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Random Events that Require Dropping don't close open Interfaces


bfir3

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Another issue I've noticed. Often the client will solve a random event, and then it will attempt to drop the item (a gem, the security book, etc.). Problem is, if the user has an interface open (Skills, Trade, etc.) the client will get stuck trying to drop the item and never be able to recover. This should be fixed.

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I meant that it will try to solve the Mysterious box even with an interface open.

 

What kind of interface are you talking about? Normally the box's own interface will replace whatever interface you might have open, unless it's an interface with abnormally high priority

If these things are issues to your scripts, you could consider overriding them and adding a preLoop or postLoop, such as to close any open interfaces before/after the event

Edited by FrostBug
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