Apaec Posted May 10, 2015 Author Share Posted May 10, 2015 was working so well and then now it just spins, no attacking or clicking. I see that the mouse is dragged form the status of hovering in game, like in top left corner when it says "rock crab" while hovering, but will not click. UPDATE 3 HOURS LATER: I re-downloaded the client, and it was working again. I believe it was an update thing. As for now, I have discovered an error but have a suggestion! So it was not having enough inventory space to have amount of food selected to be withdrawn from my my bank. when I logged back in, I saw that i had a few seaweed, iron pick axes and ores. Alternately I have changed settings to not pick up scrolls or diamonds in hopes it will fix the problem of logging out at the bank. So for a suggestion, maybe at the bank could have it detect faulty pick ups and deposit such items? I am sure there is a purpose for script not doing so at the moment, perhaps something to do with training weapons or arrows. I am not sure. Great script! My first buy and SO happy with it. Hey! you're right, it's an error with a faulty update alek pushed earlier yesterday, but it's been fixed since then. As for the problem with banking, I thought I set it to bank junk. odd. I'll take a look and see what I can do as I thought it already did that Apaec Quote Link to comment Share on other sites More sharing options...
thrash3r Posted May 11, 2015 Share Posted May 11, 2015 Hands down best rock crabs script. Strength, attack and Melee to 80 without any troubles. 1 Quote Link to comment Share on other sites More sharing options...
dib Posted May 12, 2015 Share Posted May 12, 2015 Hi. I recently purchased your bot, works like a charm. Is it possible to use cannon while botting range? Thanks. Quote Link to comment Share on other sites More sharing options...
Apaec Posted May 12, 2015 Author Share Posted May 12, 2015 (edited) Hi. I recently purchased your bot, works like a charm. Is it possible to use cannon while botting range? Thanks. Hey! thanks for the kind words, I do not plan on adding cannon support for reasons i've explained a few times already. It's not that I can't or don't want to introduce new features, it's simply because I don't want the rock crabs area to get overpopulated with cannons - I believe introducing cannons for a few people will impact the community and other users as a whole and could cause a few problems (eg with worlds getting filled up with cannons etc). Thanks for the suggestion tho You can ofcourse use a cannon by urself while running the script and just pause the script every couple of minutes to reload the cannon - that's up to you. Cheers Apa Edited May 12, 2015 by Apaec 1 Quote Link to comment Share on other sites More sharing options...
dib Posted May 12, 2015 Share Posted May 12, 2015 Hey! thanks for the kind words, I do not plan on adding cannon support for reasons i've explained a few times already. It's not that I can't or don't want to introduce new features, it's simply because I don't want the rock crabs area to get overpopulated with cannons - I believe introducing cannons for a few people will impact the community and other users as a whole and could cause a few problems (eg with worlds getting filled up with cannons etc). Thanks for the suggestion tho You can ofcourse use a cannon by urself while running the script and just pause the script every couple of minutes to reload the cannon - that's up to you. Cheers Apa Thank you for your swift reply. Do you by any chance make custom scripts? Quote Link to comment Share on other sites More sharing options...
Apaec Posted May 12, 2015 Author Share Posted May 12, 2015 Thank you for your swift reply. Do you by any chance make custom scripts? I don't i'm afraid. I simply don't have time to write new scripts let alone maintain current ones ! Especially seeing as i'm going through exam period atm. apa Quote Link to comment Share on other sites More sharing options...
ehsan16 Posted May 13, 2015 Share Posted May 13, 2015 (edited) goood script 13h proggy Edited May 13, 2015 by ehsan16 Quote Link to comment Share on other sites More sharing options...
Apaec Posted May 13, 2015 Author Share Posted May 13, 2015 goood script 13h proggy Damn! 13 hours, impressive! Thanks very much for the proggie mate, makes a scripter feel great when his users send in pics of the script Featured it on the front page if that's okay with you. Again, thanks! Apaec Quote Link to comment Share on other sites More sharing options...
SirVodka Posted May 14, 2015 Share Posted May 14, 2015 Nice, good job dude Quote Link to comment Share on other sites More sharing options...
ehsan16 Posted May 14, 2015 Share Posted May 14, 2015 Damn! 13 hours, impressive! Thanks very much for the proggie mate, makes a scripter feel great when his users send in pics of the script Featured it on the front page if that's okay with you. Again, thanks! Apaec Yeah, no problem Quote Link to comment Share on other sites More sharing options...
Comet Posted May 15, 2015 Share Posted May 15, 2015 Break manager has stopped working brother. [WARN][bot #1][05/15 04:25:25 AM]: Event executor is taking too long to suspend; terminating now... [iNFO][bot #1][05/15 04:25:25 AM]: Started random solver : BreakManager [iNFO][bot #1][05/15 04:25:25 AM]: Starting to pause for: 03:00:22 [DEBUG][bot #1][05/15 04:25:25 AM]: Breaking in 0 hours and 49 minutes for a total of 182 minutes [iNFO][bot #1][05/15 04:25:25 AM]: Random solver exited : BreakManager Don't know what all that means, but my break settings are interval: 70 and deviation: 25, so it should run for a maximum of 95 mins? It's been on for 2.5 hours now and hasn't stopped for a break yet. Quote Link to comment Share on other sites More sharing options...
Proxiez Posted May 15, 2015 Share Posted May 15, 2015 Char just keeps walking in and out of the area, also sad it doesnt support adamant darts... Quote Link to comment Share on other sites More sharing options...
Apaec Posted May 15, 2015 Author Share Posted May 15, 2015 Break manager has stopped working brother. [WARN][bot #1][05/15 04:25:25 AM]: Event executor is taking too long to suspend; terminating now... [iNFO][bot #1][05/15 04:25:25 AM]: Started random solver : BreakManager [iNFO][bot #1][05/15 04:25:25 AM]: Starting to pause for: 03:00:22 [DEBUG][bot #1][05/15 04:25:25 AM]: Breaking in 0 hours and 49 minutes for a total of 182 minutes [iNFO][bot #1][05/15 04:25:25 AM]: Random solver exited : BreakManager Don't know what all that means, but my break settings are interval: 70 and deviation: 25, so it should run for a maximum of 95 mins? It's been on for 2.5 hours now and hasn't stopped for a break yet. Odd. This is handled separately by OSBot though, so I suggest you report this on the client support thread so they can fix it ASAP! Apa Char just keeps walking in and out of the area, also sad it doesnt support adamant darts... Hey! I can add adamant darts if you would like. As for walking in and out of the area, this can sometimes be caused by server lag and i've been looking to push a quick temporary solution to try and prevent this from happening. I will try and add this now Apaec Quote Link to comment Share on other sites More sharing options...
Comet Posted May 15, 2015 Share Posted May 15, 2015 Odd. This is handled separately by OSBot though, so I suggest you report this on the client support thread so they can fix it ASAP! Apa I did try posting in there but they wouldn't approve my post. Oh well. Also, I've noticed that when it goes to refresh the crabs, it runs up to the exact same spot each time before it runs back down. Maybe it'd be a good idea to randomise the square it runs up to Quote Link to comment Share on other sites More sharing options...
Apaec Posted May 15, 2015 Author Share Posted May 15, 2015 I did try posting in there but they wouldn't approve my post. Oh well. Also, I've noticed that when it goes to refresh the crabs, it runs up to the exact same spot each time before it runs back down. Maybe it'd be a good idea to randomise the square it runs up to It should be approximately random, depends when the next map sector loads. Server lag can cause it to run a bit further / less far. UPDATE! Version 3.27 Added a range of additional ammo (including addy darts) Added a longer delay when checking if it should refresh. This will mean it will rarely refresh when not required. Apaec Quote Link to comment Share on other sites More sharing options...