January 1, 201610 yr Anti Lure does not work. Died with 1.5m by pker. Had food in inventory. Anti Lure needs work done. Please fix this I cannot use this unless this is fixed. Cannot trust. Everything else is great! I second this, they tried it with me too but I was babysitting so I survived.
January 1, 201610 yr Other scripts do not run past the houses in east arougne (the thieving houses, nats) when someone tries to lure the knight they are thieving. But ours follow the lurer to the border and get Pk'ed by range/mage
January 2, 201610 yr Author Ah these lurers and pkers, always making life difficult :p Anyway I have posted another update for anti-lure, this time it will go nowhere near the borders of ardougne, regardless if there is an ardy knight, the boundary will be 24 18 tiles now, up from 10 Update will be live in version 0.62, thanks all for the feedback
January 3, 201610 yr The script is fine, but is WAAAAAAAY too resource hungry, 2 instances of this vs 7 of basically any other script
January 3, 201610 yr AntiLure is revamped and now better than ever. Now there's 1 more that needs to be a added to the list. I died when my bot was on, had 3 more valuable items in inventory so I know that players did not kill me. I didn't have anymore food in my inventory and it kept pickpocketing the Knight and then I died. Please fix this. Lost 3m.
January 4, 201610 yr AntiLure is revamped and now better than ever. Now there's 1 more that needs to be a added to the list. I died when my bot was on, had 3 more valuable items in inventory so I know that players did not kill me. I didn't have anymore food in my inventory and it kept pickpocketing the Knight and then I died. Please fix this. Lost 3m. This is probably the lure into guard dogs, also an issue. Edited January 4, 201610 yr by Alexander
January 4, 201610 yr Author Is there another lure going on ? Anyhow I will check guard dogs issue ASAP. @Appie that is the anti-lure system kicking in, I will add a filter for it so it knows if it's actually near an exit :P Atm it's 18 tiles away from an exit
January 4, 201610 yr Is there another lure going on ? Anyhow I will check guard dogs issue ASAP. @Appie that is the anti-lure system kicking in, I will add a filter for it so it knows if it's actually near an exit :P Atm it's 18 tiles away from an exit Czar did you take a look at the gif i sent you ?
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