July 3, 201510 yr Version 2.69 - Added delay for aggro - Added delay for walking update will be live within a few hours, thank you for being patient guys! ------------------------------------------------------------------------------------------------------------------------------------ After this update, the next version will be version 0.3, since that is the true version number, and it will feature a total re-write of the script. The previous script was optimized for the older version of mirror mode (with slower entity detection) so the script at this stage is not optimized well enough, since the later versions of mirror have increased entity detection speed, and now I need to play catch-up to the latest version. believe the update is live yet? nvm, just checked, it isn't. Edited July 3, 201510 yr by Theron
July 4, 201510 yr Author Version 0.3 - Script re-write - allows optimized code logic and improved features - Walking fixed - no more attempts of walking on trees and unwalkable tiles - fixes walking handler - More accurate aggro detection - no more running out to reset region needlessly - Aggression slider - attack my crabs only, attack other crabs, attack ALL other crabs - Activity slider - afk any spot, afk my spot, afk within a radius, full activity update will be live within a few hours Edited July 4, 201510 yr by Czar
July 4, 201510 yr Version 0.3 - Script re-write - allows optimized code logic and improved features - Walking fixed - no more attempts of walking on trees and unwalkable tiles - fixes walking handler - More accurate aggro detection - no more running out to reset region needlessly - Aggression slider - attack my crabs only, attack other crabs, attack ALL other crabs - Activity slider - afk any spot, afk my spot, afk within a radius, full activity update will be live within a few hours excited
July 5, 201510 yr Am i the only one that is repeatedly dying with this? Seems i can't leave it for more than an hour without coming back dead.
July 5, 201510 yr Author Guys, there is a client bug affecting entity interactions, so as of now, all scripts which involve combat may be buggy. The developers are working on it and I will update this post when it's ready. Remember, this affects all combat scripts, so if you are planning on using this, just request a trial Here's the thread: http://osbot.org/forum/topic/76612- Edited July 5, 201510 yr by Czar
July 6, 201510 yr I am currently stuck with "calculating" and am getting no response. [DEBUG][07/05 06:36:04 PM]: Loading script id : 573 [DEBUG][07/05 06:36:11 PM]: Loaded script! [DEBUG][07/05 06:36:11 PM]: Launching script... [iNFO][bot #1][07/05 06:36:11 PM]: Loaded 3 built-in random solvers! [iNFO][bot #1][07/05 06:36:11 PM]: 16 APIs loaded [iNFO][bot #1][07/05 06:36:53 PM]: Added 9381 nodes to graph in [41858ms]. [iNFO][bot #1][07/05 06:36:55 PM]: Initializing experience tracker .. [iNFO][bot #1][07/05 06:36:55 PM]: Initializing user paint .. [iNFO][bot #1][07/05 06:37:02 PM]: Initializing GUI .. [iNFO][bot #1][07/05 06:37:02 PM]: My layout is now reset [iNFO][bot #1][07/05 06:37:03 PM]: GUI up [iNFO][bot #1][07/05 06:37:03 PM]: Starting timers .. [iNFO][bot #1][07/05 06:37:03 PM]: Unregistering client behaviors .. [iNFO][bot #1][07/05 06:37:03 PM]: Filling script nodes .. [iNFO][bot #1][07/05 06:37:03 PM]: Analysing combat type .. [iNFO][bot #1][07/05 06:37:03 PM]: Checking if user is pure .. [iNFO][bot #1][07/05 06:37:03 PM]: Next eat hitpoints: [22] [iNFO][bot #1][07/05 06:37:03 PM]: [iNFO][bot #1][07/05 06:37:03 PM]: [iNFO][bot #1][07/05 06:37:03 PM]: Waiting for user input ... [iNFO][bot #1][07/05 06:37:03 PM]: [iNFO][bot #1][07/05 06:37:03 PM]: [iNFO][bot #1][07/05 06:37:03 PM]: Using cave set to [false] [iNFO][bot #1][07/05 06:37:03 PM]: -- finished rotating -- [iNFO][07/05 06:37:03 PM]: Started script : Perfect Crabs [iNFO][bot #1][07/05 06:37:29 PM]: My layout is now reset [iNFO][bot #1][07/05 06:37:29 PM]: == Refreshed list == [iNFO][bot #1][07/05 06:37:29 PM]: Checkbox values: 0. [iNFO][bot #1][07/05 06:37:29 PM]: ---------- ready ---------- [iNFO][bot #1][07/05 06:37:29 PM]: Food set to: [swordfish] [iNFO][bot #1][07/05 06:37:29 PM]: / Food set to: [swordfish]. [iNFO][bot #1][07/05 06:37:31 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:31 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:33 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:33 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:35 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:35 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:36 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:36 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:38 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:38 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:39 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:39 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:41 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:41 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:42 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:42 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:44 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:44 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:45 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:45 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:47 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:47 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:48 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:48 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:50 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:50 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:51 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:51 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:53 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:53 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:54 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:54 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:56 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:56 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:57 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:57 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:59 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:59 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:01 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:01 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:02 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:02 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:04 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:04 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:05 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:05 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:07 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:07 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:08 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:08 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:10 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:10 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:12 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:12 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:12 PM]: Script Perfect Crabs has paused! Edited July 6, 201510 yr by iamsolate
July 6, 201510 yr Guys, there is a client bug affecting entity interactions, so as of now, all scripts which involve combat may be buggy. The developers are working on it and I will update this post when it's ready. Remember, this affects all combat scripts, so if you are planning on using this, just request a trial Here's the thread: http://osbot.org/forum/topic/76612- its working for me now, however it's starting to attack other peoples crabs... which pisses people off and they rage and i dont reply, insta report D': nvm, thought it was, walking still messed up. think dev said he fixed it, may take awhile to go live though. also still getting version 2.69 Edited July 6, 201510 yr by BlueEyes
July 6, 201510 yr Author Just pushed version 0.31, added numerous failsafes, including death failsafe (forcing inventory) and changed the walk policy to the same as my fishing script's walk policy
July 6, 201510 yr Getting same error, is it because 0.31 hasn't been pushed yet? I am currently stuck with "calculating" and am getting no response. [DEBUG][07/05 06:36:04 PM]: Loading script id : 573 [DEBUG][07/05 06:36:11 PM]: Loaded script! [DEBUG][07/05 06:36:11 PM]: Launching script... [iNFO][bot #1][07/05 06:36:11 PM]: Loaded 3 built-in random solvers! [iNFO][bot #1][07/05 06:36:11 PM]: 16 APIs loaded [iNFO][bot #1][07/05 06:36:53 PM]: Added 9381 nodes to graph in [41858ms]. [iNFO][bot #1][07/05 06:36:55 PM]: Initializing experience tracker .. [iNFO][bot #1][07/05 06:36:55 PM]: Initializing user paint .. [iNFO][bot #1][07/05 06:37:02 PM]: Initializing GUI .. [iNFO][bot #1][07/05 06:37:02 PM]: My layout is now reset [iNFO][bot #1][07/05 06:37:03 PM]: GUI up [iNFO][bot #1][07/05 06:37:03 PM]: Starting timers .. [iNFO][bot #1][07/05 06:37:03 PM]: Unregistering client behaviors .. [iNFO][bot #1][07/05 06:37:03 PM]: Filling script nodes .. [iNFO][bot #1][07/05 06:37:03 PM]: Analysing combat type .. [iNFO][bot #1][07/05 06:37:03 PM]: Checking if user is pure .. [iNFO][bot #1][07/05 06:37:03 PM]: Next eat hitpoints: [22] [iNFO][bot #1][07/05 06:37:03 PM]: [iNFO][bot #1][07/05 06:37:03 PM]: [iNFO][bot #1][07/05 06:37:03 PM]: Waiting for user input ... [iNFO][bot #1][07/05 06:37:03 PM]: [iNFO][bot #1][07/05 06:37:03 PM]: [iNFO][bot #1][07/05 06:37:03 PM]: Using cave set to [false] [iNFO][bot #1][07/05 06:37:03 PM]: -- finished rotating -- [iNFO][07/05 06:37:03 PM]: Started script : Perfect Crabs [iNFO][bot #1][07/05 06:37:29 PM]: My layout is now reset [iNFO][bot #1][07/05 06:37:29 PM]: == Refreshed list == [iNFO][bot #1][07/05 06:37:29 PM]: Checkbox values: 0. [iNFO][bot #1][07/05 06:37:29 PM]: ---------- ready ---------- [iNFO][bot #1][07/05 06:37:29 PM]: Food set to: [swordfish] [iNFO][bot #1][07/05 06:37:29 PM]: / Food set to: [swordfish]. [iNFO][bot #1][07/05 06:37:31 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:31 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:33 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:33 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:35 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:35 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:36 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:36 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:38 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:38 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:39 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:39 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:41 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:41 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:42 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:42 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:44 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:44 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:45 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:45 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:47 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:47 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:48 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:48 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:50 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:50 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:51 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:51 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:53 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:53 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:54 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:54 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:56 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:56 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:57 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:57 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:59 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:37:59 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:01 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:01 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:02 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:02 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:04 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:04 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:05 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:05 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:07 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:07 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:08 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:08 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:10 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:10 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:12 PM]: clicking map to [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:12 PM]: Should walk to 2 [x=2706, y=3714, z=0] [iNFO][bot #1][07/05 06:38:12 PM]: Script Perfect Crabs has paused!
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