kaijjutin Posted October 20, 2015 Author Share Posted October 20, 2015 (edited) Look very interesting, let me know when you will release bone to peaches Upcoming update looks very good, just ran the script at bandits for 7 hours(using bones to peaches) . Upcoming update v2.3 -Rewrote enemy handling since code was messy and little inefficient(Should be even smarter now) -Added looting -Added bones to peaches -Updates to GUI Just needs little fixing before I can release it. Edited October 20, 2015 by kaijjutin Quote Link to comment Share on other sites More sharing options...
holysaint Posted October 20, 2015 Share Posted October 20, 2015 Tried using this script in king lathas training camp ogres but it keeps randomly attacking different ogres b4 it even kills the first one Ampuu vuorotellen eri ogrei ja ei juo range pottuu D: muute ihan hyvältä vaikutti pitäis tuo paikka saada kuntoo ni sais rangen 99 Quote Link to comment Share on other sites More sharing options...
kaijjutin Posted October 20, 2015 Author Share Posted October 20, 2015 (edited) Script has only been tested using mele and supports it. As I've said in the post only supports super/normal str/atk potions. Edited October 20, 2015 by kaijjutin Quote Link to comment Share on other sites More sharing options...
kaijjutin Posted October 20, 2015 Author Share Posted October 20, 2015 v2.3 beta release is out. Test reports and feedback are very much appreciated! Quote Link to comment Share on other sites More sharing options...
rusty nickel Posted October 22, 2015 Share Posted October 22, 2015 worked swell for 2 days but now im having issues getting it to locate the monster. Ill try redownloading. Quote Link to comment Share on other sites More sharing options...
kaijjutin Posted October 22, 2015 Author Share Posted October 22, 2015 Mirrorclient user? Which version and where this happens? Quote Link to comment Share on other sites More sharing options...
ashaik Posted October 26, 2015 Share Posted October 26, 2015 Looting is not working properly from what I see. I set it to fight crawling hands overnight and told it to pick up anything over 8k and all Coins dropped. I come back to an inventory of leather gloves and 0 coins. However, the script is working excellently in terms of just pure powerfighting and looking "human". Quote Link to comment Share on other sites More sharing options...
kaijjutin Posted October 26, 2015 Author Share Posted October 26, 2015 (edited) Looting is not working properly from what I see. I set it to fight crawling hands overnight and told it to pick up anything over 8k and all Coins dropped. I come back to an inventory of leather gloves and 0 coins. However, the script is working excellently in terms of just pure powerfighting and looking "human". Very weird. Will look into this tonight to see if looting is somehow broken. If you can provide more details about the bug please share with us EDIT: This is fixed in the new version 2.4. I'll try to get stable version out as soon as possible. Edited October 26, 2015 by kaijjutin Quote Link to comment Share on other sites More sharing options...
ashaik Posted October 27, 2015 Share Posted October 27, 2015 You fixed it! A suggestion I have is that you might want to make it wait a second after the kill if looting for a specific item is enabled. That way the script checks if the item dropped and picks it up. Otherwise, the script runs back haphazardly mid fight to pick up the item and looks really weird. Quote Link to comment Share on other sites More sharing options...
kaijjutin Posted October 27, 2015 Author Share Posted October 27, 2015 Yes this is something I've been plannig to implement. Problem is that sometimes it isn't good to wait for enemy to die, for example when drop is rare. In other words It makes figting slow. To tackle this issue there will be button in the gui for player to choose if they want to wait or not. Second problem with this is the actual implementation that will not slow fighting too much. Next version v2.5 -Going to implement what I said above -Total gui remake -New settings saving system Ps. Should I add banking soon :P? 1 Quote Link to comment Share on other sites More sharing options...
Duhstin Posted October 28, 2015 Share Posted October 28, 2015 New to the site, and this is the first script I'm using. Works great, and would be ideal for someone just getting into botting that doesn't wanna purchase scripts right away. I'd be willing to pay for this myself. I'm using the stable version and I just noticed the beta does looting. I wanna suggest "re-equiping" for arrows when you loot them if it finds over 100+ or something in inventory. I'll be downloading the beta here shortly and see how it's doing. Stable works flawless though! 1 Quote Link to comment Share on other sites More sharing options...
kaijjutin Posted October 28, 2015 Author Share Posted October 28, 2015 Thanks for the feedback and great idea! I'll be adding that feature to next version (2.5v). 2.5v is almost ready just needs final touches to gui but there is no ETA since It's going to be stable release I'll be doing some extensive testing with it. Quote Link to comment Share on other sites More sharing options...
rvdxrklvn Posted October 29, 2015 Share Posted October 29, 2015 Looking good will have to give it a go! Quote Link to comment Share on other sites More sharing options...
kaijjutin Posted October 30, 2015 Author Share Posted October 30, 2015 New version 2.5v is out. -NPC and looting improvements -New GUI Still not stable release but close to it. Test it out and comment here do you like it . Quote Link to comment Share on other sites More sharing options...
RK9 Posted October 31, 2015 Share Posted October 31, 2015 I'd hate to spin a broken record, but can you make it bury bones, too? That'd be hype. Thanks! Quote Link to comment Share on other sites More sharing options...