tommyb603 Posted November 12, 2016 Share Posted November 12, 2016 Hey man, Would I be able to get a trial? 1 Quote Link to comment Share on other sites More sharing options...
b3020981 Posted November 13, 2016 Share Posted November 13, 2016 Hey man! Could I try this script out please? Thanks, B 1 Quote Link to comment Share on other sites More sharing options...
b3020981 Posted November 13, 2016 Share Posted November 13, 2016 Hey man! Could I try this script out please? Thanks, B Nevermind; bought the script anyway. Will fruit stalls ever be added to this (or am I missing them already in the script?) Thank you, B 1 Quote Link to comment Share on other sites More sharing options...
Han Posted November 14, 2016 Share Posted November 14, 2016 : Can't find any suitable npcs for your chosen settings, stopping script! [INFO][Bot #1][11/14 11:40:24 PM]: Terminating script Perfect Thiever... [INFO][Bot #1][11/14 11:40:24 PM]: Script Perfect Thiever has exited! [INFO][Bot #1][11/14 11:40:25 PM]: Started random solver : Welcome Screen [INFO][Bot #1][11/14 11:40:25 PM]: Random solver exited : Welcome Screen After breaking, shows this in the logger. Using Sticky NPC with Ardy Knights, using 3rd walking setting too. 1 Quote Link to comment Share on other sites More sharing options...
jimmyboy Posted November 15, 2016 Share Posted November 15, 2016 what would you say the best settings are for Ardy Knights? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted November 15, 2016 Author Share Posted November 15, 2016 Activated all trials good luck everyone ;) Update (v129) - Added basic fruit stalls (Zeah) - Sticky npc now waits for npc to re-appear, instead of stopping script if the target npc cannot be found For ardy knights the best option will be to avoid using simple mode and the walk mode option to the first or the second one ^^ As for fruit stalls, another update will be coming soon to add run-away for the guard dogs, if possible try going into a world with already lured guard dogs so the script can run better ^^ Just until my account meets the requirements to thieve there, then I will add full support for the fruit stalls Quote Link to comment Share on other sites More sharing options...
jimmyboy Posted November 15, 2016 Share Posted November 15, 2016 Cheers for that, do you think a blackjacking option would be available in the future? Quote Link to comment Share on other sites More sharing options...
Ion Posted November 16, 2016 Share Posted November 16, 2016 24 hour trial please? 1 Quote Link to comment Share on other sites More sharing options...
Han Posted November 16, 2016 Share Posted November 16, 2016 Just wondering if you're able to make this more Level 3 friendly? It's really an inconvenience when HP gets below set amount but doesn't bank as it replenishes, which means every pickpocket or 2, it'll attempt a bank run and go back repeatedly? Maybe once out of food it can be set to bank? Just seeing if this is possible 1 Quote Link to comment Share on other sites More sharing options...
prellskruf Posted November 16, 2016 Share Posted November 16, 2016 looking good! can i get a trial? 1 Quote Link to comment Share on other sites More sharing options...
Ion Posted November 16, 2016 Share Posted November 16, 2016 (edited) Thank for trial bb I love you. What are the differences in the walkers? Edited November 16, 2016 by Ion 1 Quote Link to comment Share on other sites More sharing options...
crashing Posted November 16, 2016 Share Posted November 16, 2016 can i get a trial please czar 1 Quote Link to comment Share on other sites More sharing options...
Liamkay Posted November 16, 2016 Share Posted November 16, 2016 I bought the script however when thieving the silk stalls in ardy, if it gets attacked by the knights it just stands there and dies… have died twice by this now could you please advise why? Or how to get around this issue? Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted November 16, 2016 Author Share Posted November 16, 2016 New update (v130) - Script now runs away from combat even further away to evade combat (otherwise the script may still be in combat) - Added an option to only bank when out of food, and not bank when out of food AND low health - Removed all walking systems, now there are only two - OSBot webwalker is OSBot's default walking system, it is ideal for stability, and has much less lag - Multiwalker is the previous webwalkers all combined, the script will cycle between walkers and decide which one works best OSBot webwalker should be the best choice, but there are times which the other webwalking system can be more suitable update will be live within 24 hours. Future updates will include: - Adding a system to set thieving npcs in position (by getting in combat, then cancelling combat) - Adding more thieving options - Possibly pyramid plunder (maybe!) 1 Quote Link to comment Share on other sites More sharing options...
bottingboys Posted November 16, 2016 Share Posted November 16, 2016 This looks good! I liked the post 1 Quote Link to comment Share on other sites More sharing options...