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Sorceress's Garden

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Looking for a Sorceress's Garden with intelligent pathing.

 

I can understand how it could get tough at higher leveled courses since you have to wait for the elementals to position themselves perfectly.

 

I ran for 15 minutes and made 10 autumn squ'rks, which equates to 23,500 experience.

 

 

  • Author

Very hard to make well, also impossible situations can cause problems

 

What do you mean by impossible situations?

What do you mean by impossible situations?

 

Sometimes after getting caught by a guard, they walk out of sync meaning it's not possible to complete that stage without purposfully failing

Sometimes after getting caught by a guard, they walk out of sync meaning it's not possible to complete that stage without purposfully failing

worldhop

  • Author

Sometimes after getting caught by a guard, they walk out of sync meaning it's not possible to complete that stage without purposfully failing

 

Is it not possible to else if based on location of an npc?

 

Like, oh this dude is on this square, and if I run now, I can make it to my next destination. BUT WAIT, THERSH MORE! If I leave now, the elemental behind me will catch me... so idle until npc 1 is here and npc 2 is on this square.

 

That may be a little hard to decipher so I can provide a video if you need.

 

Still think this is a completely possible script.

Is it not possible to else if based on location of an npc?

 

Like, oh this dude is on this square, and if I run now, I can make it to my next destination. BUT WAIT, THERSH MORE! If I leave now, the elemental behind me will catch me... so idle until npc 1 is here and npc 2 is on this square.

 

That may be a little hard to decipher so I can provide a video if you need.

 

Still think this is a completely possible script.

 

Possible, yes, but you certainly wouldn't be using an else if kinda thing to check if the elementals are on certain tiles. You'd have to use a more complicated algorithm which would determine exactly if and when you can go to the next safespot, which would have to take into account the game ticks and delay between you clicking and running to the safespot. trust me, it's not as straightforward as you think!

  • Author

Possible, yes, but you certainly wouldn't be using an else if kinda thing to check if the elementals are on certain tiles. You'd have to use a more complicated algorithm which would determine exactly if and when you can go to the next safespot, which would have to take into account the game ticks and delay between you clicking and running to the safespot. trust me, it's not as straightforward as you think!

 

Oh I see. Well as you can tell I dont know much about the limitations of this.

 

Thanks for the input though. Willing to pay a decent amount for anyone who can make one :p

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