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Perfect Fighter AIO


Czar

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- Top->Bottom tasked levelling will be patched asap
- Special attack on/off button will be added to crab plugin
- Saradomin gs spec will be tested + patched
- Caskets and giant key will be investigated again, for some reason they are not being added to the list.
- B2P will be re-introduced to the script following the action queue system update
 

As for BBD plugin and testing with main, that would be wonderful, I am really hoping to get the BBD plugin flawless, many users would benefit from this ^^ :D If anybody has an account that can fight bbd's let me know please. Will only need for 1-2 hours max. Will give 2 months of any 3 scripts of mine for free :) 

Last update was (still pending update):
- rockslug/gargoyle fixes
- bbd changes (still not flawless)
- gdk banking changes
- guthans and custom attack style setting
- crab plugin changes
- alching failsafes
- delays for teleporting

Update v202 will be out very soon, hopefully no trouble. apologies for any inconvenience. The plugin coding is really taking up all the development time, it's impossible to make the code flawless without being able to test it. I will most likely pump out mini subversion updates as I go along, e.g. v201.1, .2, .3 and so on, patching small features and just submitting them so that we don't have to wait for the entire update to go through.

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49 minutes ago, botprodgod said:

Good script but i got perma banned. I think it was when i moved my cursor while bot was active. Sometimes I can move cursor, other times I can't that made me fuck up. RIP my account and to this shitty game. #RIP_donald7tump #RIPRunescape

Always pause the script and wait for it to be fully paused before moving cursor!

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Im using guthans and it started using guthans to go banking. When it did, it ported, went to the bank and deposited all my gear. It didn't withdraw the gear again.

I had 1 inventory space, so when it equiped guthan's my other armor filled up that space then it ported and deposited all my armor back into the bank.

Also, can you add Obsidian platelegs to the loot stuff? Whenever I have it in my inventory and select copy inventory, it crashes the script. I also cannot add it to the banking table.

-------------------

You really need documentation for this bot bro. I spent the last 2 hours trying to figure out how to set it up. And it still doesn't work. It clicks attack on a monster then walks back to a point and it constantly does this. 

 

[INFO][Bot #1][07/31 02:58:22 PM]: [FFA4-BOUNDS] Fighting target at [x=2914, y=9788, z=0]
[INFO][Bot #1][07/31 02:58:29 PM]: Returning combat to attacker...
[INFO][Bot #1][07/31 02:58:29 PM]: [FFA4-BOUNDS] Fighting target at [x=2916, y=9788, z=0]
[INFO][Bot #1][07/31 02:58:34 PM]: Returning combat to attacker...
[INFO][Bot #1][07/31 02:58:34 PM]: [FFA4-BOUNDS] Fighting target at [x=2916, y=9788, z=0]
[INFO][Bot #1][07/31 02:58:34 PM]: Terminating script Perfect Fighter...

 

This makes no sense.

-------------------

Edit: banking finally works after 2 hours of configuring it. I had to buy different legplates. Apparently, every time I save settings, it seems to corrupt it. 

Edited by muffinrecon
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6 hours ago, Czar said:

- Top->Bottom tasked levelling will be patched asap
- Special attack on/off button will be added to crab plugin
- Saradomin gs spec will be tested + patched
- Caskets and giant key will be investigated again, for some reason they are not being added to the list.
- B2P will be re-introduced to the script following the action queue system update
 

As for BBD plugin and testing with main, that would be wonderful, I am really hoping to get the BBD plugin flawless, many users would benefit from this ^^ :D If anybody has an account that can fight bbd's let me know please. Will only need for 1-2 hours max. Will give 2 months of any 3 scripts of mine for free :) 

Last update was (still pending update):
- rockslug/gargoyle fixes
- bbd changes (still not flawless)
- gdk banking changes
- guthans and custom attack style setting
- crab plugin changes
- alching failsafes
- delays for teleporting

Update v202 will be out very soon, hopefully no trouble. apologies for any inconvenience. The plugin coding is really taking up all the development time, it's impossible to make the code flawless without being able to test it. I will most likely pump out mini subversion updates as I go along, e.g. v201.1, .2, .3 and so on, patching small features and just submitting them so that we don't have to wait for the entire update to go through.

I can lend you my main right now. Pm me if u want to borrow

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7 hours ago, Czar said:

- Top->Bottom tasked levelling will be patched asap
- Special attack on/off button will be added to crab plugin
- Saradomin gs spec will be tested + patched
- Caskets and giant key will be investigated again, for some reason they are not being added to the list.
- B2P will be re-introduced to the script following the action queue system update
 

As for BBD plugin and testing with main, that would be wonderful, I am really hoping to get the BBD plugin flawless, many users would benefit from this ^^ :D If anybody has an account that can fight bbd's let me know please. Will only need for 1-2 hours max. Will give 2 months of any 3 scripts of mine for free :) 

Last update was (still pending update):
- rockslug/gargoyle fixes
- bbd changes (still not flawless)
- gdk banking changes
- guthans and custom attack style setting
- crab plugin changes
- alching failsafes
- delays for teleporting

Update v202 will be out very soon, hopefully no trouble. apologies for any inconvenience. The plugin coding is really taking up all the development time, it's impossible to make the code flawless without being able to test it. I will most likely pump out mini subversion updates as I go along, e.g. v201.1, .2, .3 and so on, patching small features and just submitting them so that we don't have to wait for the entire update to go through.

when will cannon be fixed? would be really useful to me if it was working

 

edit: I'd like to add bones to peaches has been working fine for me for 100+ hours of using it.

 

edit 2: sorry if im annoying but I think a good way to fix it would be to actually click the "use" option on cannonball and click on the cannon since it seems like even when I'm playing legit and I spam click the fire option on the cannon for some reason it refuses to load it, with the use option this never happens.

Edited by Lunatic
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On ‎5‎/‎12‎/‎2016 at 7:15 AM, Czar said:

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Upcoming NPCs: Green Dragons NOT SUPPORTED!,

Rock crabs and Sand crabs Added!

 

 

 

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User Interface

 

 

Banking Tab Demo

(handles everything with banking)

You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo.

 

5EXuBkZ.png

 

Looting Tab Demo

(From looting to alchemy, noted/stackable items too)

You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience!

 

Z0lbchk.png

 

Tasking Demo

(Not to be confused with sequence mode, this is an individual task for leveling)

You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options!

 

8PPgOcu.png

 

Prayer Flick Demo

(Just example, I made it faster after recording this GIF)

There are two settings: Safe mode and efficient mode, this is safe mode:

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Fight Bounds Demo

Allows you to setup the fight bounds easily!

kYtDzjS.gif

 

 

Simplified NPC chooser

Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click!

hA4V8GL.gif

 

 

 

 

Level Task Switch Demo

(Switching to attack combat style after getting 5 defence)

You can choose how often to keep levels together! e.g. switch styles every 3 levels

ai22Adz.gif

 

Cannon Demo

(Cannon is still experimental, beta mode!)

Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too!

hkHCmyL.gif

 

Progress Reports

 

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Caged Ogres:

Q9R8sbp.png

 

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xtB2aSS.png

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4ENUwt3.png

 


How does this bot know where to find NPCs?
This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area!

 

Here is a visual representation of the spawn system in action

(this is just a visual tool, map mode is not added due to it requiring too much CPU)



fc8cd3ef1939ad3cec1762350541af33.png
 

Fight Area Example

(How the bot searches for the npc 'Wolf')

 


6377bc72b4d725fcfa50a24e028eee49.gif

 

Walking System

 

The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones.

 

Walking system 1

This uses a custom walking API written by myself and is constantly being updated as new fightzones are added.

 

Pros:

- Updates are instant, no waiting times

- More fightzones are supported

 

Cons:

- Sometimes if an object is altered, the changes are not instant

- Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client)

 

Walking system 2

This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails.

 

Pros:

- Stable, works perfect for normal walking

- All scripters are giving code to improve the client webwalker

- More efficient when restarting the script since it is loaded upon client start

 

Cons:

- No stronghold support yet

- Some new/rare fightzones not supported yet

- If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually)

 

 

So which system should I choose?

Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select.

 

 

Note: If the script ever fails, there will be immediate updates to fix the walking systems!

 

Bug Report templates:

 


New feature request
- What is the new feature
- Basic description of what the script should do
- Basic actions for the script: 'Use item on item' etc.
 
For when the script gets stuck on a tile (or continuous loop):
- Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village')
- Plugin or normal script?
- Did you try all 3 walking options?
 
Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows)
- What is the bug
- How did you make the bug happen
- (optional) recommendation for the bug, e.g. 'make the script walk back' or something
- Tried client restart?
- Normal script or a plugin?
- Which exact setup options are enabled? Afk mode, cannon mode, etc etc.

Special attack isn't working, can we get this fixed please? Can you also add giant key to the loot log?

 

Is there any way to do chins with this bot???

 

thanks!

Edited by Ericrv
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