PhilipJFry Posted October 12, 2014 Share Posted October 12, 2014 Hey everyone, I am kinda new here so I am not sure if this is the place to post this, but anyway, I have been looking at the API and I tried some of its stuff and the drop methods offered by the Inventory class seems a bit weird to me. First off, I like the "randomness" of the pathing to drop the item, but in overall, it feels kinda slow to me. The way it stops for a little time before dropping again looks really un-human to me. Is there anyway to use the API to use the drop differently, without having to create something from scratch to fix this "issue"? Thanks, and good job on the client/Api! Philip 1 Link to comment Share on other sites More sharing options...
Apaec Posted October 12, 2014 Share Posted October 12, 2014 I'd actually support this, I've seen previous scripts on the SDN which feature powerdropping using custom written code For sure you could write custom code but from what I know, there isn't an API method for this. Perhaps this is something that could benefit the API and I don't think it would be too difficult to add. If you're looking to write it yourself however it wouldn't take too long to throw it together. I guess you have the benefit of screen rectangles and already defined inventory API, but I do agree it would be pretty sick to see built in! apaec Link to comment Share on other sites More sharing options...
PhilipJFry Posted October 12, 2014 Author Share Posted October 12, 2014 Yeah, I just talked to Alek on the chat box about it. I guess for now I'll do my own methods for the drops. But yeah, could be nice to have some way to customize it with the API someday. Link to comment Share on other sites More sharing options...