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Perfect Stronghold AIO


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Posted

i have this error...

 

[ERROR][bot #1][02/20 06:01:53 PM]: Error in script onStart(): Perfect Stronghold
java.lang.NullPointerException
at perfect.scripting.script.c.b.auX.K(hg:155)
at perfect.scripting.script.c.b.auX.<init>(hg:118)
at aUx.onStart(gg:25)
at org.osbot.rs07.event.ScriptExecutor.IIiIIIiiii(ig:152)
at org.osbot.rs07.event.ScriptExecutor.start(ig:178)
at org.osbot.Com3.run(tl:253)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[iNFO][bot #1][02/20 06:01:53 PM]: Terminating script Perfect Stronghold...
[ERROR][bot #1][02/20 06:01:53 PM]: Error in script onExit(): Perfect Stronghold
java.lang.NullPointerException
at aUx.onExit(gg:657)
at org.osbot.rs07.event.ScriptExecutor.IIiIIIiiii(ig:199)
at org.osbot.rs07.event.ScriptExecutor.stop(ig:160)
at org.osbot.rs07.event.ScriptExecutor.stop(ig:98)
at org.osbot.rs07.event.ScriptExecutor.start(ig:87)
at org.osbot.Com3.run(tl:253)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[iNFO][bot #1][02/20 06:01:53 PM]: Script Perfect Stronghold has exited!
[iNFO][02/20 06:01:54 PM]: Started script : Perfect Stronghold
 
Posted

Just posted an update for this bot.


 


New update:


 


- Added multiple npc types for every stronghold level


- Fixed bug where sometimes bot was stuck (rarely)


 


update will be live within a few hours, good luck all ;)


 


Latest version is 0.19, please allow a few hours for the update to register :D


  • Like 1
Posted

 

Just posted an update for this bot.

 

New update:

 

- Added multiple npc types for every stronghold level

- Fixed bug where sometimes bot was stuck (rarely)

 

update will be live within a few hours, good luck all wink.png

 

Latest version is 0.19, please allow a few hours for the update to register biggrin.png

 

 

Still not updated for me and in the czar Developer console says v0.03 and in the paint says v0.18.

Posted

Yes just select zombies (and their combat level) and the appropriate location and it will kill them ;)

 

Also, the update should be live now, let me know how it goes :D If anything goes wrong, I will revert back to the last version so everything goes back to normal. But I had no problems testing goblins, rats etc. on floor 1 :P

  • Like 1
Posted

There should be a new addition to the setup window hopefully it's visible now, it shows extra npc options for the users who wanna train combat from level 1 stats XD

 

gl all I think the update is live now, the version has remained 0.07 though, I should've made it 0.08 :P

  • Like 1

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