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Perfect Warriors


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Posted

@Czar 

A few things need to be changed with this script.

- [INFO][Bot #1][07/17 08:48:18 PM]: p_i interact_Large door_Open_

The bot isn't opening doors sometimes causing the script to idle, sometimes long enough to just log it out.

- The Camera angle is causing the script to idle,

When the script decides to have the camera on the ground it can't seem to click the warriors from behind a wall. (Happens quite frequently at the southern doors of the building)

 

 

Posted

Okay guys, will be upgrading the door handling and npc attacking system (in account of the camera movement), in the meantime make sure to set mouse zoom to far away (in rs settings tab) and toggle roofs off for better npc + door visibility.

Update coming up ^^ :D 

Posted
On 22/07/2017 at 3:04 AM, Blino said:

Every time I start the script with no food selected it always banks, closes the bank interface then banks again and it constantly does that. I don't need food for the warriors, any info on this?

 

P.S, if I've misread or missed something regarding this subject I do apologise

Ive had this issue too. 

What you need to do is just keep anything in your inventory and let the script copy the inventory and it should be fixed. 

  • 1 month later...
  • Mio changed the title to Perfect Warriors
Posted

It does pick them up but you gotta equip the arrows you wish to loot, so the script launch detects them ^^ :D

For food, you need to set some food in the inventory loadout system (setup interface) so the script's anti danger knows what to do when low hp (eat food) ^^ :D 

  • 3 weeks later...
  • 3 weeks later...
Posted (edited)

Any chance on a total script rewrite to add all your new features like tasking and any new anti-ban features you have on newer scripts. this is good for new f2p accs to train making them look more legit. also on another note, have you looked into the clever-bot API project has it for his hunter script and holy shit i think he solved the banning issue. @Czar

Edited by TrIcKyXx
mistake
  • 2 weeks later...
  • 2 weeks later...

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