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kaijjutin

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  1. I just ran v2.6 for 3 hours last night. Basic functions work. Problem is that rock crabs are special kind of monsters that need to be waken up. Script doesn't support this and it probably never will. Use specific script to kill crabs.
  2. Pause button is a problem those seem to cause random errors or freezes in any script that I've used(I'm guessing v2.1 isn't immune to this problem either despite what you said). Generally speaking you should avoid it. In my knowledge there's nothing I can do to fix this. Someone can correct me if I'm wrong. I'll try to find time to update this but as I've said I'm really busy with school atm.
  3. Thank you : ) Script already supports this. I know the implementation is not that great and needs improvement but it should at least stop to script always.
  4. I like those proggies : )) Currently I'm a bit busy but I try my best to improve my script. Upcoming update -Bury bones -Improvements to anti ban methods -little gui improvements -Possible bug fixes -Possibly a small obstacle handler so you don't get stuck : ) I'm also hoping I can get this to SDN asap so everyone gets up to date script easily : )
  5. Yes but first I need to test that current features work properly. Also I'm bit busy with school currently
  6. New beta version 2.6 is out. Check version log for changes and fixes. If you had problem where player would randomly freeze try this new version. Please note this is still a beta version.
  7. New version 2.5v is out. -NPC and looting improvements -New GUI Still not stable release but close to it. Test it out and comment here do you like it .
  8. Thanks for the feedback and great idea! I'll be adding that feature to next version (2.5v). 2.5v is almost ready just needs final touches to gui but there is no ETA since It's going to be stable release I'll be doing some extensive testing with it.
  9. Yes this is something I've been plannig to implement. Problem is that sometimes it isn't good to wait for enemy to die, for example when drop is rare. In other words It makes figting slow. To tackle this issue there will be button in the gui for player to choose if they want to wait or not. Second problem with this is the actual implementation that will not slow fighting too much. Next version v2.5 -Going to implement what I said above -Total gui remake -New settings saving system Ps. Should I add banking soon :P?
  10. Very weird. Will look into this tonight to see if looting is somehow broken. If you can provide more details about the bug please share with us EDIT: This is fixed in the new version 2.4. I'll try to get stable version out as soon as possible.
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