Neer Posted January 1, 2016 Share Posted January 1, 2016 Anti Lure does not work. Died with 1.5m by pker. Had food in inventory. Anti Lure needs work done. Please fix this I cannot use this unless this is fixed. Cannot trust. Everything else is great! I second this, they tried it with me too but I was babysitting so I survived. Quote Link to comment Share on other sites More sharing options...
scott94 Posted January 1, 2016 Share Posted January 1, 2016 Other scripts do not run past the houses in east arougne (the thieving houses, nats) when someone tries to lure the knight they are thieving. But ours follow the lurer to the border and get Pk'ed by range/mage Quote Link to comment Share on other sites More sharing options...
99amo99 Posted January 1, 2016 Share Posted January 1, 2016 trial pls? 1 Quote Link to comment Share on other sites More sharing options...
deValois Posted January 2, 2016 Share Posted January 2, 2016 Can I have trial? Thanks ^_^ 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted January 2, 2016 Author Share Posted January 2, 2016 Ah these lurers and pkers, always making life difficult :p Anyway I have posted another update for anti-lure, this time it will go nowhere near the borders of ardougne, regardless if there is an ardy knight, the boundary will be 24 18 tiles now, up from 10 Update will be live in version 0.62, thanks all for the feedback 1 Quote Link to comment Share on other sites More sharing options...
scott94 Posted January 2, 2016 Share Posted January 2, 2016 Thanks Czar! looking forward to the update will let you know how I get on! 1 Quote Link to comment Share on other sites More sharing options...
Appie Posted January 2, 2016 Share Posted January 2, 2016 Czar, Have u given me trial of this thieving script? if no could I try it 1 Quote Link to comment Share on other sites More sharing options...
Sooyoung Posted January 3, 2016 Share Posted January 3, 2016 Could I have a trial please? Quote Link to comment Share on other sites More sharing options...
Farming Posted January 3, 2016 Share Posted January 3, 2016 The script is fine, but is WAAAAAAAY too resource hungry, 2 instances of this vs 7 of basically any other script Quote Link to comment Share on other sites More sharing options...
Neer Posted January 3, 2016 Share Posted January 3, 2016 Had it on last night, died again, sent you a GIF of it happening Czar. Quote Link to comment Share on other sites More sharing options...
Appie Posted January 3, 2016 Share Posted January 3, 2016 Hey Czar, This is the second time I caught the bot getting stuck here 1 Quote Link to comment Share on other sites More sharing options...
Vial Posted January 3, 2016 Share Posted January 3, 2016 AntiLure is revamped and now better than ever. Now there's 1 more that needs to be a added to the list. I died when my bot was on, had 3 more valuable items in inventory so I know that players did not kill me. I didn't have anymore food in my inventory and it kept pickpocketing the Knight and then I died. Please fix this. Lost 3m. 1 Quote Link to comment Share on other sites More sharing options...
Neer Posted January 4, 2016 Share Posted January 4, 2016 (edited) AntiLure is revamped and now better than ever. Now there's 1 more that needs to be a added to the list. I died when my bot was on, had 3 more valuable items in inventory so I know that players did not kill me. I didn't have anymore food in my inventory and it kept pickpocketing the Knight and then I died. Please fix this. Lost 3m. This is probably the lure into guard dogs, also an issue. Edited January 4, 2016 by Alexander 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted January 4, 2016 Author Share Posted January 4, 2016 Is there another lure going on ? Anyhow I will check guard dogs issue ASAP. @Appie that is the anti-lure system kicking in, I will add a filter for it so it knows if it's actually near an exit :P Atm it's 18 tiles away from an exit 1 Quote Link to comment Share on other sites More sharing options...
Neer Posted January 4, 2016 Share Posted January 4, 2016 Is there another lure going on ? Anyhow I will check guard dogs issue ASAP. @Appie that is the anti-lure system kicking in, I will add a filter for it so it knows if it's actually near an exit :P Atm it's 18 tiles away from an exit Czar did you take a look at the gif i sent you ? Quote Link to comment Share on other sites More sharing options...