satyr Posted July 18, 2013 Posted July 18, 2013 How do you want us to help with the grave digger, do we contact you when we have it? Then what? I want to help, dunno how. PM me with the details. Depending if I'm on or not, you might have to wait a couple of hours. By details do you mean the account details or object ids and such? Do you want us to leave it in there for you to solve?
bobby15055 Posted July 18, 2013 Posted July 18, 2013 how would i go about downloading the new client?
bobby15055 Posted July 18, 2013 Posted July 18, 2013 now should this updated client make the bots work again or do the bot scriptwriters have to update there thing aswell? because my bots arent working atm. even after i got the new client.
dhimmel93 Posted July 18, 2013 Posted July 18, 2013 i think the pinball random is still broken after 1.7.21, i just got it and it didnt solve
Mikasa Posted July 18, 2013 Posted July 18, 2013 The client thinks that the Edgeville Dungeon is the pinball random. 1
Graphical Posted July 18, 2013 Posted July 18, 2013 (edited) Found something. For some reason banking isn't working my script, I say Entity bankbooth = closestObjectForName("Bank booth"); if (bank.isOpen()) { bank.depositAllExcept(this.AXES); }else if (bankbooth.isVisible() && BANK_BOOTHS.contains(bankbooth)) { bankbooth.interact("Bank"); sleep(random(700, 900)); } else { this.client.moveCameraToEntity(bankbooth); } And it just sits there moving left and right constantly. In order to try and combat this I used: Entity banker = closestNPCForName("Banker"); if (bank.isOpen()) { bank.depositAllExcept(this.AXES); }else if (banker.isVisible()) { banker.interact("Bank"); sleep(random(700, 900)); } else { this.client.moveCameraToEntity(banker); } And now it finds a banker, but it's the wrong one (it clicks the male banker at the back of the bank instead of the closest banker who is female, they both have different IDs) Any help is appreciated. P.S: Regards, Graphical Edited July 18, 2013 by Graphical
LiquidMetal Posted July 18, 2013 Posted July 18, 2013 Thanks, great release. glad this stuff is fixed.
triggamortis Posted July 18, 2013 Posted July 18, 2013 (edited) Objects inside the abyss aren't hooked still in this update. Entity debugger is on. Also noticed objects inside a house such as mounted glory aren't still detected. Nature rift ID is 14400 and glory is 13523 if that helps at all. Edited July 18, 2013 by triggamortis
Royal Services Posted July 18, 2013 Posted July 18, 2013 many random events still dont work, such as pinball, that soldier demon, prison pete.
ibotforfunn Posted July 18, 2013 Posted July 18, 2013 Great update, thanks for the hard work! just wanted to let you know i got the Freaky Forester random it didn't solved it, it just logged me out. 0_o
EveelGabe Posted July 18, 2013 Posted July 18, 2013 Sandwich Lady might not be working. [iNFO ][07/18/13 08:59:17 PM]: [Debug] Climbing Over Wall 1 [iNFO ][07/18/13 08:59:19 PM]: for angle 266 turn right? false [iNFO ][07/18/13 08:59:19 PM]: Turning left [iNFO ][07/18/13 08:59:23 PM]: [Debug] Climbing Over Wall 2 [iNFO ][07/18/13 08:59:25 PM]: Activating random : Sandwich Lady Solver [iNFO ][07/18/13 08:59:25 PM]: java.lang.InterruptedException: sleep interrupted [iNFO ][07/18/13 09:00:19 PM]: Exited random : Sandwich Lady Solver [iNFO ][07/18/13 09:00:20 PM]: [Debug] Swinging On Rope...
bigoldfeet Posted July 18, 2013 Posted July 18, 2013 Thank you guys! Are y'all considering adding a anti ban feature that I suggested? (If bot doesn't gain EXP in X amount of time, it will stop and logout)? Ooh i think this would be an awesome thing to implement!
Chicago Bull Posted July 18, 2013 Posted July 18, 2013 The Maze didn't work for me either, said it couldn't the door when it was almost done with the maze.