April 18, 20169 yr Easiest way imo is just to do a long sleep, and check if you still have gold bars / have leveled up: new ConditionalSleep(100_000){ @Override public boolean condition() throws InterruptedException { return !getInventory().contains("Gold bar") || getDialouges().isPendingContinuation(); } }.sleep(); leeched
April 18, 20169 yr Author Easiest way imo is just to do a long sleep, and check if you still have gold bars / have leveled up: if(getKeyboard().typeString("27")){ new ConditionalSleep(100_000){ @Override public boolean condition() throws InterruptedException { return !getInventory().contains("Gold bar") || getDialouges().isPendingContinuation(); } }.sleep(); } ye i'm using basically the same thing Edited April 18, 20169 yr by justanotherkid
April 18, 20169 yr Easiest way imo is just to do a long sleep, and check if you still have gold bars / have leveled up: if(getKeyboard().typeString("27")){ new ConditionalSleep(100_000){ @Override public boolean condition() throws InterruptedException { return !getInventory().contains("Gold bar") || getDialouges().isPendingContinuation(); } }.sleep(); } what does 100_000 mean? edit: nvm, readability Edited April 18, 20169 yr by The Hero of Time
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