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Stark GDK

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he replys fast and helps

Edited by kazu

Still skulling a lot, failing deathwalk in Lumby and Varrock half the time (last time it failed it went off course in Varrock to some cages behind the general store and kept hopping worlds), sometimes takes out more than one anti dragon shield if it's successful in its deathwalk and will keep equipping the two anti dragonfire shields over & over, and it also crosses wildy ditch repeatedly for like 5 minutes at times until it realizes it's over the ditch and proceeds to dragons.

I'm #2 on the highscores atm. These are all the bugs I can remember off the top of my head. The client still has the world hopping issue as well.

Edited by GetRipped

Still skulling a lot, failing deathwalk in Lumby and Varrock half the time (last time it failed it went off course in Varrock to some cages behind the general store and kept hopping worlds), sometimes takes out more than one anti dragon shield if it's successful in its deathwalk and will keep equipping the two anti dragonfire shields over & over, and it also crosses wildy ditch repeatedly for like 5 minutes at times until it realizes it's over the ditch and proceeds to dragons.

I'm #2 on the highscores atm. These are all the bugs I can remember off the top of my head. The client still has the world hopping issue as well.

 

how many accounts you got dawg? goddamn pm me :P lol

seems to forget to pick up loot a lot of times and it just goes to the next dragon to attack and waits untill done doing that and goes back to pick up old d'hide then back to new d'hide back to old bones then back to new bones..... Can you please fix @Stark

  • Author
v.1.21 -

Changed banking method for teleports so the script doesn't get stuck trying to withdraw a teleport after deathwalk

Changed potion banking method so that the script withdraws the potion with highest dose in bank

Fixed bug with continuously withdrawing/depositing anti-dragon shield after death

Fixed potting algorithm - the script should now be slightly more unpredictable when it pots, and should pot more often than before

Fixed getting stuck after death/teleporting

Made wilderness ditch handling more efficient - should not get stuck now

Fixed super strength potion potting - it should now work just like the other potions

Tweaked walking to prevent getting stuck

 

Sorry for the delay in bringing you this update. I've been busy with IRL things. I hope the wait has been worth it.

I'm planning to introduce the instance system (1 script = 1 account licence) next update because I now have access to a list of all script sales. I hope this helps with prices dropping/overcrowding. I know overcrowding has annoyed a lot of you.

 

v.1.21 -
Changed banking method for teleports so the script doesn't get stuck trying to withdraw a teleport after deathwalk
Changed potion banking method so that the script withdraws the potion with highest dose in bank
Fixed bug with continuously withdrawing/depositing anti-dragon shield after death
Fixed potting algorithm - the script should now be slightly more unpredictable when it pots, and should pot more often than before
Fixed getting stuck after death/teleporting
Made wilderness ditch handling more efficient - should not get stuck now
Fixed super strength potion potting - it should now work just like the other potions
Tweaked walking to prevent getting stuck
 
Sorry for the delay in bringing you this update. I've been busy with IRL things. I hope the wait has been worth it.
I'm planning to introduce the instance system (1 script = 1 account licence) next update because I now have access to a list of all script sales. I hope this helps with prices dropping/overcrowding. I know overcrowding has annoyed a lot of you.

 

thx for the update but can you make it 2 instances instead of 1?

yea 2 for 1 isnt as bad. Also if it is still overcrowded and etc after a few days lower it to 1? :) also another botting site has GDK bots so its not our fault its overcrowded :)

I think the prices arent crashes, since im merching D Bones , but nvm, i can pay more, cuz it is a really god script, but yea it should be 2 instances, instead of one. And one thing, please make it 1 or 2 instances AFTER u repaired the hopping. My problem: If it reaches X player near me, then it is running outside / inside (at dragons) and repeat until its eat all of my food.

Edited by Nozyeee

  • Author

I think the prices arent crashes, since im merching D Bones , but nvm, i can pay more, cuz it is a really god script, but yea it should be 2 instances, instead of one. And one thing, please make it 1 or 2 instances AFTER u repaired the hopping. My problem: If it reaches X player near me, then it is running outside / inside (at dragons) and repeat until its eat all of my food.

World hopping is a client issue. We'll have to wait for admins to fix it.

I have an idea... if your character gets skulled the bot should tele out of the wildy and either 1. wait in the bank until it gets unskulled or 2. bank everything, turn auto retaliate off, and let the varrock guards kill the character by the east or west bank, then have it proceed with its "deathwalk" once killed (remember to have it turn auto retaliate back on). By implementing this feature people wouldn't lose valuables due to getting skulled and would be able to resume botting unskulled as soon as possible. I have lost quite a bit of profit due to getting killed while skulled.

 

Also failed deathwalk twice today. One time it was in lumby and kept hopping worlds and another time it just got stuck in varrock.

 

Died again and this time it had status "killing dragons". I've apparently been standing in lumby for over an hour and a half lol

Edited by Chicago Bull

I have an idea... if your character gets skulled the bot should tele out of the wildy and either 1. wait in the bank until it gets unskulled or 2. bank everything, turn auto retaliate off, and let the varrock guards kill the character by the east or west bank, then have it proceed with its "deathwalk" once killed (remember to have it turn auto retaliate back on). By implementing this feature people wouldn't lose valuables due to getting skulled and would be able to resume botting unskulled as soon as possible. I have lost quite a bit of profit due to getting killed while skulled.

 

Also failed deathwalk twice today. One time it was in lumby and kept hopping worlds and another time it just got stuck in varrock.

 

Died again and this time it had status "killing dragons". I've apparently been standing in lumby for over an hour and a half lol

Support

I have an idea... if your character gets skulled the bot should tele out of the wildy and either 1. wait in the bank until it gets unskulled or 2. bank everything, turn auto retaliate off, and let the varrock guards kill the character by the east or west bank, then have it proceed with its "deathwalk" once killed (remember to have it turn auto retaliate back on). By implementing this feature people wouldn't lose valuables due to getting skulled and would be able to resume botting unskulled as soon as possible. I have lost quite a bit of profit due to getting killed while skulled.

 

Also failed deathwalk twice today. One time it was in lumby and kept hopping worlds and another time it just got stuck in varrock.

 

Died again and this time it had status "killing dragons". I've apparently been standing in lumby for over an hour and a half lol

 

If the client was able to detect skulls, it would be easier just to walk back up and suicide on another bot. Being KO'd by guards would take ages.

 

Also, the death while "killing dragons" was most likely caused by a random event. Where the client attempts to finish the chat dialogue in between melee hits from the dragons (once the random is started the client won't eat food). I have spoken to Stark about this, and he said if we make a list of the random events that we encounter at GDKs he might manually add anti-randoms for them which forces the character to move x amount of squares east or west until the dialogue is complete before going back to killing dragons.

Failed deathwalk in Lumby again (was by the stairs and hopped worlds, then just stood there), and failed deathwalk in Varrock again (was just standing by the general store). Also, I caught the script doing nothing while killing dragons. My character had a full inventory and was about to die and it just kept auto retaliating against dragons with bones and hides all around it. I had to manually interfere and tele out of the wilderness so I wouldn't die.

 

Common bug I've experienced about 5 times in the past 2 days: My character will be somewhere next to the stairs in Lumby castle during its deathwalk, but it will have a skill interface open and will just sit there moving the mouse back and forth doing nothing for hours.

 

 

Edited by Chicago Bull

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