Daviyow Posted January 19, 2015 Share Posted January 19, 2015 (edited) hi, i remember in osbot 1 u could prevent your script to run to enemys by adding something like npcs.interact("attack",false); now i looked into the api and i see this is not the case anymore and my little piece of coding is not working could i get help? or any ideas ? i just tried this O PS: Why does my osbot lagg when it tries to "Attack"? private void attackMan() throws InterruptedException { NPC Man = npcs.closest(manArea, "Man"); if (Man != null) { if (idleTime.getElapsed() >= 3000) { if (Man.isVisible()) { Man.interact("Attack"); sleep(2000); } else { camera.toEntity(Man); } } } } Edited January 19, 2015 by Daviyow Link to comment Share on other sites More sharing options...
Alek Posted January 19, 2015 Share Posted January 19, 2015 I'm making a release today with re-written interaction events 1 Link to comment Share on other sites More sharing options...
fixthissite Posted January 19, 2015 Share Posted January 19, 2015 Because the API is shit and barely works.If they're looking for more devs, I'd be happy to help; not sure how one would apply Link to comment Share on other sites More sharing options...
Alek Posted January 19, 2015 Share Posted January 19, 2015 http://osbot.org/forum/topic/64606-osbot-2315-everything-you-do-has-changed/ Link to comment Share on other sites More sharing options...