Codex Posted November 24, 2015 Posted November 24, 2015 So I just can't figure it out! I have tired many different ways and it just keeps crashing osbot! I create a list of ground items and it does fetch what I'm looking for and the list become populated. how can I take the items from this list and interact with them?
empathy Posted November 24, 2015 Posted November 24, 2015 So I just can't figure it out! I have tired many different ways and it just keeps crashing osbot! I create a list of ground items and it does fetch what I'm looking for and the list become populated. how can I take the items from this list and interact with them? getGroundItems().closest("name").interact("Take") ??????? I am on my phone so this may not be accurate. 1
Khaleesi Posted November 24, 2015 Posted November 24, 2015 Can you give some more info what you are trying to do? Maybe show some code you are using?
Codex Posted November 24, 2015 Author Posted November 24, 2015 getGroundItems().closest("name").interact("Take") ??????? I am on my phone so this may not be accurate. This isn't really what I needed.... BUT it helped me figure out what I needed to do. Thanks so much!
Precise Posted November 24, 2015 Posted November 24, 2015 So I just can't figure it out! I have tired many different ways and it just keeps crashing osbot! I create a list of ground items and it does fetch what I'm looking for and the list become populated. how can I take the items from this list and interact with them? show us the code which makes it crash and what you are currently trying to do.
Codex Posted November 24, 2015 Author Posted November 24, 2015 Can you give some more info what you are trying to do? Maybe show some code you are using? Hi Khal,Its been a while! I am making a looting system for my iron man account I need to target the sport the last NPC died on soI can pick up its loot. I will also need to look at the chat box for the game message that tells me im and iron man and they dont take other players items. I think I have it covered for now, Thanks anyway! C.