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Khal AIO Stronghold


Khaleesi

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So I've noticed a few things the one standing out the most being that I can't seem to open doors with it when it goes to bank. It just sits idle until I manually pause/end the script and walk myself out and to the bank (2nd floor but probably global). This may just be a random case of dc'ing or some login issue idk.

 

attachicon.gifscreenshot_1.png

 

2nd thing is starting the script anywhere but on the desired floor does this. 

 

attachicon.gifscreenshot_2.png

 

The bot once again idles at a door, but this time it doesn't even go through the desire portal to get back to the 2nd floor. It tries to manually walk through the whole first one while printing out this in the console: 

 
The portal is highlighted as if it's going to click it, but suddenly it says "Check for ladder Activating failsafe" part of the console and clicks on the door as in the 2nd screenshot. 
 
 
Those aside I tried this script yesterday on a fresh account at the Minotaurs putting probably 4-5 hours into it and this script worked wonders. It walked, banked, fought and everything was freaking amazing +1 xD
 
 
I have some small suggestions. Whether or not you can implement them idk but it can't hurt but say them. 
 
I'm using a pure, and I've noticed with single target combat, at least under the level of 35 (What flesh crawlers are) My pure seems to idle a lot before attacking a new one losing quite a lot of chances to get a kill and xp in a room full of people due to things dying so quickly after spawn.  Often times I'll get attacked and he'll try to attack another fleshcrawler which was already taken thus losing both mine and his kill due to someone else killing the one who attacked me.
 
Another tiny issue is the health and banking. I can't speak for everyone, but I'd love it if you could include some health check at the bank. For me I set my health to 15 to eat which means he'll eat at 20 or 10 if I remember correctly which is fine. But he'll leave at 20 which is fine run to the bank deposit things and grab more food and go back. The problem is if you're using someone with low health you'll return back to the desired floor with still that initial 20 health which may be 22 by now due to regen.  Is there any chance of adding a health checker at bank? Say you'll withdraw 3-4 pieces of food you have set to use and eat until you're around 3-5 hp short of your maximum health? It'll add xp gain per trip on top of profit due to being full health each individual time. Just curious.
 
Another smaller thing is possibly adding a check for in-combat multi-area monsters? (Minotaur's) Or even add an option to disable it (A bit more human due to most people not playing "scummy" and stealing everyone's kills) Then people can choose to maximize xp, or to play a bit more human like and not have to worry about people cursing you out for being a scumbag. (I often just blame it on made up lag to get them off my tail)  
 
 
tldr: So to summarize everything up. Stuck on doors, pathing can be a bit wonky may be due to a needed relog. I'll test this right now.
 
Suggestions: 
1. Health checking at bank in order to eat to around 3-5 hp short of maximum health.
2. Possibly speeding up attacks/less idle time?
3. Adding a possible check to monsters already taking damage/in combat?
4. Adding an option to disable attacking targets another player is already hitting (Unless you hit it first).
 
 
Overall I love this script. It's my first real functional one using due to not buying premium, but who knows this may be my first. Just minor things here and there but I'm still strongly using it thanks for this chance of beta testing!

 

 

Nice detailed input!

 

Doors have been working perfectly for me though... Your screenshots don't show any paint at all, which is really weird since that means the script isn't even running? If it were walking it would show the path it's trying to use... Also if you're using mirror please make sure you hook it when you're logged out, otherwise interactions get fucked up. Maybe add my skype so we can teamview if it happens again? (ericthecmh)

 

I'll change the idleness, it was something experimental but I guess it didn't work out...

 

Will try to implement your other suggestions if I can :)

it got stuck again after it ran out of food I forgot to log the console but from what I remember the log said ladder something something I'll try to reproduce this error

It got stuck right next to the ladder which takes it to the 1st level.

EDIT:Reproduced it

[INFO][Bot #2][07/16 08:27:07 AM]: Search for door
[INFO][Bot #2][07/16 08:27:07 AM]: 5.385164807134504 17
[INFO][Bot #2][07/16 08:27:07 AM]: No door near
[INFO][Bot #2][07/16 08:27:07 AM]: Check for ladder
[INFO][Bot #2][07/16 08:27:10 AM]: walk
[INFO][Bot #2][07/16 08:27:10 AM]: Search for door
[INFO][Bot #2][07/16 08:27:10 AM]: 5.385164807134504 17
[INFO][Bot #2][07/16 08:27:10 AM]: No door near
[INFO][Bot #2][07/16 08:27:10 AM]: Check for ladder

a8d196415bfcf15ae9295b842da1e948.png  afcab7f0a6c28a8507fb9cf95f5ed382.png

 

Beautiful, now I know exactly what's wrong, and can fix it biggrin.png

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Weird, this time I took a hard screenshot in order to show it was indeed on. I realized I died, so I tried figuring out what was wrong and well as you can see for yourself I found out what it was. 

 

post-178224-0-82044200-1437017054_thumb.png

 

clearer console: [iNFO][bot #1][07/15 11:19:58 PM]: walk

[iNFO][bot #1][07/15 11:19:58 PM]: Search for door
[iNFO][bot #1][07/15 11:19:58 PM]: 9.433981132056603 13
[iNFO][bot #1][07/15 11:20:01 PM]: walk
[iNFO][bot #1][07/15 11:20:01 PM]: false true
[iNFO][bot #1][07/15 11:20:02 PM]: walk
[iNFO][bot #1][07/15 11:20:02 PM]: false false
[iNFO][bot #1][07/15 11:20:02 PM]: walk
[iNFO][bot #1][07/15 11:20:02 PM]: Search for door
[iNFO][bot #1][07/15 11:20:02 PM]: 1.0 13
[iNFO][bot #1][07/15 11:20:02 PM]: Door near
[iNFO][bot #1][07/15 11:20:06 PM]: walk
[iNFO][bot #1][07/15 11:20:06 PM]: Search for door
[iNFO][bot #1][07/15 11:20:06 PM]: 2.0 15
[iNFO][bot #1][07/15 11:20:06 PM]: Door near
[iNFO][bot #1][07/15 11:20:09 PM]: walk
[iNFO][bot #1][07/15 11:20:09 PM]: Search for door
[iNFO][bot #1][07/15 11:20:09 PM]: 0.0 15
[iNFO][bot #1][07/15 11:20:09 PM]: Door near
[iNFO][bot #1][07/15 11:20:12 PM]: walk
[iNFO][bot #1][07/15 11:20:12 PM]: Search for door
[iNFO][bot #1][07/15 11:20:12 PM]: 0.0 15
[iNFO][bot #1][07/15 11:20:12 PM]: Door near
[iNFO][bot #1][07/15 11:20:12 PM]: Unable to find answer...
[iNFO][bot #1][07/15 11:20:13 PM]: walk
[iNFO][bot #1][07/15 11:20:13 PM]: Search for door
[iNFO][bot #1][07/15 11:20:13 PM]: 0.0 15
[iNFO][bot #1][07/15 11:20:13 PM]: Door near
[iNFO][bot #1][07/15 11:20:15 PM]: walk
[iNFO][bot #1][07/15 11:20:15 PM]: Search for door
[iNFO][bot #1][07/15 11:20:15 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:15 PM]: No door near
[iNFO][bot #1][07/15 11:20:15 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:18 PM]: walk
[iNFO][bot #1][07/15 11:20:18 PM]: Search for door
[iNFO][bot #1][07/15 11:20:18 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:18 PM]: No door near
[iNFO][bot #1][07/15 11:20:18 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:21 PM]: walk
[iNFO][bot #1][07/15 11:20:21 PM]: Search for door
[iNFO][bot #1][07/15 11:20:21 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:21 PM]: No door near
[iNFO][bot #1][07/15 11:20:21 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:24 PM]: walk
[iNFO][bot #1][07/15 11:20:24 PM]: Search for door
[iNFO][bot #1][07/15 11:20:24 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:24 PM]: No door near
[iNFO][bot #1][07/15 11:20:24 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:28 PM]: walk
[iNFO][bot #1][07/15 11:20:28 PM]: Search for door
[iNFO][bot #1][07/15 11:20:28 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:28 PM]: No door near
[iNFO][bot #1][07/15 11:20:28 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:31 PM]: walk
[iNFO][bot #1][07/15 11:20:31 PM]: Search for door
[iNFO][bot #1][07/15 11:20:31 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:31 PM]: No door near
[iNFO][bot #1][07/15 11:20:31 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:36 PM]: walk
[iNFO][bot #1][07/15 11:20:36 PM]: Search for door
[iNFO][bot #1][07/15 11:20:36 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:36 PM]: No door near
[iNFO][bot #1][07/15 11:20:36 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:39 PM]: walk
[iNFO][bot #1][07/15 11:20:39 PM]: Search for door
[iNFO][bot #1][07/15 11:20:39 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:39 PM]: No door near
[iNFO][bot #1][07/15 11:20:39 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:43 PM]: walk
[iNFO][bot #1][07/15 11:20:43 PM]: Search for door
[iNFO][bot #1][07/15 11:20:43 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:43 PM]: No door near
[iNFO][bot #1][07/15 11:20:43 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:46 PM]: walk
[iNFO][bot #1][07/15 11:20:46 PM]: Search for door
[iNFO][bot #1][07/15 11:20:46 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:46 PM]: No door near
[iNFO][bot #1][07/15 11:20:46 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:48 PM]: walk
[iNFO][bot #1][07/15 11:20:48 PM]: Search for door
[iNFO][bot #1][07/15 11:20:48 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:48 PM]: No door near
[iNFO][bot #1][07/15 11:20:48 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:49 PM]: Terminating script CMHStronghold v1.64...

 
The camera pans over at the rope for a while, before just standing and dying to the zombie.
 
As for what happened earlier (The pathing and doors) A hard restart (restart os client + osbot mirror) Did indeed fix the door answers. So I'd suggest editing the main post or something to say any issues via pathing or w/e to just hard restart. 
 
 
Edit: Just a small thing, is this suppose to only be started in the room with the mob you wish to kill? Or can it be started in the stronghold as a whole? Like say if you're set to kill things on the third floor but for w/e reason you lagged and died you ran back to the first floor and hit start will it walk you straight there? Or do you need to be in the room before the pathfinding works optimally. 
Edited by Three Shot
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Weird, this time I took a hard screenshot in order to show it was indeed on. I realized I died, so I tried figuring out what was wrong and well as you can see for yourself I found out what it was. 

 

attachicon.gif132.png

 

clearer console: [iNFO][bot #1][07/15 11:19:58 PM]: walk

[iNFO][bot #1][07/15 11:19:58 PM]: Search for door
[iNFO][bot #1][07/15 11:19:58 PM]: 9.433981132056603 13
[iNFO][bot #1][07/15 11:20:01 PM]: walk
[iNFO][bot #1][07/15 11:20:01 PM]: false true
[iNFO][bot #1][07/15 11:20:02 PM]: walk
[iNFO][bot #1][07/15 11:20:02 PM]: false false
[iNFO][bot #1][07/15 11:20:02 PM]: walk
[iNFO][bot #1][07/15 11:20:02 PM]: Search for door
[iNFO][bot #1][07/15 11:20:02 PM]: 1.0 13
[iNFO][bot #1][07/15 11:20:02 PM]: Door near
[iNFO][bot #1][07/15 11:20:06 PM]: walk
[iNFO][bot #1][07/15 11:20:06 PM]: Search for door
[iNFO][bot #1][07/15 11:20:06 PM]: 2.0 15
[iNFO][bot #1][07/15 11:20:06 PM]: Door near
[iNFO][bot #1][07/15 11:20:09 PM]: walk
[iNFO][bot #1][07/15 11:20:09 PM]: Search for door
[iNFO][bot #1][07/15 11:20:09 PM]: 0.0 15
[iNFO][bot #1][07/15 11:20:09 PM]: Door near
[iNFO][bot #1][07/15 11:20:12 PM]: walk
[iNFO][bot #1][07/15 11:20:12 PM]: Search for door
[iNFO][bot #1][07/15 11:20:12 PM]: 0.0 15
[iNFO][bot #1][07/15 11:20:12 PM]: Door near
[iNFO][bot #1][07/15 11:20:12 PM]: Unable to find answer...
[iNFO][bot #1][07/15 11:20:13 PM]: walk
[iNFO][bot #1][07/15 11:20:13 PM]: Search for door
[iNFO][bot #1][07/15 11:20:13 PM]: 0.0 15
[iNFO][bot #1][07/15 11:20:13 PM]: Door near
[iNFO][bot #1][07/15 11:20:15 PM]: walk
[iNFO][bot #1][07/15 11:20:15 PM]: Search for door
[iNFO][bot #1][07/15 11:20:15 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:15 PM]: No door near
[iNFO][bot #1][07/15 11:20:15 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:18 PM]: walk
[iNFO][bot #1][07/15 11:20:18 PM]: Search for door
[iNFO][bot #1][07/15 11:20:18 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:18 PM]: No door near
[iNFO][bot #1][07/15 11:20:18 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:21 PM]: walk
[iNFO][bot #1][07/15 11:20:21 PM]: Search for door
[iNFO][bot #1][07/15 11:20:21 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:21 PM]: No door near
[iNFO][bot #1][07/15 11:20:21 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:24 PM]: walk
[iNFO][bot #1][07/15 11:20:24 PM]: Search for door
[iNFO][bot #1][07/15 11:20:24 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:24 PM]: No door near
[iNFO][bot #1][07/15 11:20:24 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:28 PM]: walk
[iNFO][bot #1][07/15 11:20:28 PM]: Search for door
[iNFO][bot #1][07/15 11:20:28 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:28 PM]: No door near
[iNFO][bot #1][07/15 11:20:28 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:31 PM]: walk
[iNFO][bot #1][07/15 11:20:31 PM]: Search for door
[iNFO][bot #1][07/15 11:20:31 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:31 PM]: No door near
[iNFO][bot #1][07/15 11:20:31 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:36 PM]: walk
[iNFO][bot #1][07/15 11:20:36 PM]: Search for door
[iNFO][bot #1][07/15 11:20:36 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:36 PM]: No door near
[iNFO][bot #1][07/15 11:20:36 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:39 PM]: walk
[iNFO][bot #1][07/15 11:20:39 PM]: Search for door
[iNFO][bot #1][07/15 11:20:39 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:39 PM]: No door near
[iNFO][bot #1][07/15 11:20:39 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:43 PM]: walk
[iNFO][bot #1][07/15 11:20:43 PM]: Search for door
[iNFO][bot #1][07/15 11:20:43 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:43 PM]: No door near
[iNFO][bot #1][07/15 11:20:43 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:46 PM]: walk
[iNFO][bot #1][07/15 11:20:46 PM]: Search for door
[iNFO][bot #1][07/15 11:20:46 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:46 PM]: No door near
[iNFO][bot #1][07/15 11:20:46 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:48 PM]: walk
[iNFO][bot #1][07/15 11:20:48 PM]: Search for door
[iNFO][bot #1][07/15 11:20:48 PM]: 3.605551275463989 21
[iNFO][bot #1][07/15 11:20:48 PM]: No door near
[iNFO][bot #1][07/15 11:20:48 PM]: Check for ladder
[iNFO][bot #1][07/15 11:20:49 PM]: Terminating script CMHStronghold v1.64...

 
The camera pans over at the rope for a while, before just standing and dying to the zombie.
 
As for what happened earlier (The pathing and doors) A hard restart (restart os client + osbot mirror) Did indeed fix the door answers. So I'd suggest editing the main post or something to say any issues via pathing or w/e to just hard restart. 
 
 
Edit: Just a small thing, is this suppose to only be started in the room with the mob you wish to kill? Or can it be started in the stronghold as a whole? Like say if you're set to kill things on the third floor but for w/e reason you lagged and died you ran back to the first floor and hit start will it walk you straight there? Or do you need to be in the room before the pathfinding works optimally. 

 

 

 

Okay the getting stuck at the location is the same issue as the person's who posted above at the door and ladder smile.png I have identified the issue and am about to fix it smile.png Thanks for going through the trouble to reproduce it by the way

 

Glad to hear the restart fixed the door problem biggrin.png I'll edit the main thread like you suggested.

 

And you can start anywhere in the stronghold and it will path to the room, or you can start at the Edgeville bank

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Okay the getting stuck at the location is the same issue as the person's who posted above at the door and ladder smile.png I have identified the issue and am about to fix it smile.png Thanks for going through the trouble to reproduce it by the way

 

Glad to hear the restart fixed the door problem biggrin.png I'll edit the main thread like you suggested.

 

And you can start anywhere in the stronghold and it will path to the room, or you can start at the Edgeville bank

 

Glad to hear that you found the problem! This is going to be amazing once it's all patched up. xD 

 

And the reason I asked about the starting spot was due to the pathing which you're fixing now. It wouldn't click the portal on the first floor to skip to the end for the 2nd, it tried walking all the way through the first floor and then to the 2nd.

 

I have one more slight suggestion to throw out there:

 

I've noticed when banking (I just manually click the ladders and ropes) that there's very little run toggling (I turn it on to run past the zombies to get out) basically what happens is by the time you get all the way to the bank you have maybe 10% left? So you're at say 20 hp and no run and you walk back inside the stronghold and go about getting to the desired floor. The problem is, because you're already low on health (Until/Unless you can add that banking health feature in) You start walking to the desired room leaving any monster that's aggro to keep attacking you while you make your way to the location. What if you added in a check to say.. Turn on run instantly at the stronghold (The moment you climb down to the first floor) while disabling it the moment you leave the stronghold.) That way you'll have enough run to run portal to portal and more than likely to your desired floor taking like 3-4x less free hits from the mobs. Even just as an option for pures or zerkers or what have you. A bit slower trips (Possibly?) But you take a lot less damage so you're not using 2-3 food just trying to get back to your room. I never tested it, but is the eating function global? Or just for that monster? Say I'm 20 health, I take like 4-5 hits walking to the fleshcrawlers via pathfinding because I walk by like 8-12 zombies. If I'm at 20 health and they hit for 4's even 4 times I'm dead. So if it's not added I'd like to see a check that eats even if it's not the monster chosen under the gui. 

 

tldr: Possibly a toggle run condition turned on in stronghold, and off on the walk to the bank. (Optional for safer and longer trips but slower to and from) Global food check? To avoid dying to mobs outside of the gui chosen one. Granted the 2nd part may already be in. (Never tried getting low enough to see if I die) xD

 

Sorry for spamming so much especially since half the stuff doesn't matter if you actually have defense but hey why not cater both types of players? xD

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Glad to hear that you found the problem! This is going to be amazing once it's all patched up. xD 

 

And the reason I asked about the starting spot was due to the pathing which you're fixing now. It wouldn't click the portal on the first floor to skip to the end for the 2nd, it tried walking all the way through the first floor and then to the 2nd.

 

I have one more slight suggestion to throw out there:

 

I've noticed when banking (I just manually click the ladders and ropes) that there's very little run toggling (I turn it on to run past the zombies to get out) basically what happens is by the time you get all the way to the bank you have maybe 10% left? So you're at say 20 hp and no run and you walk back inside the stronghold and go about getting to the desired floor. The problem is, because you're already low on health (Until/Unless you can add that banking health feature in) You start walking to the desired room leaving any monster that's aggro to keep attacking you while you make your way to the location. What if you added in a check to say.. Turn on run instantly at the stronghold (The moment you climb down to the first floor) while disabling it the moment you leave the stronghold.) That way you'll have enough run to run portal to portal and more than likely to your desired floor taking like 3-4x less free hits from the mobs. Even just as an option for pures or zerkers or what have you. A bit slower trips (Possibly?) But you take a lot less damage so you're not using 2-3 food just trying to get back to your room. I never tested it, but is the eating function global? Or just for that monster? Say I'm 20 health, I take like 4-5 hits walking to the fleshcrawlers via pathfinding because I walk by like 8-12 zombies. If I'm at 20 health and they hit for 4's even 4 times I'm dead. So if it's not added I'd like to see a check that eats even if it's not the monster chosen under the gui. 

 

tldr: Possibly a toggle run condition turned on in stronghold, and off on the walk to the bank. (Optional for safer and longer trips but slower to and from) Global food check? To avoid dying to mobs outside of the gui chosen one. Granted the 2nd part may already be in. (Never tried getting low enough to see if I die) xD

 

Sorry for spamming so much especially since half the stuff doesn't matter if you actually have defense but hey why not cater both types of players? xD

 

Hey no problem smile.png I enjoy your suggestions.

 

I'm pretty busy tonight, so I'll have to work on those suggestions tomorow. But the portal problem was also related to the ladder problem, so that should be fixed now biggrin.png

 

BTW I suggest restarting the script, I just pushed another update, still the same version though.

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Hey no problem smile.png I enjoy your suggestions.

 

I'm pretty busy tonight, so I'll have to work on those suggestions tomorow. But the portal problem was also related to the ladder problem, so that should be fixed now biggrin.png

 

BTW I suggest restarting the script, I just pushed another update, still the same version though.

 

Alright I'll do just that and give it a test. biggrin.png

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Nice detailed input!

 

Doors have been working perfectly for me though... Your screenshots don't show any paint at all, which is really weird since that means the script isn't even running? If it were walking it would show the path it's trying to use... Also if you're using mirror please make sure you hook it when you're logged out, otherwise interactions get fucked up. Maybe add my skype so we can teamview if it happens again? (ericthecmh)

 

I'll change the idleness, it was something experimental but I guess it didn't work out...

 

Will try to implement your other suggestions if I can smile.png

 

Beautiful, now I know exactly what's wrong, and can fix it biggrin.png

Will test again now :D

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It worked great for over an hour and a half but I randomly got held up on this rope.

 

post-178224-0-46364100-1437031591_thumb.png

 

Ignore the loot, I accidentally hit the wrong bank tab when I was grabbing food to eat back to full health ahhh.

 

[iNFO][bot #1][07/16 03:21:08 AM]: Check for ladder

[iNFO][bot #1][07/16 03:21:08 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:10 AM]: walk
[iNFO][bot #1][07/16 03:21:10 AM]: Search for door
[iNFO][bot #1][07/16 03:21:10 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:10 AM]: No door near
[iNFO][bot #1][07/16 03:21:10 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:10 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:11 AM]: walk
[iNFO][bot #1][07/16 03:21:11 AM]: Search for door
[iNFO][bot #1][07/16 03:21:11 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:11 AM]: No door near
[iNFO][bot #1][07/16 03:21:11 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:11 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:13 AM]: walk
[iNFO][bot #1][07/16 03:21:13 AM]: Search for door
[iNFO][bot #1][07/16 03:21:13 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:13 AM]: No door near
[iNFO][bot #1][07/16 03:21:13 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:13 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:14 AM]: walk
[iNFO][bot #1][07/16 03:21:14 AM]: Search for door
[iNFO][bot #1][07/16 03:21:14 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:14 AM]: No door near
[iNFO][bot #1][07/16 03:21:14 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:14 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:16 AM]: walk
[iNFO][bot #1][07/16 03:21:16 AM]: Search for door
[iNFO][bot #1][07/16 03:21:16 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:16 AM]: No door near
[iNFO][bot #1][07/16 03:21:16 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:16 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:17 AM]: walk
[iNFO][bot #1][07/16 03:21:17 AM]: Search for door
[iNFO][bot #1][07/16 03:21:17 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:17 AM]: No door near
[iNFO][bot #1][07/16 03:21:17 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:17 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:19 AM]: walk
[iNFO][bot #1][07/16 03:21:19 AM]: Search for door
[iNFO][bot #1][07/16 03:21:19 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:19 AM]: No door near
[iNFO][bot #1][07/16 03:21:19 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:19 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:20 AM]: walk
[iNFO][bot #1][07/16 03:21:20 AM]: Search for door
[iNFO][bot #1][07/16 03:21:20 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:20 AM]: No door near
[iNFO][bot #1][07/16 03:21:20 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:20 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:22 AM]: walk
[iNFO][bot #1][07/16 03:21:22 AM]: Search for door
[iNFO][bot #1][07/16 03:21:22 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:22 AM]: No door near
[iNFO][bot #1][07/16 03:21:22 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:22 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:24 AM]: walk
[iNFO][bot #1][07/16 03:21:24 AM]: Search for door
[iNFO][bot #1][07/16 03:21:24 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:24 AM]: No door near
[iNFO][bot #1][07/16 03:21:24 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:24 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:25 AM]: walk
[iNFO][bot #1][07/16 03:21:25 AM]: Search for door
[iNFO][bot #1][07/16 03:21:25 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:25 AM]: No door near
[iNFO][bot #1][07/16 03:21:25 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:25 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:26 AM]: walk
[iNFO][bot #1][07/16 03:21:26 AM]: Search for door
[iNFO][bot #1][07/16 03:21:26 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:26 AM]: No door near
[iNFO][bot #1][07/16 03:21:26 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:26 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:28 AM]: walk
[iNFO][bot #1][07/16 03:21:28 AM]: Search for door
[iNFO][bot #1][07/16 03:21:28 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:28 AM]: No door near
[iNFO][bot #1][07/16 03:21:28 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:28 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:29 AM]: walk
[iNFO][bot #1][07/16 03:21:29 AM]: Search for door
[iNFO][bot #1][07/16 03:21:29 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:29 AM]: No door near
[iNFO][bot #1][07/16 03:21:29 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:29 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:31 AM]: walk
[iNFO][bot #1][07/16 03:21:31 AM]: Search for door
[iNFO][bot #1][07/16 03:21:31 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:31 AM]: No door near
[iNFO][bot #1][07/16 03:21:31 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:31 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:33 AM]: walk
[iNFO][bot #1][07/16 03:21:34 AM]: walk
[iNFO][bot #1][07/16 03:21:34 AM]: Search for door
[iNFO][bot #1][07/16 03:21:34 AM]: 2.0 21
[iNFO][bot #1][07/16 03:21:34 AM]: No door near
[iNFO][bot #1][07/16 03:21:34 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:34 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:36 AM]: walk
[iNFO][bot #1][07/16 03:21:36 AM]: Search for door
[iNFO][bot #1][07/16 03:21:36 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:36 AM]: No door near
[iNFO][bot #1][07/16 03:21:36 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:36 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:37 AM]: walk
[iNFO][bot #1][07/16 03:21:37 AM]: Search for door
[iNFO][bot #1][07/16 03:21:37 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:37 AM]: No door near
[iNFO][bot #1][07/16 03:21:37 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:37 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:39 AM]: walk
[iNFO][bot #1][07/16 03:21:39 AM]: Search for door
[iNFO][bot #1][07/16 03:21:39 AM]: 2.0 21
[iNFO][bot #1][07/16 03:21:39 AM]: No door near
[iNFO][bot #1][07/16 03:21:39 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:39 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:40 AM]: walk
[iNFO][bot #1][07/16 03:21:41 AM]: walk
[iNFO][bot #1][07/16 03:21:41 AM]: Search for door
[iNFO][bot #1][07/16 03:21:41 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:41 AM]: No door near
[iNFO][bot #1][07/16 03:21:41 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:41 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8

 
Nothing major, the other rope worked perfectly fine I'll try it again tomorrow and see if it just needed a restart again. Just thought I'd post just in case. happy.png
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bug1ladder.png
 
 
INFO][bot #1][07/16 08:52:16 AM]: Check for ladder
[iNFO][bot #1][07/16 08:52:19 AM]: walk
[iNFO][bot #1][07/16 08:52:19 AM]: Search for door
[iNFO][bot #1][07/16 08:52:19 AM]: 3.605551275463989 13
[iNFO][bot #1][07/16 08:52:19 AM]: No door near
[iNFO][bot #1][07/16 08:52:19 AM]: Check for ladder
[iNFO][bot #1][07/16 08:52:23 AM]: walk
[iNFO][bot #1][07/16 08:52:23 AM]: Search for door
 
 
having the same ladder problems as everyone else. After an inventory it crashes and stays in the same spot. 

 

also the looting is not working at all <==== nevermind got the looting to work when I input the stack size as 0, instead of 1 or any other number... this is for looting iron arrows at minosours, just the banking at flesh crawlers, especially finding the ladder is almost impossible for this script.

Edited by mrnoface
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It worked great for over an hour and a half but I randomly got held up on this rope.

 

attachicon.gif22.png

 

Ignore the loot, I accidentally hit the wrong bank tab when I was grabbing food to eat back to full health ahhh.

 

[iNFO][bot #1][07/16 03:21:08 AM]: Check for ladder

[iNFO][bot #1][07/16 03:21:08 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:10 AM]: walk
[iNFO][bot #1][07/16 03:21:10 AM]: Search for door
[iNFO][bot #1][07/16 03:21:10 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:10 AM]: No door near
[iNFO][bot #1][07/16 03:21:10 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:10 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:11 AM]: walk
[iNFO][bot #1][07/16 03:21:11 AM]: Search for door
[iNFO][bot #1][07/16 03:21:11 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:11 AM]: No door near
[iNFO][bot #1][07/16 03:21:11 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:11 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:13 AM]: walk
[iNFO][bot #1][07/16 03:21:13 AM]: Search for door
[iNFO][bot #1][07/16 03:21:13 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:13 AM]: No door near
[iNFO][bot #1][07/16 03:21:13 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:13 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:14 AM]: walk
[iNFO][bot #1][07/16 03:21:14 AM]: Search for door
[iNFO][bot #1][07/16 03:21:14 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:14 AM]: No door near
[iNFO][bot #1][07/16 03:21:14 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:14 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:16 AM]: walk
[iNFO][bot #1][07/16 03:21:16 AM]: Search for door
[iNFO][bot #1][07/16 03:21:16 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:16 AM]: No door near
[iNFO][bot #1][07/16 03:21:16 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:16 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:17 AM]: walk
[iNFO][bot #1][07/16 03:21:17 AM]: Search for door
[iNFO][bot #1][07/16 03:21:17 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:17 AM]: No door near
[iNFO][bot #1][07/16 03:21:17 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:17 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:19 AM]: walk
[iNFO][bot #1][07/16 03:21:19 AM]: Search for door
[iNFO][bot #1][07/16 03:21:19 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:19 AM]: No door near
[iNFO][bot #1][07/16 03:21:19 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:19 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:20 AM]: walk
[iNFO][bot #1][07/16 03:21:20 AM]: Search for door
[iNFO][bot #1][07/16 03:21:20 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:20 AM]: No door near
[iNFO][bot #1][07/16 03:21:20 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:20 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:22 AM]: walk
[iNFO][bot #1][07/16 03:21:22 AM]: Search for door
[iNFO][bot #1][07/16 03:21:22 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:22 AM]: No door near
[iNFO][bot #1][07/16 03:21:22 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:22 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:24 AM]: walk
[iNFO][bot #1][07/16 03:21:24 AM]: Search for door
[iNFO][bot #1][07/16 03:21:24 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:24 AM]: No door near
[iNFO][bot #1][07/16 03:21:24 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:24 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:25 AM]: walk
[iNFO][bot #1][07/16 03:21:25 AM]: Search for door
[iNFO][bot #1][07/16 03:21:25 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:25 AM]: No door near
[iNFO][bot #1][07/16 03:21:25 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:25 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:26 AM]: walk
[iNFO][bot #1][07/16 03:21:26 AM]: Search for door
[iNFO][bot #1][07/16 03:21:26 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:26 AM]: No door near
[iNFO][bot #1][07/16 03:21:26 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:26 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:28 AM]: walk
[iNFO][bot #1][07/16 03:21:28 AM]: Search for door
[iNFO][bot #1][07/16 03:21:28 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:28 AM]: No door near
[iNFO][bot #1][07/16 03:21:28 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:28 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:29 AM]: walk
[iNFO][bot #1][07/16 03:21:29 AM]: Search for door
[iNFO][bot #1][07/16 03:21:29 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:29 AM]: No door near
[iNFO][bot #1][07/16 03:21:29 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:29 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:31 AM]: walk
[iNFO][bot #1][07/16 03:21:31 AM]: Search for door
[iNFO][bot #1][07/16 03:21:31 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:31 AM]: No door near
[iNFO][bot #1][07/16 03:21:31 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:31 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:33 AM]: walk
[iNFO][bot #1][07/16 03:21:34 AM]: walk
[iNFO][bot #1][07/16 03:21:34 AM]: Search for door
[iNFO][bot #1][07/16 03:21:34 AM]: 2.0 21
[iNFO][bot #1][07/16 03:21:34 AM]: No door near
[iNFO][bot #1][07/16 03:21:34 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:34 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:36 AM]: walk
[iNFO][bot #1][07/16 03:21:36 AM]: Search for door
[iNFO][bot #1][07/16 03:21:36 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:36 AM]: No door near
[iNFO][bot #1][07/16 03:21:36 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:36 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:37 AM]: walk
[iNFO][bot #1][07/16 03:21:37 AM]: Search for door
[iNFO][bot #1][07/16 03:21:37 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:37 AM]: No door near
[iNFO][bot #1][07/16 03:21:37 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:37 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:39 AM]: walk
[iNFO][bot #1][07/16 03:21:39 AM]: Search for door
[iNFO][bot #1][07/16 03:21:39 AM]: 2.0 21
[iNFO][bot #1][07/16 03:21:39 AM]: No door near
[iNFO][bot #1][07/16 03:21:39 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:39 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8
[iNFO][bot #1][07/16 03:21:40 AM]: walk
[iNFO][bot #1][07/16 03:21:41 AM]: walk
[iNFO][bot #1][07/16 03:21:41 AM]: Search for door
[iNFO][bot #1][07/16 03:21:41 AM]: 1.0 21
[iNFO][bot #1][07/16 03:21:41 AM]: No door near
[iNFO][bot #1][07/16 03:21:41 AM]: Check for ladder
[iNFO][bot #1][07/16 03:21:41 AM]: Ladder: org.osbot.rs07.api.model.InteractableObject@2c2db8

 
Nothing major, the other rope worked perfectly fine I'll try it again tomorrow and see if it just needed a restart again. Just thought I'd post just in case. happy.png

 

 

Awesome! The console log shows that it was trying to interact with the ladder... that's really weird. I'll check it out.

 

 

 
 
 
INFO][bot #1][07/16 08:52:16 AM]: Check for ladder
[iNFO][bot #1][07/16 08:52:19 AM]: walk
[iNFO][bot #1][07/16 08:52:19 AM]: Search for door
[iNFO][bot #1][07/16 08:52:19 AM]: 3.605551275463989 13
[iNFO][bot #1][07/16 08:52:19 AM]: No door near
[iNFO][bot #1][07/16 08:52:19 AM]: Check for ladder
[iNFO][bot #1][07/16 08:52:23 AM]: walk
[iNFO][bot #1][07/16 08:52:23 AM]: Search for door
 
 
having the same ladder problems as everyone else. After an inventory it crashes and stays in the same spot. 

 

also the looting is not working at all <==== nevermind got the looting to work when I input the stack size as 0, instead of 1 or any other number... this is for looting iron arrows at minosours, just the banking at flesh crawlers, especially finding the ladder is almost impossible for this script.

 

 

The problem you had is because you were running an older version of the script, before I fixed the interactions :P

 

As for loot, try again and if it still doesn't work with a stack size screenshot your loot table for me. It's been working fine for me at minotaurs with Iron arrow

 

c7a274a2fb8b3dacf9f30d366ca43096.png

Works great now other than the iron knife not being re-equiped tongue.png

529755f898ea7fdb767640c8716d1d91.png

 

Great haha. If you hover over the iron knife in your inventory, what is the action? Is it "Wield Iron knife" or something else? That is probably the problem.

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  • Deceiver changed the title to Khal AIO Stronghold

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