Sysm Posted April 17, 2016 Share Posted April 17, 2016 Next update should be live when the SDN updates tomorrow. Change log: Version 1.1 (18.04.2016) Since most bugs should be fixed right now and there are temporary fixes for webwalking in pretty much all areas of the script it's time to go back to developing more content, this week's update continues the RFD quest series Added Big Chompy Bird Hunting to the available quests list Added RFD Dwarf Subquest to the available quests list Added RFD Pirate Subquest to the available quests list Added RFD Ogre Subquest to the available quests list Fixed a bug during Fight Arena Fixed a bug during Vampire Slayer Increased amount of food for Priest In Peril, Jungle Potion, Vampire Slayer If you run into any bugs or have a suggestion please let me know. Suggestion: witch's house > Need hp lvls for most combat quests 1 Quote Link to comment Share on other sites More sharing options...
Token Posted April 17, 2016 Author Share Posted April 17, 2016 Suggestion: witch's house > Need hp lvls for most combat quests Thanks for the suggestion, that's a rather easy one, I guess I could include it in the next update. 2 Quote Link to comment Share on other sites More sharing options...
1 ticks Posted April 18, 2016 Share Posted April 18, 2016 oh shitttttt if you get those pre-quests added for rfd i'd suck you sideways. really nice job though, adding all those subquests for rfd. shadow of the storm and demon slayer will be hard ones to add though, that's for sure. Quote Link to comment Share on other sites More sharing options...
Token Posted April 18, 2016 Author Share Posted April 18, 2016 oh shitttttt if you get those pre-quests added for rfd i'd suck you sideways. really nice job though, adding all those subquests for rfd. shadow of the storm and demon slayer will be hard ones to add though, that's for sure. Demon Slayer is just annoying, not really hard. Idk about Shadow of the Storm. Quote Link to comment Share on other sites More sharing options...
Gleets Posted April 18, 2016 Share Posted April 18, 2016 is it possible to add if you die while doing knights sword on a fresh account,it would go to ge and buy back 2 iron bars,food and bronze pick?it is still dieng frequently because it doesn't always prioritize eating over clicking on minimap.also when it is getting the picture,it takes a while getting it if the npc is in the room even though his back is turned to you or behind the door. Quote Link to comment Share on other sites More sharing options...
Token Posted April 18, 2016 Author Share Posted April 18, 2016 is it possible to add if you die while doing knights sword on a fresh account,it would go to ge and buy back 2 iron bars,food and bronze pick?it is still dieng frequently because it doesn't always prioritize eating over clicking on minimap.also when it is getting the picture,it takes a while getting it if the npc is in the room even though his back is turned to you or behind the door. I believe I can add that, I'll take a look at the code to see how I could implement that in the current framework. Do you happen to have a "Event failed" message in your logger before dying? The script is supposed to wait until Sir Vyvin leaves the room, does it happen for the script to wait too long and the door closes so Sir Vyvin cannot leave the room? Quote Link to comment Share on other sites More sharing options...
Gleets Posted April 18, 2016 Share Posted April 18, 2016 https://gyazo.com/12e909b0a67df3d9de6129537bc300cf as for sir vyvin,the bot sometimes block sir vyvin if he is at a certain tile and sometimes the door is closed.maybe you can add it so it will click on the cupboard if he is at certain tiles in the room itself like the tiles next to walls. Quote Link to comment Share on other sites More sharing options...
Token Posted April 18, 2016 Author Share Posted April 18, 2016 https://gyazo.com/12e909b0a67df3d9de6129537bc300cf as for sir vyvin,the bot sometimes block sir vyvin if he is at a certain tile and sometimes the door is closed.maybe you can add it so it will click on the cupboard if he is at certain tiles in the room itself like the tiles next to walls. Ok, thanks for the report, I'll take a look at code and see what I can modify to make it more stable. Quote Link to comment Share on other sites More sharing options...
1 ticks Posted April 18, 2016 Share Posted April 18, 2016 https://gyazo.com/fed48e7f2e7db83d0139d449be0ec6f2 i think this one is kind of self explanatory by the picture. It appears the script really, really, really wants to buy coins from the grand exchange XD. Quote Link to comment Share on other sites More sharing options...
Token Posted April 18, 2016 Author Share Posted April 18, 2016 https://gyazo.com/fed48e7f2e7db83d0139d449be0ec6f2 i think this one is kind of self explanatory by the picture. It appears the script really, really, really wants to buy coins from the grand exchange XD. Holy shit :troll: 1 Quote Link to comment Share on other sites More sharing options...
Suiseiseki Posted April 18, 2016 Share Posted April 18, 2016 Holy shit Trial pls Quote Link to comment Share on other sites More sharing options...
Token Posted April 18, 2016 Author Share Posted April 18, 2016 Trial pls Authed 1 Quote Link to comment Share on other sites More sharing options...
Suiseiseki Posted April 18, 2016 Share Posted April 18, 2016 (edited) It gets stuck on pirates treasure trying to buy the rum, keeps trading it over and over. once you buy the rum it works again. quick start f2p quests. image- http://postimg.org/image/xbhbz0yih/ logger- NFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: White apron x 1[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Banana x 10[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Coins x 2000[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Spade x 1[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Varrock teleport x 1[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Falador teleport x 2[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=3053, y=3248, z=0][iNFO][bot #1][04/18 12:48:04 PM]: WebWalkingEvent; Terminated because of break condition![iNFO][bot #1][04/18 12:48:04 PM]: Event failed[iNFO][bot #1][04/18 12:48:04 PM]: [Walk => [x=3093, y=3244, z=0], Walk => [x=3093, y=3245, z=0], Walk => [x=3093, y=3246, z=0], Walk => [x=3092, y=3247, z=0], Walk => [x=3091, y=3247, z=0], Walk => [x=3090, y=3248, z=0], Walk => [x=3089, y=3249, z=0], Walk => [x=3088, y=3250, z=0], Walk => [x=3088, y=3251, z=0], Walk => [x=3089, y=3251, z=0], Walk => [x=3088, y=3251, z=0], Walk => [x=3088, y=3250, z=0], Walk => [x=3087, y=3250, z=0], Walk => [x=3086, y=3250, z=0], Walk => [x=3085, y=3250, z=0], Walk => [x=3084, y=3250, z=0], Walk => [x=3083, y=3250, z=0], Walk => [x=3082, y=3250, z=0], Walk => [x=3081, y=3250, z=0], Walk => [x=3080, y=3249, z=0], Walk => [x=3079, y=3248, z=0], Walk => [x=3079, y=3249, z=0], Walk => [x=3079, y=3250, z=0], Walk => [x=3079, y=3251, z=0], Walk => [x=3078, y=3252, z=0], Walk => [x=3078, y=3253, z=0], Walk => [x=3078, y=3254, z=0], Walk => [x=3078, y=3255, z=0], Walk => [x=3079, y=3256, z=0], Walk => [x=3080, y=3257, z=0], Walk => [x=3079, y=3257, z=0], Walk => [x=3078, y=3257, z=0], Walk => [x=3077, y=3257, z=0], Walk => [x=3076, y=3257, z=0], Walk => [x=3075, y=3257, z=0], Walk => [x=3074, y=3257, z=0], Walk => [x=3073, y=3258, z=0], Walk => [x=3072, y=3259, z=0], Walk => [x=3072, y=3260, z=0], Walk => [x=3071, y=3260, z=0], Walk => [x=3070, y=3260, z=0], [Climb-into] => Underwall tunnel; pos = [x=3069, y=3260, z=0];, Walk => [x=3064, y=3261, z=0], Walk => [x=3063, y=3262, z=0], Walk => [x=3063, y=3261, z=0], Walk => [x=3063, y=3260, z=0], Walk => [x=3063, y=3259, z=0], Walk => [x=3063, y=3258, z=0], Walk => [x=3063, y=3257, z=0], Walk => [x=3062, y=3256, z=0], Walk => [x=3061, y=3256, z=0], Walk => [x=3060, y=3256, z=0], Walk => [x=3060, y=3255, z=0], Walk => [x=3060, y=3254, z=0], Walk => [x=3060, y=3253, z=0], Walk => [x=3059, y=3253, z=0], Walk => [x=3058, y=3253, z=0], Walk => [x=3057, y=3253, z=0], Walk => [x=3056, y=3253, z=0], Walk => [x=3055, y=3253, z=0], Walk => [x=3054, y=3252, z=0], Walk => [x=3054, y=3251, z=0], Walk => [x=3054, y=3250, z=0], Walk => [x=3054, y=3249, z=0], Walk => [x=3053, y=3248, z=0]][iNFO][bot #1][04/18 12:48:18 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=3053, y=3248, z=0][iNFO][bot #1][04/18 12:48:49 PM]: WebWalkingEvent; We have arrived![iNFO][bot #1][04/18 12:49:26 PM]: [DEBUG] Stage: 1[iNFO][bot #1][04/18 12:49:27 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=2927, y=3143, z=0][iNFO][bot #1][04/18 12:50:22 PM]: WebWalkingEvent; Terminated because of break condition![iNFO][bot #1][04/18 12:50:22 PM]: Event failed[iNFO][bot #1][04/18 12:50:23 PM]: [Walk => [x=3027, y=3220, z=0], Walk => [x=3027, y=3219, z=0], Walk => [x=3027, y=3218, z=0], Walk => [x=3026, y=3217, z=0], [Pay-fare] => Seaman Lorris; pos = [x=3026, y=3217, z=0];, [] => Gangplank; pos = [x=2956, y=3144, z=1]; type = 10; rotation = 1;, Walk => [x=2955, y=3146, z=0], Walk => [x=2954, y=3146, z=0], Walk => [x=2953, y=3146, z=0], Walk => [x=2952, y=3146, z=0], Walk => [x=2951, y=3146, z=0], Walk => [x=2950, y=3146, z=0], Walk => [x=2949, y=3146, z=0], Walk => [x=2948, y=3146, z=0], Walk => [x=2947, y=3146, z=0], Walk => [x=2946, y=3146, z=0], Walk => [x=2945, y=3146, z=0], Walk => [x=2944, y=3146, z=0], Walk => [x=2943, y=3146, z=0], Walk => [x=2942, y=3146, z=0], Walk => [x=2941, y=3146, z=0], Walk => [x=2940, y=3146, z=0], Walk => [x=2939, y=3146, z=0], Walk => [x=2938, y=3146, z=0], Walk => [x=2938, y=3147, z=0], Walk => [x=2937, y=3148, z=0], Walk => [x=2936, y=3148, z=0], Walk => [x=2935, y=3148, z=0], Walk => [x=2934, y=3148, z=0], Walk => [x=2933, y=3148, z=0], Walk => [x=2932, y=3148, z=0], Walk => [x=2931, y=3148, z=0], Walk => [x=2930, y=3148, z=0], Walk => [x=2929, y=3148, z=0], Walk => [x=2928, y=3148, z=0], Walk => [x=2927, y=3148, z=0], Walk => [x=2926, y=3149, z=0], Walk => [x=2925, y=3150, z=0], Walk => [x=2924, y=3151, z=0], Walk => [x=2924, y=3150, z=0], Walk => [x=2924, y=3149, z=0], Walk => [x=2924, y=3148, z=0], Walk => [x=2924, y=3147, z=0], Walk => [x=2925, y=3147, z=0], Walk => [x=2926, y=3147, z=0], Walk => [x=2927, y=3146, z=0], Walk => [x=2928, y=3146, z=0], Walk => [x=2928, y=3145, z=0], Walk => [x=2928, y=3144, z=0], Walk => [x=2929, y=3143, z=0], Walk => [x=2928, y=3143, z=0], Walk => [x=2927, y=3143, z=0]][iNFO][bot #1][04/18 12:50:35 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=2927, y=3143, z=0][iNFO][bot #1][04/18 12:51:29 PM]: WebWalkingEvent; We have arrived! Edited April 18, 2016 by Convergence Quote Link to comment Share on other sites More sharing options...
Token Posted April 18, 2016 Author Share Posted April 18, 2016 It gets stuck on pirates treasure trying to buy the rum, keeps trading it over and over. once you buy the rum it works again. quick start f2p quests. image- http://postimg.org/image/xbhbz0yih/ logger- NFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: White apron x 1 [iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Banana x 10 [iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Coins x 2000 [iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Spade x 1 [iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Varrock teleport x 1 [iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Falador teleport x 2 [iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=3053, y=3248, z=0] [iNFO][bot #1][04/18 12:48:04 PM]: WebWalkingEvent; Terminated because of break condition! [iNFO][bot #1][04/18 12:48:04 PM]: Event failed [iNFO][bot #1][04/18 12:48:04 PM]: [Walk => [x=3093, y=3244, z=0], Walk => [x=3093, y=3245, z=0], Walk => [x=3093, y=3246, z=0], Walk => [x=3092, y=3247, z=0], Walk => [x=3091, y=3247, z=0], Walk => [x=3090, y=3248, z=0], Walk => [x=3089, y=3249, z=0], Walk => [x=3088, y=3250, z=0], Walk => [x=3088, y=3251, z=0], Walk => [x=3089, y=3251, z=0], Walk => [x=3088, y=3251, z=0], Walk => [x=3088, y=3250, z=0], Walk => [x=3087, y=3250, z=0], Walk => [x=3086, y=3250, z=0], Walk => [x=3085, y=3250, z=0], Walk => [x=3084, y=3250, z=0], Walk => [x=3083, y=3250, z=0], Walk => [x=3082, y=3250, z=0], Walk => [x=3081, y=3250, z=0], Walk => [x=3080, y=3249, z=0], Walk => [x=3079, y=3248, z=0], Walk => [x=3079, y=3249, z=0], Walk => [x=3079, y=3250, z=0], Walk => [x=3079, y=3251, z=0], Walk => [x=3078, y=3252, z=0], Walk => [x=3078, y=3253, z=0], Walk => [x=3078, y=3254, z=0], Walk => [x=3078, y=3255, z=0], Walk => [x=3079, y=3256, z=0], Walk => [x=3080, y=3257, z=0], Walk => [x=3079, y=3257, z=0], Walk => [x=3078, y=3257, z=0], Walk => [x=3077, y=3257, z=0], Walk => [x=3076, y=3257, z=0], Walk => [x=3075, y=3257, z=0], Walk => [x=3074, y=3257, z=0], Walk => [x=3073, y=3258, z=0], Walk => [x=3072, y=3259, z=0], Walk => [x=3072, y=3260, z=0], Walk => [x=3071, y=3260, z=0], Walk => [x=3070, y=3260, z=0], [Climb-into] => Underwall tunnel; pos = [x=3069, y=3260, z=0];, Walk => [x=3064, y=3261, z=0], Walk => [x=3063, y=3262, z=0], Walk => [x=3063, y=3261, z=0], Walk => [x=3063, y=3260, z=0], Walk => [x=3063, y=3259, z=0], Walk => [x=3063, y=3258, z=0], Walk => [x=3063, y=3257, z=0], Walk => [x=3062, y=3256, z=0], Walk => [x=3061, y=3256, z=0], Walk => [x=3060, y=3256, z=0], Walk => [x=3060, y=3255, z=0], Walk => [x=3060, y=3254, z=0], Walk => [x=3060, y=3253, z=0], Walk => [x=3059, y=3253, z=0], Walk => [x=3058, y=3253, z=0], Walk => [x=3057, y=3253, z=0], Walk => [x=3056, y=3253, z=0], Walk => [x=3055, y=3253, z=0], Walk => [x=3054, y=3252, z=0], Walk => [x=3054, y=3251, z=0], Walk => [x=3054, y=3250, z=0], Walk => [x=3054, y=3249, z=0], Walk => [x=3053, y=3248, z=0]] [iNFO][bot #1][04/18 12:48:18 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=3053, y=3248, z=0] [iNFO][bot #1][04/18 12:48:49 PM]: WebWalkingEvent; We have arrived! [iNFO][bot #1][04/18 12:49:26 PM]: [DEBUG] Stage: 1 [iNFO][bot #1][04/18 12:49:27 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=2927, y=3143, z=0] [iNFO][bot #1][04/18 12:50:22 PM]: WebWalkingEvent; Terminated because of break condition! [iNFO][bot #1][04/18 12:50:22 PM]: Event failed [iNFO][bot #1][04/18 12:50:23 PM]: [Walk => [x=3027, y=3220, z=0], Walk => [x=3027, y=3219, z=0], Walk => [x=3027, y=3218, z=0], Walk => [x=3026, y=3217, z=0], [Pay-fare] => Seaman Lorris; pos = [x=3026, y=3217, z=0];, [] => Gangplank; pos = [x=2956, y=3144, z=1]; type = 10; rotation = 1;, Walk => [x=2955, y=3146, z=0], Walk => [x=2954, y=3146, z=0], Walk => [x=2953, y=3146, z=0], Walk => [x=2952, y=3146, z=0], Walk => [x=2951, y=3146, z=0], Walk => [x=2950, y=3146, z=0], Walk => [x=2949, y=3146, z=0], Walk => [x=2948, y=3146, z=0], Walk => [x=2947, y=3146, z=0], Walk => [x=2946, y=3146, z=0], Walk => [x=2945, y=3146, z=0], Walk => [x=2944, y=3146, z=0], Walk => [x=2943, y=3146, z=0], Walk => [x=2942, y=3146, z=0], Walk => [x=2941, y=3146, z=0], Walk => [x=2940, y=3146, z=0], Walk => [x=2939, y=3146, z=0], Walk => [x=2938, y=3146, z=0], Walk => [x=2938, y=3147, z=0], Walk => [x=2937, y=3148, z=0], Walk => [x=2936, y=3148, z=0], Walk => [x=2935, y=3148, z=0], Walk => [x=2934, y=3148, z=0], Walk => [x=2933, y=3148, z=0], Walk => [x=2932, y=3148, z=0], Walk => [x=2931, y=3148, z=0], Walk => [x=2930, y=3148, z=0], Walk => [x=2929, y=3148, z=0], Walk => [x=2928, y=3148, z=0], Walk => [x=2927, y=3148, z=0], Walk => [x=2926, y=3149, z=0], Walk => [x=2925, y=3150, z=0], Walk => [x=2924, y=3151, z=0], Walk => [x=2924, y=3150, z=0], Walk => [x=2924, y=3149, z=0], Walk => [x=2924, y=3148, z=0], Walk => [x=2924, y=3147, z=0], Walk => [x=2925, y=3147, z=0], Walk => [x=2926, y=3147, z=0], Walk => [x=2927, y=3146, z=0], Walk => [x=2928, y=3146, z=0], Walk => [x=2928, y=3145, z=0], Walk => [x=2928, y=3144, z=0], Walk => [x=2929, y=3143, z=0], Walk => [x=2928, y=3143, z=0], Walk => [x=2927, y=3143, z=0]] [iNFO][bot #1][04/18 12:50:35 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=2927, y=3143, z=0] [iNFO][bot #1][04/18 12:51:29 PM]: WebWalkingEvent; We have arrived! Thanks for the report, I'll review the quest code, I believe Jagex might have modified the store widgets on the banking update. 1 Quote Link to comment Share on other sites More sharing options...
Suiseiseki Posted April 18, 2016 Share Posted April 18, 2016 (edited) on vampire slayer it gets the required items needed from the bank but keeps putting them back and repeating http://postimg.org/image/kourm9irj/ [iNFO][04/18 01:38:01 PM]: Started script : Stealth Quester[iNFO][bot #1][04/18 01:38:06 PM]: [DEBUG] Current quest: VAMPIRE_SLAYER[iNFO][bot #1][04/18 01:38:06 PM]: [DEBUG][bANKING] Attempting to withdraw item: Staff of air[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Cape Slot: null[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Arrrows Slot: null[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Amulet Slot: null[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Hat Slot: null[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Chest Slot: null[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Legs Slot: null[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Feet Slot: null[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Weapon Slot: Staff of air[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Shield Slot: null[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Hands Slot: null[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Ring Slot: null[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Spell: EARTH_STRIKE[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Style: FIFTH[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Food: Swordfish[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] F2PMode: true[iNFO][bot #1][04/18 01:38:10 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 0[iNFO][bot #1][04/18 01:38:11 PM]: [DEBUG][bANKING] Attempting to withdraw item: Garlic[iNFO][bot #1][04/18 01:38:12 PM]: [DEBUG][bANKING] Attempting to withdraw item: Beer[iNFO][bot #1][04/18 01:38:14 PM]: [DEBUG][bANKING] Attempting to withdraw item: Hammer[iNFO][bot #1][04/18 01:38:15 PM]: [DEBUG][bANKING] Attempting to withdraw item: Air rune[iNFO][bot #1][04/18 01:38:18 PM]: [DEBUG][bANKING] Attempting to withdraw item: Mind rune[iNFO][bot #1][04/18 01:38:20 PM]: [DEBUG][bANKING] Attempting to withdraw item: Earth rune[iNFO][bot #1][04/18 01:38:24 PM]: [DEBUG][bANKING] Attempting to withdraw item: Swordfish[iNFO][bot #1][04/18 01:38:27 PM]: [DEBUG][bANKING] Item removed from the withdrawl list: Garlic[iNFO][bot #1][04/18 01:38:27 PM]: [DEBUG][bANKING] Item removed from the withdrawl list: Beer[iNFO][bot #1][04/18 01:38:27 PM]: [DEBUG][bANKING] Item removed from the withdrawl list: Hammer[iNFO][bot #1][04/18 01:38:27 PM]: [DEBUG][bANKING] Item removed from the withdrawl list: Air rune[iNFO][bot #1][04/18 01:38:27 PM]: [DEBUG][bANKING] Item removed from the withdrawl list: Mind rune[iNFO][bot #1][04/18 01:38:27 PM]: [DEBUG][bANKING] Item removed from the withdrawl list: Earth rune[iNFO][bot #1][04/18 01:38:27 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 1[iNFO][bot #1][04/18 01:38:30 PM]: [DEBUG][bANKING] Attempting to withdraw item: Swordfish[iNFO][bot #1][04/18 01:38:33 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 2[iNFO][bot #1][04/18 01:38:33 PM]: Terminating script Stealth Quester...[iNFO][bot #1][04/18 01:38:33 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 3[iNFO][bot #1][04/18 01:38:34 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 4[iNFO][bot #1][04/18 01:38:34 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 5[iNFO][bot #1][04/18 01:38:34 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 6[iNFO][bot #1][04/18 01:38:35 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 7[iNFO][bot #1][04/18 01:38:35 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 8[iNFO][bot #1][04/18 01:38:35 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 9[WARN][bot #1][04/18 01:38:38 PM]: Event executor is taking too long to suspend; terminating now...[iNFO][bot #1][04/18 01:38:39 PM]: Script Stealth Quester has exited! edit, one account didn't have this issue, got the items out equipped and did vampire slayer just fine. this issue happened on 2. Edited April 18, 2016 by Convergence Quote Link to comment Share on other sites More sharing options...