August 14, 20187 yr Author On 8/13/2018 at 11:17 AM, Dvergen said: Got banned after the first night after buying this script, be very careful if you plan on using it I guess Daln that's unfortunate Agility is high bann rate lately, going to take a look to rework some fo the script
August 18, 20187 yr Yikes. I think a lot of the bans have to do with the mouse position remaining unchanged for x amount of time after character is done animating. I'm unsure how your delay is determined between your isAnimating/isMoving and interacting w/ next object. But you can tell that the time between finishing an obstacle/animating and clicking on the next is pretty identical in reaction over and over again. Here's an exponential decay arraylist that will pick a delay between 249ms and 1000ms favoring times near 249ms and dropping off exponentially. I've suicided bucket filling in f2p falador with only this used for delays. I've had tons of success with it. ArrayList<Long> delayArray = new ArrayList<Long>(); for (long x = 1; x < 1000; x += 1) { y = (1000 * Math.exp(-5 * (x / 1000.0))); for (int i = 0; i <= y; i++) { delayArray.add(x + 249); } } Random r = new Random(); sleep(delayArray.get(r.nextInt(delayArray.size()))); BTW, gnome agility course issue when going through the double tunnel, when you're going through the first tunnel, you'll stand up and stop animating and automatically will enter the next tunnel. Your script will click the leading tunnel in a 2nd time in the middle of that obstacle. https://i.imgur.com/RQHmKTs.mp4 Edited August 18, 20187 yr by Gnomedesto
August 19, 20187 yr Kinda late, but i got banned too. Bought this on May 18, 2016 and played for a month, then i got banned T_T I stopped playing rs until 2 months ago. And now i want to use it back, but i'm afraid to get banned again. (Yes, this was the only script i used)
August 20, 20187 yr Author On 8/18/2018 at 10:17 PM, Gnomedesto said: Yikes. I think a lot of the bans have to do with the mouse position remaining unchanged for x amount of time after character is done animating. I'm unsure how your delay is determined between your isAnimating/isMoving and interacting w/ next object. But you can tell that the time between finishing an obstacle/animating and clicking on the next is pretty identical in reaction over and over again. Here's an exponential decay arraylist that will pick a delay between 249ms and 1000ms favoring times near 249ms and dropping off exponentially. I've suicided bucket filling in f2p falador with only this used for delays. I've had tons of success with it. Reveal hidden contents ArrayList<Long> delayArray = new ArrayList<Long>(); for (long x = 1; x < 1000; x += 1) { y = (1000 * Math.exp(-5 * (x / 1000.0))); for (int i = 0; i <= y; i++) { delayArray.add(x + 249); } } Random r = new Random(); sleep(delayArray.get(r.nextInt(delayArray.size()))); BTW, gnome agility course issue when going through the double tunnel, when you're going through the first tunnel, you'll stand up and stop animating and automatically will enter the next tunnel. Your script will click the leading tunnel in a 2nd time in the middle of that obstacle. https://i.imgur.com/RQHmKTs.mp4 Banns have nothing to do with mouse position or wherever your mouse is located... There are private bots that don't even use a mouse at all ... they just insert an interaction on the contextmenu I've tried a lot of diffrent ways to handle these weird shaped obstacles and sometimes my accs survive and sometimes they don't. I can't find any relation about delays or whatever though Edited August 20, 20187 yr by Khaleesi
August 20, 20187 yr 3 hours ago, Khaleesi said: Banns have nothing to do with mouse position or wherever your mouse is located... There are private bots that don't even use a mouse at all ... they just insert an interaction on the contextmenu I've tried a lot of diffrent ways to handle these weird shaped obstacles and sometimes my accs survive and sometimes they don't. I can't find any relation about delays or whatever though Ah, I worded it wrong. What I meant was that the mouse interacts with object after "X amount of time" after Animation = -1. That the "X amount of time" should be taken from an exponential decay array(which is a human-like delay) like the code I listed in the spoiler earlier. It sounds like you've seen no difference in bans between regarding delays using random(int, int) vs using a human-like delay. Am I understanding correctly?
August 25, 20187 yr Author On 8/20/2018 at 11:38 PM, Gnomedesto said: Ah, I worded it wrong. What I meant was that the mouse interacts with object after "X amount of time" after Animation = -1. That the "X amount of time" should be taken from an exponential decay array(which is a human-like delay) like the code I listed in the spoiler earlier. It sounds like you've seen no difference in bans between regarding delays using random(int, int) vs using a human-like delay. Am I understanding correctly? Will have another look at this today and tomorrow On 8/24/2018 at 7:35 AM, shootsh said: @Khaleesi will we ever see the option to alch or fletch? Well I looked to this, but I don't think the actual mouse movements are fast enough to do this and keep up the same agility exp...
August 25, 20187 yr @Khaleesi could you implement it to use a hot key to bring up the spell book for alching? I don’t think the speed would be a huge issue. It also adds to the anti ban?
August 26, 20187 yr Author On 8/25/2018 at 11:16 AM, shootsh said: @Khaleesi could you implement it to use a hot key to bring up the spell book for alching? I don’t think the speed would be a huge issue. It also adds to the anti ban? But you still have to interact with a object and click the spell and an inventory item .. Opening the spell book only has to be done once? Since it will be open after using high alch anyway
August 26, 20187 yr Author 48 minutes ago, vitanet said: if possible to add brimhaven agility arena? I don't plan to add that
August 27, 20187 yr 6 hours ago, Khaleesi said: I don't plan to add that ok bro its ok, i need to get 250 tickets manually for grace xD
August 27, 20187 yr Author 14 hours ago, vitanet said: ok bro its ok, i need to get 250 tickets manually for grace xD Dang
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