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Perfect Thiever AIO


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Posted (edited)

Done, I have activated it manually, enjoy biggrin.png

 

Atm I highly recommend pickpocketing and chests, those are the two that can never go wrong. As for stalls, make sure to go in a high populated world because the bot will know which place to thieve from biggrin.png

 

I have added an update for thieving stalls which makes it so you know how to get back, and I reduced the misclick chance %, and fixed Steal 1 drop 1 option biggrin.png good luck !

 

here is a pic of version 0.11 with new tea stall update, stable ~50k/hr and it walks back and drops perfectly

 

7f973233a1a17895d3c48f012215e6fc.png

Edited by Czar
  • Like 1
Posted (edited)

Ahh I wish guarded zones were actually safe sad.png

 

EDIT: another pic of banking for tea stalls, just in case :D

 

00d661294bdbffef3e62abef36ad9fc5.png

 

going for 38 thieving then maybe master farmers or just straight to ardy knights, since pickpocketing is the feature which works best 

Edited by Czar
Posted (edited)

2 Questions off the bat. Sometimes the camera angle can be over the roof but it still spam clicks the knights so maybe adjust cam with that but i'm not really sure.

 

Also it might be beneficial to have it focus on a specific knight like the one in the house? After banking it is thieving from them around the middle by the stalls and it seems to be faster Xp on the knight in the house.

 

2c107176c368ad47411c8ba1eb4f6841.png

 

 

Edit. I guess i could disable rooftops as a solution to #1.

Edited by Pathil
  • Like 1
Posted

Hmm, that is a good idea on ardy knights, I will add a priority system so it checks if any knights are in any of the houses vs those outside. :D thanks again, update coming up


Version 0.13

 

- Ardy knights in houses are now prioritized

- Guards (level 1337 ones) are now ignored

- Added mouse cursor to paint

 

update will be live within a few hours, enjoy :D

Posted

Hmm, that is a good idea on ardy knights, I will add a priority system so it checks if any knights are in any of the houses vs those outside. biggrin.png thanks again, update coming up

Version 0.13

 

- Ardy knights in houses are now prioritized

- Guards (level 1337 ones) are now ignored

- Added mouse cursor to paint

 

update will be live within a few hours, enjoy biggrin.png

 

I Noticed It's prioritizing the knight in the house but the problem now is the doors. I think you need to have it open the doors because it is attempting to target the knight but fails because the doors are closed.

  • Like 1

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