domeyoudoyou Posted January 27, 2019 Posted January 27, 2019 Does it currently support herbiboar? sorry if this question has been asked cant seem to find the answer thanks!
ProjectPact Posted January 27, 2019 Author Posted January 27, 2019 1 minute ago, domeyoudoyou said: Does it currently support herbiboar? sorry if this question has been asked cant seem to find the answer thanks! It does not!
domeyoudoyou Posted January 27, 2019 Posted January 27, 2019 24 minutes ago, ProjectPact said: It does not! mind linking me to a script for herbiboar can't seem to find one lol
BananaTown Posted January 28, 2019 Posted January 28, 2019 When doing butterflies, if it has more than 1 jar could it catch a whole inventory before releasing them?
Protoprize Posted January 29, 2019 Posted January 29, 2019 Hey! just a bit of a thing I've noticed When using the osbot break manager. The bot does not pick up the traps (e.g, rope and nets at lizards) before going on a break Happens on both injection and mirror mode
IvanAteyea99 Posted January 30, 2019 Posted January 30, 2019 Hey, I'm interested in purchasing your script. Do you plan to implement the new aerial hunter methods? The one that you catch fish with. Also, do you give trials? If so, I'd like one please. Thanks!
IvanAteyea99 Posted January 31, 2019 Posted January 31, 2019 (edited) Hey, I ended up purchasing the script. I'm currently working on salamanders, and the reaction time seems super bot-like. My char will run up to the trap, wait a couple seconds, then try to set it instead of running directly to set the trap. Is there something I can do in the GUI to avoid these types of interactions? It's also impacting my xp/hr by quite a bit (was getting close to 40k xp/hr when doing it by hand, now down to 28k xp/hr). Edited January 31, 2019 by IvanAteyea99
ProjectPact Posted January 31, 2019 Author Posted January 31, 2019 1 hour ago, IvanAteyea99 said: Hey, I ended up purchasing the script. I'm currently working on salamanders, and the reaction time seems super bot-like. My char will run up to the trap, wait a couple seconds, then try to set it instead of running directly to set the trap. Is there something I can do in the GUI to avoid these types of interactions? It's also impacting my xp/hr by quite a bit (was getting close to 40k xp/hr when doing it by hand, now down to 28k xp/hr). What salamanders are you hunting?
IvanAteyea99 Posted January 31, 2019 Posted January 31, 2019 28 minutes ago, ProjectPact said: What salamanders are you hunting? Orange Sallies
ProjectPact Posted January 31, 2019 Author Posted January 31, 2019 16 minutes ago, IvanAteyea99 said: Orange Sallies orange salamanders are shit. Do falconry until red salamanders, then force 3 traps
tk0 Posted January 31, 2019 Posted January 31, 2019 hey are you doing 1 day trials? if so please sign me up. trying to figure out which hunter bot to go with
IvanAteyea99 Posted January 31, 2019 Posted January 31, 2019 12 hours ago, ProjectPact said: orange salamanders are shit. Do falconry until red salamanders, then force 3 traps They were better xp for me than falconry, and you didn't really address the main complaint that the bot was incredibly bot-like at orange salamanders. I'll go ahead and do falconry for the sake of my account, but I hope that you'll look into my suggestion a bit.
ProjectPact Posted January 31, 2019 Author Posted January 31, 2019 1 hour ago, IvanAteyea99 said: They were better xp for me than falconry, and you didn't really address the main complaint that the bot was incredibly bot-like at orange salamanders. I'll go ahead and do falconry for the sake of my account, but I hope that you'll look into my suggestion a bit. You're using a bot, saying it looks like a bot I can't record hand data to make it function any better than it already does. I use OSBot's mouse methods and interactions.
IvanAteyea99 Posted February 2, 2019 Posted February 2, 2019 On 1/31/2019 at 1:18 PM, ProjectPact said: You're using a bot, saying it looks like a bot I can't record hand data to make it function any better than it already does. I use OSBot's mouse methods and interactions. Gotcha, thanks anyway. Do you intend on implementing the new aerial hunting methods?
Seriously Posted February 2, 2019 Posted February 2, 2019 Could you add "spawn camping" for butterfly hunting? Character runs around the area wasting run energy when it could just wait for butterfly to respawn, it takes like 3-4 seconds. Maybe something like this: it makes 7x7 area around your starting tile, if there is no butterfly inside that area for ~6 seconds, it will catch closest one. Then it will return to the starting area and keep catching it again. That method would require user to know where the butterflies spawn