Jump to content

Perfect Thiever AIO


Recommended Posts

Posted

Ah these lurers and pkers, always making life difficult :p

 

Anyway I have posted another update for anti-lure, this time it will go nowhere near the borders of ardougne, regardless if there is an ardy knight, the boundary will be 24 18 tiles now, up from 10

 

Update will be live in version 0.62, thanks all for the feedback :D

  • Like 1
Posted

AntiLure is revamped and now better than ever. Now there's 1 more that needs to be a added to the list. I died when my bot was on, had 3 more valuable items in inventory so I know that players did not kill me. I didn't have anymore food in my inventory and it kept pickpocketing the Knight and then I died. Please fix this. Lost 3m.

  • Like 1
Posted (edited)

AntiLure is revamped and now better than ever. Now there's 1 more that needs to be a added to the list. I died when my bot was on, had 3 more valuable items in inventory so I know that players did not kill me. I didn't have anymore food in my inventory and it kept pickpocketing the Knight and then I died. Please fix this. Lost 3m.

This is probably the lure into guard dogs, also an issue.

Edited by Alexander
  • Like 1
Posted

Is there another lure going on ? Anyhow I will check guard dogs issue ASAP.

@Appie that is the anti-lure system kicking in, I will add a filter for it so it knows if it's actually near an exit :P Atm it's 18 tiles away from an exit

Czar did you take a look at the gif i sent you ?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...