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FrostHunter


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Posted

Well, I am not sure if you read these things or not but instead of instantly hopping if someone starts putting boxes over your area maybe make the script work around it to a certain point

 

Well, I know a lot of people wouldn't want to compromise the efficiency by making a weird pattern, with another dudes traps inbetween :|

In any case, it was a decision I made back then; and I've sortof been making a point of not having a config for this script; Sorry. But thanks for taking an interest, and writing suggestions :)

 

Posted

Well, I know a lot of people wouldn't want to compromise the efficiency by making a weird pattern, with another dudes traps inbetween :|

In any case, it was a decision I made back then; and I've sortof been making a point of not having a config for this script; Sorry. But thanks for taking an interest, and writing suggestions smile.png

 

I don't know how much the script has changed since Osbot 1. But do you instantly hop worlds, or do you pick up the traps and then hop worlds?

Posted

Ran flawless this time for 7 hours. Proggy: http://imgur.com/uTYFjAO

 

I was running it for 2 hours yesterday, with breaks every 5 minutes. It's a little strange; I ran into the issue you described once at about the 5th break. I then added some debug logging for it, but it never happened again after that. It seems to have a pretty low chance of occuring?

Have you noticed any conditions that are present when it happens?

 

Posted

I was running it for 2 hours yesterday, with breaks every 5 minutes. It's a little strange; I ran into the issue you described once at about the 5th break. I then added some debug logging for it, but it never happened again after that. It seems to have a pretty low chance of occuring?

Have you noticed any conditions that are present when it happens?

 

 

Can't remember but it did not happen after that one time so might be a 1 in 100 chance or so of occuring. Not noticed it anymore today so pretty much flawless.

 

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