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APA Rock Crabs

Featured Replies

  • Author

Hey Andy,

Cheers for letting me know. Sounds like this might be an issue with the OSBot worldhopper, perhaps following the recent game update. I imagine this will get resolved in the background with the next client update, however I'll run some tests on my end to try and re-create this in the mean time.

-Apa

  • 7 months later...
  • Author
On 2/21/2023 at 7:23 PM, CowLooter said:

does this have cannon support

It will hop from other players' cannons, but won't place a cannon of your own.

Cheers,

Apa

  • 3 weeks later...
  • Author

Hey, thanks for the suggestion! Unfortunately cannon support is not planned at the moment, though the script will hop worlds if it detects one.

-Apa

  • 1 month later...

Would it be possible to add some kind of leveling strategy? For example, level up 5 attack levels, then +5 strength and then +5 defense and repeat the cycle

Otherwise, script runs great
 

  • Author
11 hours ago, hents1230 said:

Would it be possible to add some kind of leveling strategy? For example, level up 5 attack levels, then +5 strength and then +5 defense and repeat the cycle

Otherwise, script runs great
 

Hey - I haven't in the past for a few reasons: (1) I didn't want to clutter the UI any more than needed; (2) I didn't want to add the risk of changing to an attack style by accident (e.g., accidentally levelling your pure to 2def because you used settings saved for another account). I might revisit this in the future though as I could see this being a useful feature if implemented in the right way!

-Apa

  • 7 months later...

Not sure if script is still updated.  It has an issue with taking breaks at rock crabs.  A break will start, however it will be unable to log out due to combat which will result in it skipping the break.  

  • Author
On 12/20/2023 at 4:59 PM, flexedspoon said:

Not sure if script is still updated.  It has an issue with taking breaks at rock crabs.  A break will start, however it will be unable to log out due to combat which will result in it skipping the break.  

Hey,

Yes, I still acitvately maintain this script :)  The script should detect that a break is scheduled, and should move to safety so that the log out succeeds. Which location are you seeing this issue? East or west? I'll run some tests and see if I can recreate this.

-Apa

 

6 hours ago, Apaec said:

Hey,

Yes, I still acitvately maintain this script :)  The script should detect that a break is scheduled, and should move to safety so that the log out succeeds. Which location are you seeing this issue? East or west? I'll run some tests and see if I can recreate this.

-Apa

 

I ran this on the east part, it is not running to a safe zone there to take a break.  Got a few bans due to not taking breaks I believe 😛

I will give the west part a try later.  

Edit: West side also is not running to a safe spot for the breaks to logout

Edited by flexedspoon

  • Author
14 hours ago, flexedspoon said:

I ran this on the east part, it is not running to a safe zone there to take a break.  Got a few bans due to not taking breaks I believe 😛

I will give the west part a try later.  

Edit: West side also is not running to a safe spot for the breaks to logout

Thanks for letting me know, I will investigate!

-Apa

4 hours ago, Apaec said:

Thanks for letting me know, I will investigate!

-Apa

Thank you I appreciate it

  • 3 months later...

I just purchased your script and it won't even load up? it logs in and then completely shuts off. Please fix asap

  • Author
14 hours ago, Yeeeaahhh said:

I just purchased your script and it won't even load up? it logs in and then completely shuts off. Please fix asap

Hi, I've just responded to your DM.

If anyone else is experiencing issues with the script not starting up, please let me know!

-Apa

  • 7 months later...

When I start the script with the inventory already prepared, it runs to the bank, doesn't open anything as my inventory is already prepared then walks to the rock crabs once inside the bank.   Are you able to please make it bypass running to the bank if the inventory is already prepared?  Thank you.

Also can you please think about one day adding a progressive mode to this (train strength to level x then attack to level x etc).

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