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Entities are randomly not visible to the client, in a dynamic instance.

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the issue i am having here only happens in mirror client.. I teleport to my house, i then change it to edit mode.. the only detectable entity is the portal. Not the Door hotspots not the tree space's just the portal. Now this is a random occurrence so if i turn it to non edit mode and back to edit mode it will randomly work. but it doesn't detect the entities more then it does.. Also when i do this in standard mode it works every time :|

That's a mirror client issue. Mirror client has issues with detecting entitys.

  • Author

That's a mirror client issue. Mirror client has issues with detecting entitys.

Any ETA on fix?

Edited by DubzieBug

Any ETA on fix?

 

I'm not too sure, slow/non existent entity detection is a known issue with mirror mode though.

  • Author

I'm not too sure, slow/non existent entity detection is a known issue with mirror mode though.

Entities are in many of my checks :\ to change it around would take forever..

It works majority of the time in mirror mode though.

MGI announced an eta for the patch for this particular issue with the 1.055 news post. It was scheduled for last weekend, but is seemingly running a bit late.

 

The problem in itself is that the entities are not immediately available to the client after spawning/loading/changing. If you however wait a few seconds after loading the new region, they should be perfectly visible.

Edited by FrostBug

the issue i am having here only happens in mirror client.. I teleport to my house, i then change it to edit mode.. the only detectable entity is the portal. Not the Door hotspots not the tree space's just the portal. Now this is a random occurrence so if i turn it to non edit mode and back to edit mode it will randomly work. but it doesn't detect the entities more then it does.. Also when i do this in standard mode it works every time :|

 

I got the same issue in my rc script with house teleport.

sometimes they get loaded instantly, sometimes they take up to 15 seconds... 

 

MGI announced a big updated previous weekend wink.png

but we all know osbot is bad in folowing deadlines ...

 

So I guess there will be an update soon enough ^^

GOGO MGI you got this wink.png

 

Khaleesi

Edited by Khaleesi

  • Author

MGI announced an eta for the patch for this particular issue with the 1.055 news post. It was scheduled for last weekend, but is seemingly running a bit late.

 

The problem in itself is that the entities are not immediately available to the client after spawning/loading/changing. If you however wait a few seconds after loading the new region, they should be perfectly visible.

 

 

I got the same issue in my rc script with house teleport.

sometimes they get loaded instantly, sometimes they take up to 15 seconds... 

 

MGI announced a big updated previous weekend wink.png

but we all know osbot is bad in folowing deadlines ...

 

So I guess there will be an update soon enough ^^

GOGO MGI you got this wink.png

 

Khaleesi

Sweet thanks for the Replies guys much appreciated :) I will just wait it out and ill test to see if the entities load but when i tried it didn't but i guess i just didn't wait long enough.

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