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localwalker using run.

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  • Developer

Hello,

 

while i'm trying to walk to a gameobject and I want to walk and not run i disable the running.

 

BUT, localwalker.walk(pos) will turn it right back on trying to run back to it. 

How are we able to walk to an object without running?

 

Should be a method where we can pass a boolean if we want to run or walk.

 

thx!

 

Khaleesi

Edited by Khaleesi

  • Author
  • Developer

This should be in the script development section

 

Thats soem usefull answer,

been waiting days for this solution. Thx

 

Why does all my topic there gets moved to here then?

Can you please explain that to me ?

 

Are you new here? joined 14 feb... right on valentine! :D

Never saw you before ... ohmy.png

Edited by Khaleesi

Thats soem usefull answer,

been waiting days for this solution. Thx

 

Why does all my topic there gets moved to here then?

Can you please explain that to me ?

 

Are you new here? joined 14 feb... right on valentine! biggrin.png

Never saw you before ... ohmy.png

Yeah im new. I used to script for No advertising a few years ago but it seems like they are falling apart. Trying to get approved for the SDN now.  Maybe u could hardcode ur own method to walk?? idk just an idea.

I'm not sure but this could work for you:

Use the WalkingEvent class and set the EnergyThreshold to 100.

I'm not sure but this could work for you:

Use the WalkingEvent class and set the EnergyThreshold to 100.

Or maybe 101 would work because it will never reach 101, but it will reach 100. 

I'm not sure but this could work for you:

Use the WalkingEvent class and set the EnergyThreshold to 100.

 

 

Or maybe 101 would work because it will never reach 101, but it will reach 100. 

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