December 30, 20169 yr Author Fixed an annoying bug thanks to a tip from @@Token. Update should be coming out within a day or two! HUGE progress with the new features! Posting previews soon
January 1, 20179 yr Author Another day of LOTS of updates! Hopefully posting the change log tonight EDIT: Basically just tuning up one of the newest features. Once I feel like it is perfect, I will release the update... as well as this intense update log.
January 1, 20179 yr Author The BIGGEST script overhaul done yet! CPU has been SIGNIFICANTLY reduced! Rewrote basically all of my trapping and found where the culprit was that was hogging the CPU up. Now mirror mode should work better, and Injection should work ridiculously well! More info coming soon. This update might take a few more days before I can release since it is such an overhaul! Such exciting news, I had to share! - PP
January 2, 20179 yr Author imp boxes and releasing black chins before death would be amazing honestly Will be looking into this Thanks
January 4, 20179 yr Author Is "Always Hop" The "Quick Hop" you're talking about? Those are actually two separate features. Always hop literally will "always" hop whenever a player is near. Smart hop will only activate when a player is x tiles away from you and a trap is x tiles away from you (you can actually set these settings yourself)
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