ProjectPact Posted December 30, 2016 Author Posted December 30, 2016 Fixed an annoying bug thanks to a tip from @@Token. Update should be coming out within a day or two! HUGE progress with the new features! Posting previews soon 2
cattle Posted December 31, 2016 Posted December 31, 2016 hi project, happy new year and could i have a trial? 1
ProjectPact Posted January 1, 2017 Author Posted January 1, 2017 Another day of LOTS of updates! Hopefully posting the change log tonight EDIT: Basically just tuning up one of the newest features. Once I feel like it is perfect, I will release the update... as well as this intense update log.
ProjectPact Posted January 1, 2017 Author Posted January 1, 2017 The BIGGEST script overhaul done yet! CPU has been SIGNIFICANTLY reduced! Rewrote basically all of my trapping and found where the culprit was that was hogging the CPU up. Now mirror mode should work better, and Injection should work ridiculously well! More info coming soon. This update might take a few more days before I can release since it is such an overhaul! Such exciting news, I had to share! - PP 1
Curtis20112 Posted January 2, 2017 Posted January 2, 2017 imp boxes and releasing black chins before death would be amazing honestly 1
ProjectPact Posted January 2, 2017 Author Posted January 2, 2017 imp boxes and releasing black chins before death would be amazing honestly Will be looking into this Thanks 1
westbrookmvp Posted January 2, 2017 Posted January 2, 2017 (edited) going well atm Edited January 3, 2017 by westbrookmvp
hold it plz Posted January 4, 2017 Posted January 4, 2017 Hi, can i get a trail please? @@ProjectPact 1
Curtis20112 Posted January 4, 2017 Posted January 4, 2017 Is "Always Hop" The "Quick Hop" you're talking about?
ProjectPact Posted January 4, 2017 Author Posted January 4, 2017 Is "Always Hop" The "Quick Hop" you're talking about? Those are actually two separate features. Always hop literally will "always" hop whenever a player is near. Smart hop will only activate when a player is x tiles away from you and a trap is x tiles away from you (you can actually set these settings yourself)