Joseph Posted August 14, 2014 Author Posted August 14, 2014 GUTHIX_SATFF(null) I never noticed that lol, thanks 1
FrostBug Posted August 15, 2014 Posted August 15, 2014 AIR_BLAST and AIR_WAVE should be WIND_BLAST and WIND_WAVE. Although it only really matters if you (as I do) attempt to make conversions from the actual game or the Spell enum in the API to this enum.
Joseph Posted August 15, 2014 Author Posted August 15, 2014 (edited) AIR_BLAST and AIR_WAVE should be WIND_BLAST and WIND_WAVE. Although it only really matters if you (as I do) attempt to make conversions from the actual game or the Spell enum in the API to this enum.I know I did the same thing with teleporting to house. I was always wondering if it was possible to have both my MM class and the magic enum interact, or work hand by hand. It could make scripting much more easier. Ngl this MM class does help drastically.I need to add in wands and fix the enum name. Edited August 15, 2014 by josedpay
Joseph Posted August 15, 2014 Author Posted August 15, 2014 (edited) Renamed some spells: vulnerability, wind blast, wind wave, house teleport lvl 1 enchant (all 6 spells), low level alchemy (both low and high), claws of guthix Rename staff: guthix staffAdd in staffs: all 5 wands suggested by @FrostBug edit: Add new methods: SpellBook: variableName() MagicManager: getSpell() just updated soruce Edited August 15, 2014 by josedpay
Dog_ Posted October 31, 2014 Posted October 31, 2014 what's the point in this @Override public String variableName() { return super.name(); }
Joseph Posted November 1, 2014 Author Posted November 1, 2014 (edited) what's the point in this@Overridepublic String variableName() {return super.name();}No clue man lol, this is a old snippet and like I said i only updated it to extend method provider.I want to see if I could do something creative with the class not sure yet Edited November 1, 2014 by josedpay