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Next update should be live when the SDN updates tomorrow.

 

Change log: Version 1.1 (18.04.2016)

Since most bugs should be fixed right now and there are temporary fixes for webwalking in pretty much all areas of the script it's time to go back to developing more content, this week's update continues the RFD quest series

Added Big Chompy Bird Hunting to the available quests list

Added RFD Dwarf Subquest to the available quests list

Added RFD Pirate Subquest to the available quests list

Added RFD Ogre Subquest to the available quests list

Fixed a bug during Fight Arena

Fixed a bug during Vampire Slayer

Increased amount of food for Priest In Peril, Jungle Potion, Vampire Slayer

 

If you run into any bugs or have a suggestion please let me know.

Suggestion: witch's house > Need hp lvls for most combat quests

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oh shitttttt if you get those pre-quests added for rfd i'd suck you sideways. 

really nice job though, adding all those subquests for rfd. 

shadow of the storm and demon slayer will be hard ones to add though, that's for sure. 

Demon Slayer is just annoying, not really hard. Idk about Shadow of the Storm.

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is it possible to add if you die while doing knights sword on a fresh account,it would go to ge and buy back 2 iron bars,food and bronze pick?it is still dieng frequently because it doesn't always prioritize eating over clicking on minimap.also when it is getting the picture,it takes a while getting it if the npc is in the room even though his back is turned to you or behind the door.

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is it possible to add if you die while doing knights sword on a fresh account,it would go to ge and buy back 2 iron bars,food and bronze pick?it is still dieng frequently because it doesn't always prioritize eating over clicking on minimap.also when it is getting the picture,it takes a while getting it if the npc is in the room even though his back is turned to you or behind the door.

I believe I can add that, I'll take a look at the code to see how I could implement that in the current framework. Do you happen to have a "Event failed" message in your logger before dying? The script is supposed to wait until Sir Vyvin leaves the room, does it happen for the script to wait too long and the door closes so Sir Vyvin cannot leave the room?

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https://gyazo.com/12e909b0a67df3d9de6129537bc300cf

 

as for sir vyvin,the bot sometimes block sir vyvin if he is at a certain tile and sometimes the door is closed.maybe you can add it so it will click on the cupboard if he is at certain tiles in the room itself like the tiles next to walls.

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https://gyazo.com/12e909b0a67df3d9de6129537bc300cf

 

as for sir vyvin,the bot sometimes block sir vyvin if he is at a certain tile and sometimes the door is closed.maybe you can add it so it will click on the cupboard if he is at certain tiles in the room itself like the tiles next to walls.

Ok, thanks for the report, I'll take a look at code and see what I can modify to make it more stable.

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It gets stuck on pirates treasure trying to buy the rum, keeps trading it over and over. once you buy the rum it works again.

 

quick start f2p quests.

 

image- 

 

http://postimg.org/image/xbhbz0yih/

 

 

 

 

 

 

 

 

 

logger-   

 

 

NFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: White apron x 1
[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Banana x 10
[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Coins x 2000
[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Spade x 1
[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Varrock teleport x 1
[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Falador teleport x 2
[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=3053, y=3248, z=0]
[iNFO][bot #1][04/18 12:48:04 PM]: WebWalkingEvent; Terminated because of break condition!
[iNFO][bot #1][04/18 12:48:04 PM]: Event failed
[iNFO][bot #1][04/18 12:48:04 PM]: [Walk => [x=3093, y=3244, z=0], Walk => [x=3093, y=3245, z=0], Walk => [x=3093, y=3246, z=0], Walk => [x=3092, y=3247, z=0], Walk => [x=3091, y=3247, z=0], Walk => [x=3090, y=3248, z=0], Walk => [x=3089, y=3249, z=0], Walk => [x=3088, y=3250, z=0], Walk => [x=3088, y=3251, z=0], Walk => [x=3089, y=3251, z=0], Walk => [x=3088, y=3251, z=0], Walk => [x=3088, y=3250, z=0], Walk => [x=3087, y=3250, z=0], Walk => [x=3086, y=3250, z=0], Walk => [x=3085, y=3250, z=0], Walk => [x=3084, y=3250, z=0], Walk => [x=3083, y=3250, z=0], Walk => [x=3082, y=3250, z=0], Walk => [x=3081, y=3250, z=0], Walk => [x=3080, y=3249, z=0], Walk => [x=3079, y=3248, z=0], Walk => [x=3079, y=3249, z=0], Walk => [x=3079, y=3250, z=0], Walk => [x=3079, y=3251, z=0], Walk => [x=3078, y=3252, z=0], Walk => [x=3078, y=3253, z=0], Walk => [x=3078, y=3254, z=0], Walk => [x=3078, y=3255, z=0], Walk => [x=3079, y=3256, z=0], Walk => [x=3080, y=3257, z=0], Walk => [x=3079, y=3257, z=0], Walk => [x=3078, y=3257, z=0], Walk => [x=3077, y=3257, z=0], Walk => [x=3076, y=3257, z=0], Walk => [x=3075, y=3257, z=0], Walk => [x=3074, y=3257, z=0], Walk => [x=3073, y=3258, z=0], Walk => [x=3072, y=3259, z=0], Walk => [x=3072, y=3260, z=0], Walk => [x=3071, y=3260, z=0], Walk => [x=3070, y=3260, z=0], [Climb-into] => Underwall tunnel; pos = [x=3069, y=3260, z=0];, Walk => [x=3064, y=3261, z=0], Walk => [x=3063, y=3262, z=0], Walk => [x=3063, y=3261, z=0], Walk => [x=3063, y=3260, z=0], Walk => [x=3063, y=3259, z=0], Walk => [x=3063, y=3258, z=0], Walk => [x=3063, y=3257, z=0], Walk => [x=3062, y=3256, z=0], Walk => [x=3061, y=3256, z=0], Walk => [x=3060, y=3256, z=0], Walk => [x=3060, y=3255, z=0], Walk => [x=3060, y=3254, z=0], Walk => [x=3060, y=3253, z=0], Walk => [x=3059, y=3253, z=0], Walk => [x=3058, y=3253, z=0], Walk => [x=3057, y=3253, z=0], Walk => [x=3056, y=3253, z=0], Walk => [x=3055, y=3253, z=0], Walk => [x=3054, y=3252, z=0], Walk => [x=3054, y=3251, z=0], Walk => [x=3054, y=3250, z=0], Walk => [x=3054, y=3249, z=0], Walk => [x=3053, y=3248, z=0]]
[iNFO][bot #1][04/18 12:48:18 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=3053, y=3248, z=0]
[iNFO][bot #1][04/18 12:48:49 PM]: WebWalkingEvent; We have arrived!
[iNFO][bot #1][04/18 12:49:26 PM]: [DEBUG] Stage: 1
[iNFO][bot #1][04/18 12:49:27 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=2927, y=3143, z=0]
[iNFO][bot #1][04/18 12:50:22 PM]: WebWalkingEvent; Terminated because of break condition!
[iNFO][bot #1][04/18 12:50:22 PM]: Event failed
[iNFO][bot #1][04/18 12:50:23 PM]: [Walk => [x=3027, y=3220, z=0], Walk => [x=3027, y=3219, z=0], Walk => [x=3027, y=3218, z=0], Walk => [x=3026, y=3217, z=0], [Pay-fare] => Seaman Lorris; pos = [x=3026, y=3217, z=0];, [] => Gangplank; pos = [x=2956, y=3144, z=1]; type = 10; rotation = 1;, Walk => [x=2955, y=3146, z=0], Walk => [x=2954, y=3146, z=0], Walk => [x=2953, y=3146, z=0], Walk => [x=2952, y=3146, z=0], Walk => [x=2951, y=3146, z=0], Walk => [x=2950, y=3146, z=0], Walk => [x=2949, y=3146, z=0], Walk => [x=2948, y=3146, z=0], Walk => [x=2947, y=3146, z=0], Walk => [x=2946, y=3146, z=0], Walk => [x=2945, y=3146, z=0], Walk => [x=2944, y=3146, z=0], Walk => [x=2943, y=3146, z=0], Walk => [x=2942, y=3146, z=0], Walk => [x=2941, y=3146, z=0], Walk => [x=2940, y=3146, z=0], Walk => [x=2939, y=3146, z=0], Walk => [x=2938, y=3146, z=0], Walk => [x=2938, y=3147, z=0], Walk => [x=2937, y=3148, z=0], Walk => [x=2936, y=3148, z=0], Walk => [x=2935, y=3148, z=0], Walk => [x=2934, y=3148, z=0], Walk => [x=2933, y=3148, z=0], Walk => [x=2932, y=3148, z=0], Walk => [x=2931, y=3148, z=0], Walk => [x=2930, y=3148, z=0], Walk => [x=2929, y=3148, z=0], Walk => [x=2928, y=3148, z=0], Walk => [x=2927, y=3148, z=0], Walk => [x=2926, y=3149, z=0], Walk => [x=2925, y=3150, z=0], Walk => [x=2924, y=3151, z=0], Walk => [x=2924, y=3150, z=0], Walk => [x=2924, y=3149, z=0], Walk => [x=2924, y=3148, z=0], Walk => [x=2924, y=3147, z=0], Walk => [x=2925, y=3147, z=0], Walk => [x=2926, y=3147, z=0], Walk => [x=2927, y=3146, z=0], Walk => [x=2928, y=3146, z=0], Walk => [x=2928, y=3145, z=0], Walk => [x=2928, y=3144, z=0], Walk => [x=2929, y=3143, z=0], Walk => [x=2928, y=3143, z=0], Walk => [x=2927, y=3143, z=0]]
[iNFO][bot #1][04/18 12:50:35 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=2927, y=3143, z=0]
[iNFO][bot #1][04/18 12:51:29 PM]: WebWalkingEvent; We have arrived!
 

 

 

Edited by Convergence
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It gets stuck on pirates treasure trying to buy the rum, keeps trading it over and over. once you buy the rum it works again.

 

quick start f2p quests.

 

image- 

 

http://postimg.org/image/xbhbz0yih/

 

 

 

 

 

 

 

 

 

logger-   

 

 

NFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: White apron x 1

[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Banana x 10

[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Coins x 2000

[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Spade x 1

[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Varrock teleport x 1

[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG]Item requirement: Falador teleport x 2

[iNFO][bot #1][04/18 12:47:58 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=3053, y=3248, z=0]

[iNFO][bot #1][04/18 12:48:04 PM]: WebWalkingEvent; Terminated because of break condition!

[iNFO][bot #1][04/18 12:48:04 PM]: Event failed

[iNFO][bot #1][04/18 12:48:04 PM]: [Walk => [x=3093, y=3244, z=0], Walk => [x=3093, y=3245, z=0], Walk => [x=3093, y=3246, z=0], Walk => [x=3092, y=3247, z=0], Walk => [x=3091, y=3247, z=0], Walk => [x=3090, y=3248, z=0], Walk => [x=3089, y=3249, z=0], Walk => [x=3088, y=3250, z=0], Walk => [x=3088, y=3251, z=0], Walk => [x=3089, y=3251, z=0], Walk => [x=3088, y=3251, z=0], Walk => [x=3088, y=3250, z=0], Walk => [x=3087, y=3250, z=0], Walk => [x=3086, y=3250, z=0], Walk => [x=3085, y=3250, z=0], Walk => [x=3084, y=3250, z=0], Walk => [x=3083, y=3250, z=0], Walk => [x=3082, y=3250, z=0], Walk => [x=3081, y=3250, z=0], Walk => [x=3080, y=3249, z=0], Walk => [x=3079, y=3248, z=0], Walk => [x=3079, y=3249, z=0], Walk => [x=3079, y=3250, z=0], Walk => [x=3079, y=3251, z=0], Walk => [x=3078, y=3252, z=0], Walk => [x=3078, y=3253, z=0], Walk => [x=3078, y=3254, z=0], Walk => [x=3078, y=3255, z=0], Walk => [x=3079, y=3256, z=0], Walk => [x=3080, y=3257, z=0], Walk => [x=3079, y=3257, z=0], Walk => [x=3078, y=3257, z=0], Walk => [x=3077, y=3257, z=0], Walk => [x=3076, y=3257, z=0], Walk => [x=3075, y=3257, z=0], Walk => [x=3074, y=3257, z=0], Walk => [x=3073, y=3258, z=0], Walk => [x=3072, y=3259, z=0], Walk => [x=3072, y=3260, z=0], Walk => [x=3071, y=3260, z=0], Walk => [x=3070, y=3260, z=0], [Climb-into] => Underwall tunnel; pos = [x=3069, y=3260, z=0];, Walk => [x=3064, y=3261, z=0], Walk => [x=3063, y=3262, z=0], Walk => [x=3063, y=3261, z=0], Walk => [x=3063, y=3260, z=0], Walk => [x=3063, y=3259, z=0], Walk => [x=3063, y=3258, z=0], Walk => [x=3063, y=3257, z=0], Walk => [x=3062, y=3256, z=0], Walk => [x=3061, y=3256, z=0], Walk => [x=3060, y=3256, z=0], Walk => [x=3060, y=3255, z=0], Walk => [x=3060, y=3254, z=0], Walk => [x=3060, y=3253, z=0], Walk => [x=3059, y=3253, z=0], Walk => [x=3058, y=3253, z=0], Walk => [x=3057, y=3253, z=0], Walk => [x=3056, y=3253, z=0], Walk => [x=3055, y=3253, z=0], Walk => [x=3054, y=3252, z=0], Walk => [x=3054, y=3251, z=0], Walk => [x=3054, y=3250, z=0], Walk => [x=3054, y=3249, z=0], Walk => [x=3053, y=3248, z=0]]

[iNFO][bot #1][04/18 12:48:18 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=3053, y=3248, z=0]

[iNFO][bot #1][04/18 12:48:49 PM]: WebWalkingEvent; We have arrived!

[iNFO][bot #1][04/18 12:49:26 PM]: [DEBUG] Stage: 1

[iNFO][bot #1][04/18 12:49:27 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=2927, y=3143, z=0]

[iNFO][bot #1][04/18 12:50:22 PM]: WebWalkingEvent; Terminated because of break condition!

[iNFO][bot #1][04/18 12:50:22 PM]: Event failed

[iNFO][bot #1][04/18 12:50:23 PM]: [Walk => [x=3027, y=3220, z=0], Walk => [x=3027, y=3219, z=0], Walk => [x=3027, y=3218, z=0], Walk => [x=3026, y=3217, z=0], [Pay-fare] => Seaman Lorris; pos = [x=3026, y=3217, z=0];, [] => Gangplank; pos = [x=2956, y=3144, z=1]; type = 10; rotation = 1;, Walk => [x=2955, y=3146, z=0], Walk => [x=2954, y=3146, z=0], Walk => [x=2953, y=3146, z=0], Walk => [x=2952, y=3146, z=0], Walk => [x=2951, y=3146, z=0], Walk => [x=2950, y=3146, z=0], Walk => [x=2949, y=3146, z=0], Walk => [x=2948, y=3146, z=0], Walk => [x=2947, y=3146, z=0], Walk => [x=2946, y=3146, z=0], Walk => [x=2945, y=3146, z=0], Walk => [x=2944, y=3146, z=0], Walk => [x=2943, y=3146, z=0], Walk => [x=2942, y=3146, z=0], Walk => [x=2941, y=3146, z=0], Walk => [x=2940, y=3146, z=0], Walk => [x=2939, y=3146, z=0], Walk => [x=2938, y=3146, z=0], Walk => [x=2938, y=3147, z=0], Walk => [x=2937, y=3148, z=0], Walk => [x=2936, y=3148, z=0], Walk => [x=2935, y=3148, z=0], Walk => [x=2934, y=3148, z=0], Walk => [x=2933, y=3148, z=0], Walk => [x=2932, y=3148, z=0], Walk => [x=2931, y=3148, z=0], Walk => [x=2930, y=3148, z=0], Walk => [x=2929, y=3148, z=0], Walk => [x=2928, y=3148, z=0], Walk => [x=2927, y=3148, z=0], Walk => [x=2926, y=3149, z=0], Walk => [x=2925, y=3150, z=0], Walk => [x=2924, y=3151, z=0], Walk => [x=2924, y=3150, z=0], Walk => [x=2924, y=3149, z=0], Walk => [x=2924, y=3148, z=0], Walk => [x=2924, y=3147, z=0], Walk => [x=2925, y=3147, z=0], Walk => [x=2926, y=3147, z=0], Walk => [x=2927, y=3146, z=0], Walk => [x=2928, y=3146, z=0], Walk => [x=2928, y=3145, z=0], Walk => [x=2928, y=3144, z=0], Walk => [x=2929, y=3143, z=0], Walk => [x=2928, y=3143, z=0], Walk => [x=2927, y=3143, z=0]]

[iNFO][bot #1][04/18 12:50:35 PM]: [DEBUG][iNTERACTIONS] Walkable destination: [x=2927, y=3143, z=0]

[iNFO][bot #1][04/18 12:51:29 PM]: WebWalkingEvent; We have arrived!

 

Thanks for the report, I'll review the quest code, I believe Jagex might have modified the store widgets on the banking update.

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on vampire slayer it gets the required items needed from the bank but keeps putting them back and repeating

 

http://postimg.org/image/kourm9irj/

 

 

 

 

 

[iNFO][04/18 01:38:01 PM]: Started script : Stealth Quester
[iNFO][bot #1][04/18 01:38:06 PM]: [DEBUG] Current quest: VAMPIRE_SLAYER
[iNFO][bot #1][04/18 01:38:06 PM]: [DEBUG][bANKING] Attempting to withdraw item: Staff of air
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Cape Slot: null
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Arrrows Slot: null
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Amulet Slot: null
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Hat Slot: null
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Chest Slot: null
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Legs Slot: null
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Feet Slot: null
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Weapon Slot: Staff of air
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Shield Slot: null
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Hands Slot: null
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Ring Slot: null
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Spell: EARTH_STRIKE
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Style: FIFTH
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] Food: Swordfish
[iNFO][bot #1][04/18 01:38:09 PM]: [DEBUG] F2PMode: true
[iNFO][bot #1][04/18 01:38:10 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 0
[iNFO][bot #1][04/18 01:38:11 PM]: [DEBUG][bANKING] Attempting to withdraw item: Garlic
[iNFO][bot #1][04/18 01:38:12 PM]: [DEBUG][bANKING] Attempting to withdraw item: Beer
[iNFO][bot #1][04/18 01:38:14 PM]: [DEBUG][bANKING] Attempting to withdraw item: Hammer
[iNFO][bot #1][04/18 01:38:15 PM]: [DEBUG][bANKING] Attempting to withdraw item: Air rune
[iNFO][bot #1][04/18 01:38:18 PM]: [DEBUG][bANKING] Attempting to withdraw item: Mind rune
[iNFO][bot #1][04/18 01:38:20 PM]: [DEBUG][bANKING] Attempting to withdraw item: Earth rune
[iNFO][bot #1][04/18 01:38:24 PM]: [DEBUG][bANKING] Attempting to withdraw item: Swordfish
[iNFO][bot #1][04/18 01:38:27 PM]: [DEBUG][bANKING] Item removed from the withdrawl list: Garlic
[iNFO][bot #1][04/18 01:38:27 PM]: [DEBUG][bANKING] Item removed from the withdrawl list: Beer
[iNFO][bot #1][04/18 01:38:27 PM]: [DEBUG][bANKING] Item removed from the withdrawl list: Hammer
[iNFO][bot #1][04/18 01:38:27 PM]: [DEBUG][bANKING] Item removed from the withdrawl list: Air rune
[iNFO][bot #1][04/18 01:38:27 PM]: [DEBUG][bANKING] Item removed from the withdrawl list: Mind rune
[iNFO][bot #1][04/18 01:38:27 PM]: [DEBUG][bANKING] Item removed from the withdrawl list: Earth rune
[iNFO][bot #1][04/18 01:38:27 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 1
[iNFO][bot #1][04/18 01:38:30 PM]: [DEBUG][bANKING] Attempting to withdraw item: Swordfish
[iNFO][bot #1][04/18 01:38:33 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 2
[iNFO][bot #1][04/18 01:38:33 PM]: Terminating script Stealth Quester...
[iNFO][bot #1][04/18 01:38:33 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 3
[iNFO][bot #1][04/18 01:38:34 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 4
[iNFO][bot #1][04/18 01:38:34 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 5
[iNFO][bot #1][04/18 01:38:34 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 6
[iNFO][bot #1][04/18 01:38:35 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 7
[iNFO][bot #1][04/18 01:38:35 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 8
[iNFO][bot #1][04/18 01:38:35 PM]: [DEBUG][bANKING] Attempting to get items from bank. Attempt 9
[WARN][bot #1][04/18 01:38:38 PM]: Event executor is taking too long to suspend; terminating now...
[iNFO][bot #1][04/18 01:38:39 PM]: Script Stealth Quester has exited!

 

 

 

 

 

edit, one account didn't have this issue, got the items out equipped and did vampire slayer just fine. this issue happened on 2.

 

 

 

 

 

 

 

 

Edited by Convergence
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