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Fletching data


zs4yswtf

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I made a personal fletcher for cutting logs into useless bows and this is data from that. (Incase anyone doesn't feel like collecting it)

//Logs ID, Uncut ID, Parent interface, child interface.
int[][] fletchingData = { 
{1511, 52, 305, 8}, //Shafts
{1511, 50, 305, 12}, //Shortbow
{1511, 48, 305, 16}, //Longbow
{1521, 54, 304, 7}, //Oak Shortbow
{1521, 56, 304, 11}, //Oak longbow
{1519, 60, 304, 7}, //Willow Shortbow
{1519, 58, 304, 11}, //Willow longbow
{1517, 64, 304, 7}, //Maple Shortbow
{1517, 62, 304, 11}, //Maple longbow
{1515, 68, 304, 7}, //Yew Shortbow
{1515, 66, 304, 11}, //Yew longbow
{1513, 72, 304, 7}, //Magic Shortbow
{1513, 70, 304, 11}, //Magic longbow
};
//Exp correlates with fletchingData
float[] fletchingExp = {
0.33f*15f, 5, 10, 16.5f, 25, 33.3f, 41.5f, 50, 58.3f, 67.5f, 75, 83.3f, 91.5f
};
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I didn't use an enum for reasons of simplicity in the code. To be honest, I don't even use the XP but I had it anyway.

 

And besides, it's not really important how the data is setup if it is there, this is just to give people numbers, not how to set up these numbers in any way.

Edited by zs4yswtf
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I didn't use an enum for reasons of simplicity in the code. To be honest, I don't even use the XP but I had it anyway.

 

And besides, it's not really important how the data is setup if it is there, this is just to give people numbers, not how to set up these numbers in any way.

 

Ya thx for the data! I'm sure people would like that!

 

And ofcourse enums makes the code more readable afterwards :)

But an Array works too!

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