Cookiedweller Posted November 20, 2016 Posted November 20, 2016 Thanks for the trial! Was testing on Draynor Master farmer for about an hour but it seemed to have trouble running from combat. It would run away towards the bank but not far enough to get out of combat before running back to get hit again. Happened two separate times but seemed to get out of that loop after several attempts at escaping the fight. 1
Czar Posted November 21, 2016 Author Posted November 21, 2016 Just added a new script update for combat evasion, latest script version is now v133, update will be live within 24 hours 1
Liamkay Posted November 21, 2016 Posted November 21, 2016 Just added a new script update for combat evasion, latest script version is now v133, update will be live within 24 hours By the looksof things it is not running far enough to escape combat from the ardy knight, see below image. http://imgur.com/xEfHr5T Also would it be possible to add a feature to get a few food out the bank i.e. cakes whilst thieving stalls? As a safety net. 1
Czar Posted November 21, 2016 Author Posted November 21, 2016 Hmm I can add food support for stalls, update coming up Another update will also be added to the combat evasion code Update v134 coming up 1
Prolax Posted November 21, 2016 Posted November 21, 2016 Hmm I can add food support for stalls, update coming up Another update will also be added to the combat evasion code Update v134 coming up Czar, could you give me a trial would like to test the script. 1
Prolax Posted November 22, 2016 Posted November 22, 2016 Czar, could you give me a trial would like to test the script. Tested at chest and stalls. Great script!
bilzal Posted November 23, 2016 Posted November 23, 2016 Hey! Will be buying towards 99 thieving for iron man. Could I just get 24 hrs trial before hand? Thanks in advance! 1
dangstr09 Posted November 28, 2016 Posted November 28, 2016 can i get a free trial ? bought your rock crabs works perfectly gotta give this a try 1
dangstr09 Posted November 28, 2016 Posted November 28, 2016 it's still doing the combat thing where it's not running far enough out of combat 1
Czar Posted November 28, 2016 Author Posted November 28, 2016 Just waiting for the new version to be updated (the script is now on v137) - all combat evasion tiles are updated in this version. Apologies everyone for any inconvenience - shouldn't take more than a few hours
amealea0123 Posted November 28, 2016 Posted November 28, 2016 (edited) Hey just wanted to let you know I had some problems with knights in ardougne. It will run around randomly for no reason have to reset to get it working properly. Edit: this is when using sticky npc just so you know. Edited November 28, 2016 by amealea0123 1