July 23, 20169 yr DEBUG][07/23 01:08:51 AM]: Loading script id : 758 [DEBUG][07/23 01:08:53 AM]: Loaded script! [DEBUG][07/23 01:08:53 AM]: Launching script... [iNFO][bot #1][07/23 01:08:53 AM]: Loaded 2 built-in random solvers! [iNFO][bot #1][07/23 01:08:54 AM]: Definitions loaded: 19704 [iNFO][bot #1][07/23 01:08:54 AM]: 22 APIs loaded [iNFO][bot #1][07/23 01:08:54 AM]: "allow_varrock_upstairs" changed to "1" [iNFO][bot #1][07/23 01:08:54 AM]: "force_web" changed to "1" [iNFO][bot #1][07/23 01:08:54 AM]: "bank_condition" changed to "NO_FOOD" [iNFO][bot #1][07/23 01:08:54 AM]: "prayer_flick_mode" changed to "0" [iNFO][bot #1][07/23 01:08:54 AM]: Initializing GUI... [iNFO][bot #1][07/23 01:08:55 AM]: Loading GUI, mac mode = false! [iNFO][bot #1][07/23 01:08:55 AM]: Item definitions loaded: 19704 [iNFO][bot #1][07/23 01:08:56 AM]: GUI initialized successfully! [iNFO][bot #1][07/23 01:08:56 AM]: Continuing... [iNFO][bot #1][07/23 01:08:57 AM]: 2 actionpoints ready [iNFO][bot #1][07/23 01:08:57 AM]: start = 92.0 [iNFO][bot #1][07/23 01:08:57 AM]: result = 46.0 [iNFO][bot #1][07/23 01:08:57 AM]: start = 92.0 [iNFO][bot #1][07/23 01:08:57 AM]: result = 4.6000000000000005 [iNFO][bot #1][07/23 01:08:57 AM]: Next eat hitpoints: [47] [iNFO][bot #1][07/23 01:08:59 AM]: Banks added: [39] [iNFO][bot #1][07/23 01:08:59 AM]: Floors added: [11] [iNFO][bot #1][07/23 01:08:59 AM]: Scenery added: [2] [iNFO][bot #1][07/23 01:08:59 AM]: Entrances added: [44] [iNFO][bot #1][07/23 01:08:59 AM]: Carpet rides added: [4] [iNFO][bot #1][07/23 01:08:59 AM]: Ships added: [4] [iNFO][bot #1][07/23 01:08:59 AM]: Agility shortcuts added: [10] [iNFO][bot #1][07/23 01:08:59 AM]: Fairy teleport added: [38] [iNFO][bot #1][07/23 01:08:59 AM]: Teleport items added: [18] [iNFO][bot #1][07/23 01:08:59 AM]: Teleport spells added: [12] [iNFO][bot #1][07/23 01:08:59 AM]: Stronghold added [iNFO][bot #1][07/23 01:08:59 AM]: NPC teleports added: [1] [iNFO][bot #1][07/23 01:08:59 AM]: WOOOO VARROCK UPSTAIRS ENABLED, DEADMAN MODE FTW!! [iNFO][bot #1][07/23 01:08:59 AM]: Added al-kharid gate (payment) [iNFO][bot #1][07/23 01:08:59 AM]: Added 10500 nodes to graph in [2109ms]. [iNFO][07/23 01:08:59 AM]: Started script : Perfect Fighter [iNFO][bot #1][07/23 01:09:18 AM]: "anti_pattern" changed to "1" [iNFO][bot #1][07/23 01:09:20 AM]: "prehover_mode" changed to "1" [iNFO][bot #1][07/23 01:09:20 AM]: "alert_name_called" changed to "1" [iNFO][bot #1][07/23 01:09:21 AM]: "alert_random_event" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: ---------- ready ---------- [iNFO][bot #1][07/23 01:09:31 AM]: "npc_list_size" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: "fight_position_x" changed to "2584" [iNFO][bot #1][07/23 01:09:31 AM]: "fight_position_y" changed to "3305" [iNFO][bot #1][07/23 01:09:31 AM]: "fight_position_z" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: Fight position set to: [[x=2584, y=3305, z=1]] [iNFO][bot #1][07/23 01:09:31 AM]: "npc_name_0" changed to "Paladin" [iNFO][bot #1][07/23 01:09:31 AM]: "npc_cb_0" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "loot_list_size" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_list_size" changed to "10" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_0" changed to "157" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_0" changed to "2" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_0" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_1" changed to "2440" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_1" changed to "6" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_1" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_2" changed to "4904" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_2" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_2" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_3" changed to "4916" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_3" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_3" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_4" changed to "4910" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_4" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_4" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_5" changed to "4922" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_5" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_5" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_6" changed to "145" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_6" changed to "2" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_6" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_7" changed to "555" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_7" changed to "180" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_7" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_8" changed to "995" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_8" changed to "15" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_8" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_id_9" changed to "2436" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_amount_9" changed to "6" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_item_block_9" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: done, 0 loot items and 0 bank items [iNFO][bot #1][07/23 01:09:31 AM]: "eat_for_space" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "level_task_mode" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "ranging_mode" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "prayer_flick_mode" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_mode" changed to "1" [iNFO][bot #1][07/23 01:09:31 AM]: "bank_condition" changed to "No_food" [iNFO][bot #1][07/23 01:09:31 AM]: "pref_bank" changed to "nearest" [iNFO][bot #1][07/23 01:09:31 AM]: "walk_bank_0" changed to "walk" [iNFO][bot #1][07/23 01:09:31 AM]: "walk_fight_1" changed to "walk" [iNFO][bot #1][07/23 01:09:31 AM]: "enable_bone_bury" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "loot_item_value" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "only_loot_target" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "loot_in_combat" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "prioritize_loot" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "telegrab_loot" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "unreachable" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "enable_special_attacks" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "prayer_normal_mode" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "enable_loot_arrows" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: "ss_magic_mode" changed to "0" [iNFO][bot #1][07/23 01:09:31 AM]: Name: [Paladin], combat: [0] Tried all of the bank condition settings and will only start with "no food until inventory full" as the bank condition. Still tho does not activate guthans mode.
July 23, 20169 yr Author Try the script again, update v120 is now live (the update with the 'Guthans mode' button), it is located in the first tab ("Main"), good luck F2 to hide paint button will also be re-activated in v121 asap Edited July 23, 20169 yr by Czar
July 23, 20169 yr Hey Czar i was using the sand crabs plugin for the last week and it was great. I'd set it to an afk position and it would never click to attack a crab. it would only click to bank and run north to reset aggro, just what i wanted. Now running it today, it is attacking the crabs even with auto retaliate on and afk settings. How do i get it back to not ever clicking to attack? that was what was allowing me to avoid a ban in my opinion.
July 23, 20169 yr Author Did you enable the 'Avoid retaliate' checkbox on the plugin setup window? @Zana : did you purchase the script or a 24hr free trial?
July 24, 20169 yr Guthans mode now works, but for some reason it cannot re-equip the dragon defender and ill have to train without it, but hey it works ahah Edit, now i am getting this error and the script doesnt start. This only occurs with the force guthans mode enabled [iNFO][bot #1][07/24 12:31:39 AM]: java.lang.NullPointerException at perfect.scripting.b.b.Nul.H(kf:165) at a.c.a.nUL.j(bk:350) at a.c.a.nUL.i(bk:254) at a.AUx.onLoop(fk:967) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(jj:272) at java.lang.Thread.run(Unknown Source) Edited July 24, 20169 yr by csvernon
July 24, 20169 yr Only prob I'm having now is stronghold to edge ville banking it gets stuck outside bank
July 24, 20169 yr Hey Czar! Very good script so far I'm impressed! Would you possibly be able to add an option to save your previous settings? Also the client laggs while i'm adding loot/switching the setup tabs.
July 24, 20169 yr Author New update v122 - Added a fix for stronghold walking, should work much better- Loading/saving back to normal (for windows users only), still need to test for mac/linux users though- Added a fix for shields/defenders (guthans mode)- Fixed title font, back to the normal font (much better!)- Added more clear instructions for various settings (flashing text signifying hotkeys)- Added 'Quick-launch' feature, click a button to load last setup and start the script immediately- Added a fix for setup window items (less lag) update will be live within 24 hours, good luck everyone, thanks for feedback Preview: Edited July 24, 20169 yr by Czar
July 24, 20169 yr I enabled the retailate option and ran it disabled and both times it still attacks the crabs... It was perfect a few days ago and this update made it attack the crabs? I have not changed a single setting from where I was running it
July 24, 20169 yr I enabled the retailate option and ran it disabled and both times it still attacks the crabs... It was perfect a few days ago and this update made it attack the crabs? I have not changed a single setting from where I was running it Also now when I run it to afk at my spot at sand crabs it doesnt even come back to the same exact spot and it messes up spawns
July 24, 20169 yr Hey! script is working good! Been running at flesh crawlers, but when i go bank to nearest bank it runs to edgeville but some reason it just keeps trying to go down the ladder next to the bank which goes down to chaos druids and then goes back up top of the ladder.
July 25, 20169 yr Author Stronghold part of the script is fixed in v122, works much better, just waiting for update to be registered ^^ As for sand crabs, I will test sand crabs for more than 3 hours, will add another update ASAP, apologies to all rock/sand crab users
July 25, 20169 yr Stronghold part of the script is fixed in v122, works much better, just waiting for update to be registered ^^ As for sand crabs, I will test sand crabs for more than 3 hours, will add another update ASAP, apologies to all rock/sand crab users feelsbestbotscripterman
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