Jump to content

Custom ANTIBAN system - Blurring the lines between AI&PLAYERS


rsnerd

Recommended Posts

I've been working on this project for a while using my knowledge of Java I will attempt to create a system in my future scripts which will be more advanced yet simpler than any other ANTIBAN system in any other scripts.I've been doing a lot of research to distinguish AI and Players as well as gather data which has shown me what is needed to blur the line between AI and Players.Hopefully one day I will be able to implement this system into my own scripts that will most definitely be released.Note everything I have said is not finished and is still in progress feel free to leave suggestions.

 

 

ANTIBAN SYSTEM

 

 

 

Unique Randomization - Everything on the script is randomized to your player.Every aspect of the script is uniquely randomized for each and every person.

 

 

Smart reaction - Every interaction/action we do is based off of something else.Being able to adjust/react in either a slightly manner or completely different way to the surroundings and different senarios.Reactions will not always be the same and is completely randomized and dependent on what is the senario.Mouse movement,interaction,walking etc.

 

 

Automated player preferences - Every person is different and in this case each account will be different.Settings will be automatically adjusted and customized by the script.

 

 

Automated exponential Fatigue/idle system
 

 

COMPLETION PROGRESS - 50%
 

 

Update -

date:unknown-will continue once GE comes out and I can make some scripts worth using.

date:2/19/2015-Been testing extensively on repetative tasks(attacking monsters,interacting),No ban has occured yet.

 

 

 

Edited by rsnerd
  • Like 3
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...