bparty Posted July 16, 2013 Posted July 16, 2013 (edited) EYE DONT KNOW! going to test it out in my plank making script now! gets stuck at 4th node heres my path if you notice anything wrong =/ private int[][] path1 = new int[][] { { 3254, 3424 }, { 3266, 3427 }, { 3278, 3429 }, { 3287, 3440 }, {3288 ,3445}, {3290 ,3450}, { 3292, 32452 }, { 3299, 3479 }, { 3302, 3490 }}; I fixed my path I think, but now it gets stuck on 3rd node =/ private int[][] path1 = new int[][] { { 3254, 3424 }, { 3266, 3427 }, { 3275, 3429 }, {3283,3435}, { 3287, 3440 }, {3290 ,3450},{ 3292, 3460 }, { 3299, 3467 }, { 3299, 3475 },{ 3300, 3483 }, { 3302, 3490 }}; Edited July 17, 2013 by bparty
Joseph Posted July 16, 2013 Posted July 16, 2013 Node 4: I've notice from node 3 to 4 your "Y" are kinda a far distinct from one another 3429 to 3440 it's kinda a big gap. Try a short distance. PLUS Node 7: You have to many numbers in your "Y" from the looks of your number I think you were trying to type "3452". That's all I've notice
bparty Posted July 16, 2013 Posted July 16, 2013 rofl will try out, I guess I was tried when I typed these numbers XD
bparty Posted July 17, 2013 Posted July 17, 2013 I fixed my path I think, but now it gets stuck on 3rd node =/ private int[][] path1 = new int[][] { { 3254, 3424 }, { 3266, 3427 }, { 3275, 3429 }, {3283,3435}, { 3287, 3440 }, {3290 ,3450},{ 3292, 3460 }, { 3299, 3467 }, { 3299, 3475 },{ 3300, 3483 }, { 3302, 3490 }};
bparty Posted July 17, 2013 Posted July 17, 2013 Yes, I solved my problem! I've been needing something like this and it does work completely flawless THANKS SO MUCH!
GoldenGates Posted July 17, 2013 Posted July 17, 2013 Good job, but it could've been written simpler. And by convention, is it not supposed to be walkAlongPath?
Divine Posted July 28, 2013 Author Posted July 28, 2013 5th edit: Is there a debug to draw the path onscreen? There is not in this specific code. This doesn't handle building paths though, this makes the character walk to the path you create yourself.
SavageNerdz Posted July 28, 2013 Posted July 28, 2013 Hey Divine, any chance of you adding in a running option? Or possibly making it detect when to run?
Th3 Posted July 28, 2013 Posted July 28, 2013 Hey Divine, any chance of you adding in a running option? Or possibly making it detect when to run? if (this.client.getRunEnergy() > 30) { setRunning(true); }
NxJr Posted July 28, 2013 Posted July 28, 2013 Hey Divine, any chance of you adding in a running option? Or possibly making it detect when to run? if (this.client.getRunEnergy() > 30) { setRunning(true); } if (this.client.getRunEnergy() > 30 && !isRunning()) { setRunning(true); }
hero3128 Posted July 31, 2013 Posted July 31, 2013 It's nice but for somereason it gets stuck sometimes. Code im using Stuck at: [iNFO ][07/31/13 02:57:45 AM]: Walking to node:1 Partial Path: private int[][] testPath = new int[][]{{2725, 3492}, {2718, 3485}, {2716, 3485}, {2709, 3485}, {2703, 3485}, {2701, 3485}, Any idea why? It gets to the directed spot but never moves again