Twin Posted March 6, 2015 Posted March 6, 2015 (edited) Just realized none of my scripts manage randoms, I thought it was a default thing for the client to take over them. Edited March 6, 2015 by twin 763
Mysteryy Posted March 6, 2015 Posted March 6, 2015 Just realized none of my scripts manage randoms, I thought it was a default thing for the client to take over them. The client handles them, but since they have become optional random support has faded. Its not really an essential function of a bot now, and it will only make things worse to use random solvers.
Twin Posted March 6, 2015 Author Posted March 6, 2015 The client handles them, but since they have become optional random support has faded. Its not really an essential function of a bot now, and it will only make things worse to use random solvers. Hmm, I had to manually interact and tell dr.jerkyll or whatever to piss off. Does it only dismiss randoms that turn aggressive? or is there no point in dismissing them anymore?
Mysteryy Posted March 6, 2015 Posted March 6, 2015 Hmm, I had to manually interact and tell dr.jerkyll or whatever to piss off. Does it only dismiss randoms that turn aggressive? or is there no point in dismissing them anymore? No need to dismiss anything. Basically if you just ignore the random event it will go away lol. There is nothing more botlike than getting stuck in a random for 10 hours, so there is no point to even attempt to solve most of them.
Twin Posted March 6, 2015 Author Posted March 6, 2015 No need to dismiss anything. Basically if you just ignore the random event it will go away lol. There is nothing more botlike than getting stuck in a random for 10 hours, so there is no point to even attempt to solve most of them. Ahh okay, I haven't sat down and watched a bot in awhile, just testing my mining script, and I saw it got a random and did nothing.