Stable build 2.5.41.

Setting: Fighting skeletons in Edgeville dungeon, Bank on full loot. Loot items over 200gp (wait for loot option enabled).
 

Problem: Script hangs after killing a set number of monsters.

Message log:

[INFO][Bot #1][02/26 04:32:54 PM]: "ss_ov_potion_mge" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_ov_potion_mge) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_ov_potion_pra" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_ov_potion_pra) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_return_safespot_combat" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_return_safespot_combat) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_return_safespot_no_loot" changed to "1"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_return_safespot_no_loot) changed from () to (1)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_slayer_rockhammer" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_slayer_rockhammer) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_slayer_bag_of_salt" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_slayer_bag_of_salt) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_slayer_ice_cooler" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_slayer_ice_cooler) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "aio_fighter_attack_delay" changed to "1"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (aio_fighter_attack_delay) changed from (1) to (1)
[INFO][Bot #1][02/26 04:32:54 PM]: "aio_fighter_special_wait" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (aio_fighter_special_wait) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_b2p_wait_food" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_b2p_wait_food) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_save_bounds" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_save_bounds) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_stopcon_safe" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_stopcon_safe) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_real_distance" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_real_distance) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_allow_multicombat" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_allow_multicombat) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_reattack_target" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_reattack_target) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_expeditious" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_expeditious) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_slaughter" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_slaughter) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_allow_wildy" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_allow_wildy) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_wildy_emergency_tele" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_wildy_emergency_tele) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: "ss_lootbag_mode" changed to "0"
[INFO][Bot #1][02/26 04:32:54 PM]: Command (ss_lootbag_mode) changed from () to (0)
[INFO][Bot #1][02/26 04:32:54 PM]: Special change from (0) to (100)
[INFO][Bot #1][02/26 04:32:54 PM]: Cannon mode NOT activated!
[INFO][Bot #1][02/26 04:32:55 PM]: [FFA1] Fighting target at [x=3096, y=9910, z=0]
[INFO][Bot #1][02/26 04:32:57 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:32:57 PM]: We attacked our first target, wewt.
[INFO][Bot #1][02/26 04:32:57 PM]: "attacked_before" changed to "1"
[INFO][Bot #1][02/26 04:33:02 PM]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds.
[INFO][Bot #1][02/26 04:33:02 PM]: "ss_kill_counter" changed to "0"
[INFO][Bot #1][02/26 04:33:02 PM]: "slayer_npc_finish" changed to "2564"
[INFO][Bot #1][02/26 04:33:02 PM]: "ss_kill_counter" changed to "1"
[INFO][Bot #1][02/26 04:33:03 PM]: "ss_kill_counter" changed to "2"
[INFO][Bot #1][02/26 04:33:03 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:33:07 PM]: [FFA1] Fighting target at [x=3101, y=9908, z=0]
[INFO][Bot #1][02/26 04:33:08 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:33:21 PM]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds.
[INFO][Bot #1][02/26 04:33:21 PM]: "ss_kill_counter" changed to "3"
[INFO][Bot #1][02/26 04:33:21 PM]: "slayer_npc_finish" changed to "2568"
[INFO][Bot #1][02/26 04:33:22 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:33:23 PM]: Continuing dialogue...
[INFO][Bot #1][02/26 04:33:25 PM]: Continuing dialogue...
[INFO][Bot #1][02/26 04:33:25 PM]: [FFA1] Fighting target at [x=3099, y=9914, z=0]
[INFO][Bot #1][02/26 04:33:26 PM]: Continuing dialogue...
[INFO][Bot #1][02/26 04:33:26 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:33:44 PM]: "ss_kill_counter" changed to "4"
[INFO][Bot #1][02/26 04:33:44 PM]: "slayer_npc_finish" changed to "2569"
[INFO][Bot #1][02/26 04:33:44 PM]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds.
[INFO][Bot #1][02/26 04:33:45 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:33:50 PM]: [FFA1] Fighting target at [x=3095, y=9910, z=0]
[INFO][Bot #1][02/26 04:33:51 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:34:04 PM]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds.
[INFO][Bot #1][02/26 04:34:04 PM]: "ss_kill_counter" changed to "5"
[INFO][Bot #1][02/26 04:34:04 PM]: "slayer_npc_finish" changed to "2564"
[INFO][Bot #1][02/26 04:34:05 PM]: "ss_kill_counter" changed to "6"
[INFO][Bot #1][02/26 04:34:05 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:34:10 PM]: Taking item (563-Law rune) with a price of (218), which is higher or equal to (200)!
[INFO][Bot #1][02/26 04:34:10 PM]: Taking item (563-Law rune) with a price of (218), which is higher or equal to (200)!
[INFO][Bot #1][02/26 04:34:10 PM]: [FFA1] Fighting target at [x=3099, y=9912, z=0]
[INFO][Bot #1][02/26 04:34:11 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:34:12 PM]: Taking item (563-Law rune) with a price of (218), which is higher or equal to (200)!
[INFO][Bot #1][02/26 04:34:12 PM]: Taking item (563-Law rune) with a price of (218), which is higher or equal to (200)!
[INFO][Bot #1][02/26 04:34:12 PM]: Taking item (563-Law rune) with a price of (218), which is higher or equal to (200)!
[INFO][Bot #1][02/26 04:34:12 PM]: Taking item (563-Law rune) with a price of (218), which is higher or equal to (200)!
[INFO][Bot #1][02/26 04:34:12 PM]: Taking item (563-Law rune) with a price of (218), which is higher or equal to (200)!
[INFO][Bot #1][02/26 04:34:12 PM]: Taking item (563-Law rune) with a price of (218), which is higher or equal to (200)!
[INFO][Bot #1][02/26 04:34:12 PM]: Taking item (563-Law rune) with a price of (218), which is higher or equal to (200)!
[INFO][Bot #1][02/26 04:34:12 PM]: Taking item (563-Law rune) with a price of (218), which is higher or equal to (200)!
[INFO][Bot #1][02/26 04:34:20 PM]: "hide_paint" changed to "1"
[INFO][Bot #1][02/26 04:34:24 PM]: "ss_kill_counter" changed to "7"
[INFO][Bot #1][02/26 04:34:24 PM]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds.
[INFO][Bot #1][02/26 04:34:24 PM]: "slayer_npc_finish" changed to "2569"
[INFO][Bot #1][02/26 04:34:25 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:34:29 PM]: [FFA1] Fighting target at [x=3096, y=9908, z=0]
[INFO][Bot #1][02/26 04:34:30 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:34:41 PM]: "slayer_npc_finish" changed to "2564"
[INFO][Bot #1][02/26 04:34:41 PM]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds.
[INFO][Bot #1][02/26 04:34:41 PM]: "ss_kill_counter" changed to "8"
[INFO][Bot #1][02/26 04:34:42 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:34:46 PM]: [FFA1] Fighting target at [x=3098, y=9907, z=0]
[INFO][Bot #1][02/26 04:34:47 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:35:04 PM]: "ss_kill_counter" changed to "9"
[INFO][Bot #1][02/26 04:35:04 PM]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds.
[INFO][Bot #1][02/26 04:35:04 PM]: "slayer_npc_finish" changed to "2568"
[INFO][Bot #1][02/26 04:35:05 PM]: "ss_kill_counter" changed to "10"
[INFO][Bot #1][02/26 04:35:05 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:35:10 PM]: [FFA1] Fighting target at [x=3095, y=9909, z=0]
[INFO][Bot #1][02/26 04:35:11 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:35:19 PM]: ******************************************************************
[INFO][Bot #1][02/26 04:35:19 PM]: "shift_held" changed to "1"
[INFO][Bot #1][02/26 04:35:20 PM]: "shift_held" changed to "0"
[INFO][Bot #1][02/26 04:35:20 PM]: CAN BE CONSUMEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
[INFO][Bot #1][02/26 04:35:33 PM]: "ss_kill_counter" changed to "11"
[INFO][Bot #1][02/26 04:35:33 PM]: "slayer_npc_finish" changed to "2564"
[INFO][Bot #1][02/26 04:35:33 PM]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds.
[INFO][Bot #1][02/26 04:35:33 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:35:38 PM]: [FFA1] Fighting target at [x=3100, y=9906, z=0]
[INFO][Bot #1][02/26 04:35:40 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:35:53 PM]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds.
[INFO][Bot #1][02/26 04:35:53 PM]: "slayer_npc_finish" changed to "2568"
[INFO][Bot #1][02/26 04:35:53 PM]: "ss_kill_counter" changed to "12"
[INFO][Bot #1][02/26 04:35:53 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:35:58 PM]: [FFA1] Fighting target at [x=3095, y=9909, z=0]
[INFO][Bot #1][02/26 04:35:59 PM]: Changed interaction!
[INFO][Bot #1][02/26 04:36:00 PM]: Taking item (205-Grimy harralander) with a price of (740), which is higher or equal to (200)!
[INFO][Bot #1][02/26 04:36:00 PM]: Taking item (205-Grimy harralander) with a price of (740), which is higher or equal to (200)!
[INFO][Bot #1][02/26 04:36:00 PM]: Taking item (205-Grimy harralander) with a price of (740), which is higher or equal to (200)!
[INFO][Bot #1][02/26 04:36:00 PM]: Taking item (205-Grimy harralander) with a price of (740), which is higher or equal to (200)!
[INFO][Bot #1][02/26 04:36:17 PM]: "ss_kill_counter" changed to "13"
[INFO][Bot #1][02/26 04:36:18 PM]: Changed interaction!

 

Please fix.

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Hello!

Running client Stable build 2.5.41.

Script version: 236.5

 

Safespot and looting works good for me. Eating food for loot also works.

But banking is still bugged for me.

It teleports fine. Walks bank. Deposits all and withdraws new items. And then just stands in bank.

I am fighting blue dragons and I have 70 agility. I dont need key.

Using walker 1.

Falador teleport to bank falador west.

Walk back to fight area.

 

Walker 2 can walk to fight area. But wont teleport to falador. Instead tries to cross agility shortcut, but gets stuck. And just stands next to pipe.

So I restarted script again with walker 1. Managed to bank. But wont start walking back.

I restarted my script when my inventory was full to get you log.

Here it is: 

[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_246_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_246_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2899, y=9801, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_247_x" changed to "2905"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_247_x) changed from (2905) to (2905)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_247_y" changed to "9801"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_247_y) changed from (9801) to (9801)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_247_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_247_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2905, y=9801, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_248_x" changed to "2906"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_248_x) changed from (2906) to (2906)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_248_y" changed to "9801"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_248_y) changed from (9801) to (9801)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_248_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_248_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2906, y=9801, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_249_x" changed to "2907"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_249_x) changed from (2907) to (2907)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_249_y" changed to "9801"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_249_y) changed from (9801) to (9801)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_249_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_249_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2907, y=9801, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_250_x" changed to "2910"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_250_x) changed from (2910) to (2910)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_250_y" changed to "9805"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_250_y) changed from (9805) to (9805)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_250_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_250_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2910, y=9805, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_251_x" changed to "2910"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_251_x) changed from (2910) to (2910)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_251_y" changed to "9804"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_251_y) changed from (9804) to (9804)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_251_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_251_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2910, y=9804, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_252_x" changed to "2910"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_252_x) changed from (2910) to (2910)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_252_y" changed to "9803"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_252_y) changed from (9803) to (9803)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_252_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_252_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2910, y=9803, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_253_x" changed to "2904"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_253_x) changed from (2904) to (2904)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_253_y" changed to "9805"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_253_y) changed from (9805) to (9805)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_253_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_253_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2904, y=9805, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_254_x" changed to "2904"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_254_x) changed from (2904) to (2904)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_254_y" changed to "9804"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_254_y) changed from (9804) to (9804)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_254_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_254_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2904, y=9804, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_255_x" changed to "2904"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_255_x) changed from (2904) to (2904)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_255_y" changed to "9803"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_255_y) changed from (9803) to (9803)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_255_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_255_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2904, y=9803, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_256_x" changed to "2904"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_256_x) changed from (2904) to (2904)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_256_y" changed to "9802"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_256_y) changed from (9802) to (9802)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_256_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_256_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2904, y=9802, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_257_x" changed to "2903"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_257_x) changed from (2903) to (2903)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_257_y" changed to "9802"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_257_y) changed from (9802) to (9802)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_257_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_257_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2903, y=9802, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_258_x" changed to "2903"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_258_x) changed from (2903) to (2903)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_258_y" changed to "9803"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_258_y) changed from (9803) to (9803)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_258_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_258_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2903, y=9803, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_259_x" changed to "2903"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_259_x) changed from (2903) to (2903)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_259_y" changed to "9804"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_259_y) changed from (9804) to (9804)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_259_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_259_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2903, y=9804, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_260_x" changed to "2903"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_260_x) changed from (2903) to (2903)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_260_y" changed to "9806"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_260_y) changed from (9806) to (9806)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_260_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_260_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2903, y=9806, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_261_x" changed to "2904"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_261_x) changed from (2904) to (2904)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_261_y" changed to "9806"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_261_y) changed from (9806) to (9806)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_261_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_261_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2904, y=9806, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_262_x" changed to "2904"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_262_x) changed from (2904) to (2904)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_262_y" changed to "9801"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_262_y) changed from (9801) to (9801)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_262_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_262_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2904, y=9801, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_263_x" changed to "2903"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_263_x) changed from (2903) to (2903)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_263_y" changed to "9801"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_263_y) changed from (9801) to (9801)
[INFO][Bot #1][02/26 06:39:45 PM]: "ss_tile_hull_263_z" changed to "0"
[INFO][Bot #1][02/26 06:39:45 PM]: Command (ss_tile_hull_263_z) changed from (0) to (0)
[INFO][Bot #1][02/26 06:39:45 PM]: Submitting tile: [x=2903, y=9801, z=0]
[INFO][Bot #1][02/26 06:39:45 PM]: Starting...
[INFO][Bot #1][02/26 06:39:45 PM]: Done! Starting fight bounds now...
[INFO][Bot #1][02/26 06:39:45 PM]: Finished
[INFO][Bot #1][02/26 06:39:45 PM]: SAVED 2 to: C:\Users\.\OSBot\Data\perfectfighter\profiles\Bluedragons.txt
[INFO][Bot #1][02/26 06:39:45 PM]: saving fight bounds for profile [Bluedragons]
[INFO][Bot #1][02/26 06:39:45 PM]: Script Perfect Fighter has exited!

 

OR starting at bank:

 

	at perfect.scripting.b.d.CON.k(vm:666)
	at perfect.scripting.b.d.CON.K(vm:644)
	at a.c.a.NUL.l(fl:1)
	at a.c.a.NUL.l(fl:94)
	at a.cOM2.H(mf:2358)
	at a.cOM2.onLoop(mf:1747)
	at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(si:73)
	at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][02/26 07:03:20 PM]: java.lang.NullPointerException
	at java.util.LinkedList.addAll(Unknown Source)
	at java.util.LinkedList.addAll(Unknown Source)
	at perfect.scripting.d.com2.k(li:354)
	at perfect.scripting.d.com2.k(li:386)
	at perfect.scripting.d.com2.k(li:382)
	at perfect.scripting.b.d.CON.l(vm:14)
	at perfect.scripting.b.d.CON.k(vm:604)
	at perfect.scripting.b.d.CON.k(vm:90)
	at perfect.scripting.b.d.CON.k(vm:666)
	at perfect.scripting.b.d.CON.K(vm:644)
	at a.c.a.NUL.l(fl:1)
	at a.c.a.NUL.l(fl:94)
	at a.cOM2.H(mf:2358)
	at a.cOM2.onLoop(mf:1747)
	at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(si:73)
	at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][02/26 07:03:21 PM]: java.lang.NullPointerException
	at java.util.LinkedList.addAll(Unknown Source)
	at java.util.LinkedList.addAll(Unknown Source)
	at perfect.scripting.d.com2.k(li:354)
	at perfect.scripting.d.com2.k(li:386)
	at perfect.scripting.d.com2.k(li:382)
	at perfect.scripting.b.d.CON.l(vm:14)
	at perfect.scripting.b.d.CON.k(vm:604)
	at perfect.scripting.b.d.CON.k(vm:90)
	at perfect.scripting.b.d.CON.k(vm:666)
	at perfect.scripting.b.d.CON.K(vm:644)
	at a.c.a.NUL.l(fl:1)
	at a.c.a.NUL.l(fl:94)
	at a.cOM2.H(mf:2358)
	at a.cOM2.onLoop(mf:1747)
	at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(si:73)
	at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][02/26 07:03:21 PM]: java.lang.NullPointerException
	at java.util.LinkedList.addAll(Unknown Source)
	at java.util.LinkedList.addAll(Unknown Source)
	at perfect.scripting.d.com2.k(li:354)
	at perfect.scripting.d.com2.k(li:386)
	at perfect.scripting.d.com2.k(li:382)
	at perfect.scripting.b.d.CON.l(vm:14)
	at perfect.scripting.b.d.CON.k(vm:604)
	at perfect.scripting.b.d.CON.k(vm:90)
	at perfect.scripting.b.d.CON.k(vm:666)
	at perfect.scripting.b.d.CON.K(vm:644)
	at a.c.a.NUL.l(fl:1)
	at a.c.a.NUL.l(fl:94)
	at a.cOM2.H(mf:2358)
	at a.cOM2.onLoop(mf:1747)
	at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(si:73)
	at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][02/26 07:03:21 PM]: java.lang.NullPointerException
	at java.util.LinkedList.addAll(Unknown Source)
	at java.util.LinkedList.addAll(Unknown Source)
	at perfect.scripting.d.com2.k(li:354)
	at perfect.scripting.d.com2.k(li:386)
	at perfect.scripting.d.com2.k(li:382)
	at perfect.scripting.b.d.CON.l(vm:14)
	at perfect.scripting.b.d.CON.k(vm:604)
	at perfect.scripting.b.d.CON.k(vm:90)
	at perfect.scripting.b.d.CON.k(vm:666)
	at perfect.scripting.b.d.CON.K(vm:644)
	at a.c.a.NUL.l(fl:1)
	at a.c.a.NUL.l(fl:94)
	at a.cOM2.H(mf:2358)
	at a.cOM2.onLoop(mf:1747)
	at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(si:73)
	at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][02/26 07:03:22 PM]: java.lang.NullPointerException
	at java.util.LinkedList.addAll(Unknown Source)
	at java.util.LinkedList.addAll(Unknown Source)
	at perfect.scripting.d.com2.k(li:354)
	at perfect.scripting.d.com2.k(li:386)
	at perfect.scripting.d.com2.k(li:382)
	at perfect.scripting.b.d.CON.l(vm:14)
	at perfect.scripting.b.d.CON.k(vm:604)
	at perfect.scripting.b.d.CON.k(vm:90)
	at perfect.scripting.b.d.CON.k(vm:666)
	at perfect.scripting.b.d.CON.K(vm:644)
	at a.c.a.NUL.l(fl:1)
	at a.c.a.NUL.l(fl:94)
	at a.cOM2.H(mf:2358)
	at a.cOM2.onLoop(mf:1747)
	at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(si:73)
	at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][02/26 07:03:22 PM]: java.lang.NullPointerException
	at java.util.LinkedList.addAll(Unknown Source)
	at java.util.LinkedList.addAll(Unknown Source)
	at perfect.scripting.d.com2.k(li:354)
	at perfect.scripting.d.com2.k(li:386)
	at perfect.scripting.d.com2.k(li:382)
	at perfect.scripting.b.d.CON.l(vm:14)
	at perfect.scripting.b.d.CON.k(vm:604)
	at perfect.scripting.b.d.CON.k(vm:90)
	at perfect.scripting.b.d.CON.k(vm:666)
	at perfect.scripting.b.d.CON.K(vm:644)
	at a.c.a.NUL.l(fl:1)
	at a.c.a.NUL.l(fl:94)
	at a.cOM2.H(mf:2358)
	at a.cOM2.onLoop(mf:1747)
	at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(si:73)
	at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][02/26 07:03:22 PM]: java.lang.NullPointerException
	at java.util.LinkedList.addAll(Unknown Source)
	at java.util.LinkedList.addAll(Unknown Source)
	at perfect.scripting.d.com2.k(li:354)
	at perfect.scripting.d.com2.k(li:386)
	at perfect.scripting.d.com2.k(li:382)
	at perfect.scripting.b.d.CON.l(vm:14)
	at perfect.scripting.b.d.CON.k(vm:604)
	at perfect.scripting.b.d.CON.k(vm:90)
	at perfect.scripting.b.d.CON.k(vm:666)
	at perfect.scripting.b.d.CON.K(vm:644)
	at a.c.a.NUL.l(fl:1)
	at a.c.a.NUL.l(fl:94)
	at a.cOM2.H(mf:2358)
	at a.cOM2.onLoop(mf:1747)
	at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(si:73)
	at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][02/26 07:03:23 PM]: Script Perfect Fighter has paused!

I cant get it to walk back to fight area.

Edited by xBow
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Hey Czar, thank you for all the updates! I would definitely keep the route of many mini-updates instead of 1 large one.

I am on v236.5 and sand crabs in crab claw cave still don't work when going to reset aggro. When it runs out of the cave, it runs all the way to the house portal then just stops. I got it to do this once on both settings but now it just stops completely.

I will try to grab a log for you.

Update: it spams this a lot:

[INFO][Bot #1][02/26 04:33:02 PM]: / Pathfinding error, source: [x=1668, y=9832, z=0] and target: [x=1680, y=9822, z=0], report this to Czar immediately!
[INFO][Bot #1][02/26 04:33:02 PM]: Added event (Loot action)!
[INFO][Bot #1][02/26 04:33:02 PM]: Action queue true
[INFO][Bot #1][02/26 04:33:02 PM]: Script Perfect Fighter has paused!

This is at the time of losing aggro:

[INFO][Bot #1][02/26 04:54:00 PM]: "ss_expired_timer" changed to "3"
[INFO][Bot #1][02/26 04:54:01 PM]: "ss_crash_timer" changed to "0"
[INFO][Bot #1][02/26 04:54:01 PM]: "ss_expired_timer" changed to "4"
[INFO][Bot #1][02/26 04:54:02 PM]: "ss_crash_timer" changed to "0"
[INFO][Bot #1][02/26 04:54:02 PM]: "ss_expired_timer" changed to "5"
[INFO][Bot #1][02/26 04:54:03 PM]: "ss_crash_timer" changed to "0"
[INFO][Bot #1][02/26 04:54:03 PM]: "ss_expired_timer" changed to "6"
[INFO][Bot #1][02/26 04:54:04 PM]: "ss_crash_timer" changed to "0"
[INFO][Bot #1][02/26 04:54:04 PM]: "ss_expired_timer" changed to "7"
[INFO][Bot #1][02/26 04:54:04 PM]: Script Perfect Fighter has paused!

Edited by ayjis
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6 hours ago, JHoysradt said:

Is there any way to make the Sand Crabs portion afk a spot like a normal player and run away and back to reset aggro, can't find this option anywhere.

Update to this, Sand Crabs on Crabclaw Isle with Plugin doesn't seem to work at all, nevermind not resetting aggro. Bot simply doesn't do anything.

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