guywithlsd Posted June 21, 2014 Share Posted June 21, 2014 (edited) Testing now. Looks good. Maybe moving to crab only in minimap isn't best way...i think you could add that it would walk near crab sometimes just by cliking on screen, not only minimap. EDIT -> Edited June 21, 2014 by guywithlsd 1 Quote Link to comment Share on other sites More sharing options...
I69U Posted June 21, 2014 Share Posted June 21, 2014 it works perfectly for me Quote Link to comment Share on other sites More sharing options...
Apaec Posted June 21, 2014 Author Share Posted June 21, 2014 Testing now. Looks good. Maybe moving to crab only in minimap isn't best way...i think you could add that it would walk near crab sometimes just by cliking on screen, not only minimap. EDIT -> Cheers for the proggie, and yes it should use both the screen and the minimap, but to my knowledge they havent added mainscreen support for walking events. Ill look into this though Quote Link to comment Share on other sites More sharing options...
Minaj Posted June 21, 2014 Share Posted June 21, 2014 You don't have a thread for APA yak Killer bro It's going alright. multiple times done few hours plus.bit slow, and might not be script related but takes a very long time to commence fighting again after all randoms. Might have even stopped completely once or twice. Nice though Quote Link to comment Share on other sites More sharing options...
guywithlsd Posted June 21, 2014 Share Posted June 21, 2014 (edited) Find account in Lumby, teled with Ring Of Life. And there was still some food in inv, so probably random. Edited June 21, 2014 by guywithlsd Quote Link to comment Share on other sites More sharing options...
I69U Posted June 21, 2014 Share Posted June 21, 2014 Find account in Lumby, teled with Ring Of Life. And there was still some food in inv, so probably random. apaecc cant handel randoms. the client can. so its not his script. 1 Quote Link to comment Share on other sites More sharing options...
Apaec Posted June 21, 2014 Author Share Posted June 21, 2014 (edited) You don't have a thread for APA yak Killer bro It's going alright. multiple times done few hours plus. bit slow, and might not be script related but takes a very long time to commence fighting again after all randoms. Might have even stopped completely once or twice. Nice though Heya, I do, but it's here. http://osbot.org/forum/topic/52474-apa-yak-killer-osb2/ For some reason wasn't linked on sdn and I can't change this, asked for it to be added yesterday though Thanks for the proggie! I cannot deal with randoms, and it stops completely from randoms too. Its a shame I get the blame for a client which doesn't work properly tbh I guess we are all waiting on @Laz to fix up a few things and officially release this client Edited June 21, 2014 by Apaec Quote Link to comment Share on other sites More sharing options...
Minaj Posted June 21, 2014 Share Posted June 21, 2014 Heya, I do, but it's here. http://osbot.org/forum/topic/52474-apa-yak-killer-osb2/ For some reason wasn't linked on sdn and I can't change this, asked for it to be added yesterday though Thanks for the proggie! I cannot deal with randoms, and it stops completely from randoms too. Its a shame I get the blame for a client which doesn't work properly tbh I guess we are all waiting on @Laz to fix up a few things and officially release this client Sorry to keep mentioning the Yak bot in here, but using others scripts they do commence fighting faster, or not break at all after randoms. Not sure what that means to you - i'm not a scripter Quote Link to comment Share on other sites More sharing options...
Apaec Posted June 21, 2014 Author Share Posted June 21, 2014 Sorry to keep mentioning the Yak bot in here, but using others scripts they do commence fighting faster, or not break at all after randoms. Not sure what that means to you - i'm not a scripter The script pauses when client detects a random, and resumes when it detects a random. There should be no startup time so i believe it would be a delay on the clients side. It is situational i'd assume, depends completely on the randoms which occur and so on. The script will not 'break after randoms' but the 'randoms will break the client', causing the script to stop. Any other problems please feel free to PM me, As i'm sure you understand this is not the yak thread so its probably best to avoid going off topic here thanks! Quote Link to comment Share on other sites More sharing options...
guywithlsd Posted June 21, 2014 Share Posted June 21, 2014 Heya, I do, but it's here. http://osbot.org/forum/topic/52474-apa-yak-killer-osb2/ For some reason wasn't linked on sdn and I can't change this, asked for it to be added yesterday though Thanks for the proggie! I cannot deal with randoms, and it stops completely from randoms too. Its a shame I get the blame for a client which doesn't work properly tbh I guess we are all waiting on @Laz to fix up a few things and officially release this client Atleas i didn't saw even single complain about script. 1 Quote Link to comment Share on other sites More sharing options...
Apaec Posted June 21, 2014 Author Share Posted June 21, 2014 Thanks for the proggie, @I69U. Keep them coming guys! But really, so many users and only 1 proggy. Lets have some more! 1 Quote Link to comment Share on other sites More sharing options...
philthy Posted June 22, 2014 Share Posted June 22, 2014 (edited) I download this to try out your script as there a a lot of rumours on another site that the client is detectable, so far loving the script and will report back with how I get on! I've noticed after each time you attack a crab it runs about 5 squares then re attacks it. Edited June 22, 2014 by philthy Quote Link to comment Share on other sites More sharing options...
Apaec Posted June 22, 2014 Author Share Posted June 22, 2014 I download this to try out your script as there a a lot of rumours on another site that the client is detectable, so far loving the script and will report back with how I get on! I've noticed after each time you attack a crab it runs about 5 squares then re attacks it. Glad you like it, feel free to post some proggies when you can. In terms of the client being detectable, I think all bots are detectable. Sometimes it moves away from the crab if your internet is a little laggy, but i'll look into it Quote Link to comment Share on other sites More sharing options...
EvilTwin Posted June 22, 2014 Share Posted June 22, 2014 i left the bot run (cb 38) with your script, and when i came to look at my bot after 1hour it was logged out and died in lumbridge :c ... it was working well before Quote Link to comment Share on other sites More sharing options...
Apaec Posted June 22, 2014 Author Share Posted June 22, 2014 (edited) i left the bot run (cb 38) with your script, and when i came to look at my bot after 1hour it was logged out and died in lumbridge :c ... it was working well before I've got this quite alot now, I don't understand how people run osb2 scripts when the client is so unstable, then complain if they die. This is a random for sure, as 1/2 of them don't work on osbot 2. I'd suggest babysitting it, and then perhaps posting some proggies Edit: sorry for being blunt/harsh, but i'm sure you understand with the above posts etc Edited June 22, 2014 by Apaec 1 Quote Link to comment Share on other sites More sharing options...