dieselll Posted January 24, 2019 Share Posted January 24, 2019 Mind if I grab a trial Czar? Love all your other scripts. Quote Link to comment Share on other sites More sharing options...
silentra1n Posted January 24, 2019 Share Posted January 24, 2019 (edited) On 1/22/2019 at 4:35 PM, Czar said: New Update (v153) - Seers village course improvements - Seers teleport improvements - Canifis course improvements - Randoms are now optional update will automatically go live within 24 hours, thanks for your patience and support, really appreciate it Apologies for the late update, I was working on some nice anti-ban related behavior for the script. I want to reduce the script's footprint in terms of bans. I am going to be posting another update shortly, for v154. Stay tuned Czar, this update has a bug. It always tries to high alch, no matter which settings. You must have left something on while testing. Edit: I've just tried it with Canifis Edited January 24, 2019 by silentra1n Quote Link to comment Share on other sites More sharing options...
123klaid Posted January 25, 2019 Share Posted January 25, 2019 (edited) for some reason its trying to cast high alching even tho there is no option for it and that makes the script stuck https://imgur.com/a/74GCngk https://imgur.com/a/IXMS8xd i am using latest mirror mode at draynor village Edited January 25, 2019 by 123klaid Quote Link to comment Share on other sites More sharing options...
TooGodly Posted January 26, 2019 Share Posted January 26, 2019 does this have agility pyramid? Quote Link to comment Share on other sites More sharing options...
bobbdylann Posted January 27, 2019 Share Posted January 27, 2019 @Czar I tried as well mirror mode @ canifis and experienced same result as others. However I would like to add on that if alching is a feature you are thinking about putting in I'd be 100% down even if it meant you would charge a lil extra. Quote Link to comment Share on other sites More sharing options...
Crowex Posted January 27, 2019 Share Posted January 27, 2019 Fix the high alch bug please.. script is broken rn. Quote Link to comment Share on other sites More sharing options...
Mashiro Shiina Posted January 27, 2019 Share Posted January 27, 2019 (edited) tries to High Alch when their isn't an option Al-Kharid Course Edited January 27, 2019 by Mashiro Shiina Quote Link to comment Share on other sites More sharing options...
GD Skiller Posted January 28, 2019 Share Posted January 28, 2019 Is it compatible with mirror mode and do you recommend using mirror mode instead ? I do baby sit the bot while playing on main Quote Link to comment Share on other sites More sharing options...
tittybat Posted January 28, 2019 Share Posted January 28, 2019 Trial please Quote Link to comment Share on other sites More sharing options...
Gooddog2307 Posted January 29, 2019 Share Posted January 29, 2019 Hey man, really looking forward to buying this script. I already purchase the motherload mine and it rlly like it. Can I have a trial please? Quote Link to comment Share on other sites More sharing options...
parker642135 Posted January 29, 2019 Share Posted January 29, 2019 It is stuck high alching and just stands there Quote Link to comment Share on other sites More sharing options...
Danielle Posted January 30, 2019 Share Posted January 30, 2019 Script is broken. It tries to high alch everything even though there's no setting that tells it to do that. Please fix ASAP. Quote Link to comment Share on other sites More sharing options...
Czar Posted January 30, 2019 Author Share Posted January 30, 2019 Sorry guys I was testing high alch. I will remove it temporarily in the next update ASAP! So sorry! Quote Link to comment Share on other sites More sharing options...
Czar Posted January 31, 2019 Author Share Posted January 31, 2019 Posted New Update (v154) - Script now back to normal - High alching works MUCH MUCH better. - Added alch after obstacles (works best) - Added alch while moving Note: Alch while moving is completely situational, and is only good for courses which have a longer distance of walking/running. The script is programmed to only alch once (while walking) so there are no complications of alching and missing an obstacle. Update will automatically go live within 24 hours good luck guys Quote Link to comment Share on other sites More sharing options...
bishair Posted January 31, 2019 Share Posted January 31, 2019 10 hours ago, Czar said: Posted New Update (v154) - Script now back to normal - High alching works MUCH MUCH better. - Added alch after obstacles (works best) - Added alch while moving Note: Alch while moving is completely situational, and is only good for courses which have a longer distance of walking/running. The script is programmed to only alch once (while walking) so there are no complications of alching and missing an obstacle. Update will automatically go live within 24 hours good luck guys Thanks for the update however the seer's village course no longer teleports after course completion. I can't see the option for it either. Quote Link to comment Share on other sites More sharing options...