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Posted (edited)
5 hours ago, Czar said:

Done enjoy :D

Thanks Czar. Just some feedback - there should be a faster check if there is a fence between the player and npc. Sometimes the script would literally moonwalk backwards because it's clicking an enemy behind a fence. Something like stopping player movement if that happens. Then when the player comes into range of a closer npc, then forgets about the one behind the fence and retargets. Looks like a bot lol. Other than that the reaction speed of the script is good (quite fast), attacking when npcs spawn. Mouse and camera movements also look pretty legit. Spec attack logic is also a bit weird. The script will spec once on an npc, then aa normally using the spec weapon until the npc dies.

Edited by cantbot
  • Like 1
Posted
1 hour ago, cantbot said:

Thanks Czar. Just some feedback - there should be a faster check if there is a fence between the player and npc. Sometimes the script would literally moonwalk backwards because it's clicking an enemy behind a fence. Something like stopping player movement if that happens. Then when the player comes into range of a closer npc, then forgets about the one behind the fence and retargets. Looks like a bot lol. Other than that the reaction speed of the script is good (quite fast), attacking when npcs spawn. Mouse and camera movements also look pretty legit. Spec attack logic is also a bit weird. The script will spec once on an npc, then aa normally using the spec weapon until the npc dies.

Thank you! I've tried to add a way to handle that, i'll do some more changes now and give you another trial so you can try again :D

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