Robin Williams Posted October 16, 2018 Share Posted October 16, 2018 Got 95 Strength with this, then perma banned today Could use more anti-ban Quote Link to comment Share on other sites More sharing options...
MaxJanssen Posted October 16, 2018 Share Posted October 16, 2018 (edited) Hi Czar. How is the sand crabs going? While botting on 1 spot it just keeps moving away and back to that spot non stop. It doesnt afk like the option i chose.. (Earlier this day it worked btw) Edited October 16, 2018 by MaxJanssen 1 Quote Link to comment Share on other sites More sharing options...
Bennifer Posted October 16, 2018 Share Posted October 16, 2018 casm of fire black demons arent working:( Quote Link to comment Share on other sites More sharing options...
Dream Maker Posted October 17, 2018 Share Posted October 17, 2018 Looking for a trial! @Czar Quote Link to comment Share on other sites More sharing options...
run escapes Posted October 17, 2018 Share Posted October 17, 2018 (edited) hey @Czar after update the client freezes randomly sometimes which requires a client restart Edited October 17, 2018 by run escapes Quote Link to comment Share on other sites More sharing options...
JCPZ Posted October 18, 2018 Share Posted October 18, 2018 Hello @Czar, I'd like a Trial please. Quote Link to comment Share on other sites More sharing options...
Eric Kells Posted October 19, 2018 Share Posted October 19, 2018 How do I get the sand crab plugin to walk away to reset the crabs? After they lose aggro the bot just stops every time. Quote Link to comment Share on other sites More sharing options...
dunarky Posted October 19, 2018 Share Posted October 19, 2018 I have the same issue the crab bot doesnt work at all, it doesnt run out so you get agro again it just stand afk fix it pls :)) Quote Link to comment Share on other sites More sharing options...
Asbjørn StahlGarne Posted October 21, 2018 Share Posted October 21, 2018 On 5/12/2016 at 4:15 PM, Czar said: Upcoming NPCs: Green Dragons NOT SUPPORTED!, Rock crabs and Sand crabs Added! Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Progress Reports Caged Ogres: How does this bot know where to find NPCs?This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc. Hello I bought your script, how do I make the bot reequip the looted arrows? Quote Link to comment Share on other sites More sharing options...
xxheavyroundzxx Posted October 21, 2018 Share Posted October 21, 2018 i really like this bot but never use it because of the manual setup of looting could you find a way to make it automatic? Quote Link to comment Share on other sites More sharing options...
silverfox1993 Posted October 23, 2018 Share Posted October 23, 2018 Script doesn't do shit... just stands there and says calculating... ive tried everything different setting and all... come on man Quote Link to comment Share on other sites More sharing options...
msf420 Posted October 25, 2018 Share Posted October 25, 2018 hey can I please get a trial befor purchase Quote Link to comment Share on other sites More sharing options...
Lynxx Posted October 25, 2018 Share Posted October 25, 2018 (edited) On 10/22/2018 at 7:08 PM, silverfox1993 said: Script doesn't do shit... just stands there and says calculating... ive tried everything different setting and all... come on man fixed it Edited October 27, 2018 by Lynxx Quote Link to comment Share on other sites More sharing options...
Lonkie Posted October 25, 2018 Share Posted October 25, 2018 (edited) When using the Brutal Black plugin the overlay says anti fire 16 mins when there is only a 12 min potion, idk if this will break the plugin or not, just noticed it. Also is there anyway you can add a save option to the brutal black plugin? Kind of painful reconfiguring the same setup every time. Thank you Czar! EDIT: The antifire timer counts up instead of down, should be an easy fix and this stops it from re using antifire pots. Edited October 25, 2018 by Lonkie Addition Quote Link to comment Share on other sites More sharing options...
Lonkie Posted October 25, 2018 Share Posted October 25, 2018 15 minutes ago, Lonkie said: When using the Brutal Black plugin the overlay says anti fire 16 mins when there is only a 12 min potion, idk if this will break the plugin or not, just noticed it. Also is there anyway you can add a save option to the brutal black plugin? Kind of painful reconfiguring the same setup every time. Thank you Czar! EDIT: The antifire timer counts up instead of down, should be an easy fix and this stops it from re using antifire pots. The bot also struggles with being too close even with the setting turned on. Often the Overlay will say Too close true, but still be next to the dragon taking melee damage. Quote Link to comment Share on other sites More sharing options...