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OSBot.org Super Clay Softener!

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My note: It seems that the bot is doing something odd after the random events. Something i getting it to get stuck after the random. In this copy&paste is a 1+ hour report..


>>It did around 300 clay in 1 hour.  It looks like this happened in order


   1.It looks like it worked fine,


   2.had a random,


   3.got stuck,


   4.had a random and started working again,


   5.then had a random and got stuck,


   6.and then I came back from doing insanity and turned it off.--->When I came back, it was pacing back n forth at the well. IDK if thats significant


 


 


 


[iNFO ][06/19/13 12:53:38 PM]: Started script : ClayAIO Edge

[iNFO ][06/19/13 01:08:14 PM]: Activating random : Molly

[WARN ][06/19/13 01:08:55 PM]: Failed to interact with door, waiting...

[WARN ][06/19/13 01:09:02 PM]: Failed to interact with door, waiting...

[WARN ][06/19/13 01:09:09 PM]: Failed to interact with door, waiting...

[iNFO ][06/19/13 01:09:11 PM]: Interacted with door!

[iNFO ][06/19/13 01:09:12 PM]: Interacted with door!

[iNFO ][06/19/13 01:09:13 PM]: Interacted with door!

[iNFO ][06/19/13 01:09:23 PM]: Exited random : Molly

[iNFO ][06/19/13 01:31:20 PM]: Activating random : Talking Random Solver

[iNFO ][06/19/13 01:31:21 PM]: Solved  Mysterious Old Man talking

[iNFO ][06/19/13 01:31:21 PM]: Exited random : Talking Random Solver

[iNFO ][06/19/13 01:31:21 PM]: Activating random : Maze

[iNFO ][06/19/13 01:31:25 PM]: Next door : [x=2903, y=4554, z=0]

[iNFO ][06/19/13 01:31:32 PM]: Next door : [x=2903, y=4554, z=0]

[iNFO ][06/19/13 01:31:36 PM]: Next door : [x=2903, y=4554, z=0]

[iNFO ][06/19/13 01:31:40 PM]: Next door : [x=2903, y=4554, z=0]

[iNFO ][06/19/13 01:31:42 PM]: Next door : [x=2890, y=4563, z=0]

[iNFO ][06/19/13 01:31:50 PM]: Next door : [x=2890, y=4563, z=0]

[iNFO ][06/19/13 01:31:53 PM]: Next door : [x=2892, y=4574, z=0]

[iNFO ][06/19/13 01:32:02 PM]: Next door : [x=2892, y=4574, z=0]

[iNFO ][06/19/13 01:32:03 PM]: Next door : [x=2892, y=4574, z=0]

[iNFO ][06/19/13 01:32:05 PM]: Next door : [x=2894, y=4580, z=0]

[iNFO ][06/19/13 01:32:08 PM]: Next door : [x=2894, y=4580, z=0]

[iNFO ][06/19/13 01:32:11 PM]: Next door : [x=2896, y=4562, z=0]

[iNFO ][06/19/13 01:32:18 PM]: Next door : [x=2896, y=4562, z=0]

[iNFO ][06/19/13 01:32:20 PM]: Next door : [x=2896, y=4562, z=0]

[iNFO ][06/19/13 01:32:22 PM]: Next door : [x=2905, y=4560, z=0]

[iNFO ][06/19/13 01:32:28 PM]: Next door : [x=2915, y=4560, z=0]

[iNFO ][06/19/13 01:32:35 PM]: Next door : [x=2915, y=4560, z=0]

[iNFO ][06/19/13 01:32:37 PM]: Next door : [x=2909, y=4562, z=0]

[iNFO ][06/19/13 01:32:41 PM]: Next door : [x=2909, y=4562, z=0]

[iNFO ][06/19/13 01:32:43 PM]: Next door : [x=2909, y=4562, z=0]

[iNFO ][06/19/13 01:32:46 PM]: Next door : [x=2924, y=4566, z=0]

[iNFO ][06/19/13 01:33:00 PM]: Next door : [x=2922, y=4575, z=0]

[iNFO ][06/19/13 01:33:04 PM]: Next door : [x=2922, y=4575, z=0]

[iNFO ][06/19/13 01:33:06 PM]: Next door : [x=2916, y=4568, z=0]

[iNFO ][06/19/13 01:33:13 PM]: Next door : [x=2904, y=4573, z=0]

[iNFO ][06/19/13 01:33:20 PM]: Next door : [x=2904, y=4573, z=0]

[iNFO ][06/19/13 01:33:24 PM]: Next door : [x=2906, y=4586, z=0]

[iNFO ][06/19/13 01:33:31 PM]: Next door : [x=2916, y=4586, z=0]

[iNFO ][06/19/13 01:33:39 PM]: Next door : [x=2912, y=4584, z=0]

[iNFO ][06/19/13 01:33:44 PM]: Next door : [x=2918, y=4576, z=0]

[iNFO ][06/19/13 01:33:51 PM]: Next door : [x=2918, y=4576, z=0]

[iNFO ][06/19/13 01:33:53 PM]: Next door : [x=2918, y=4576, z=0]

[iNFO ][06/19/13 01:33:54 PM]: Next door : [x=2918, y=4576, z=0]

[iNFO ][06/19/13 01:33:55 PM]: Next door : [x=2912, y=4572, z=0]

[iNFO ][06/19/13 01:34:00 PM]: Next door : [x=2912, y=4572, z=0]

[iNFO ][06/19/13 01:34:02 PM]: Next door : [x=2910, y=4576, z=0]

[WARN ][06/19/13 01:34:05 PM]: No path was able to be calculated!

[iNFO ][06/19/13 01:34:07 PM]: Touching shrine...

[iNFO ][06/19/13 01:34:11 PM]: Touching shrine...

[iNFO ][06/19/13 01:34:12 PM]: Touching shrine...

[iNFO ][06/19/13 01:34:20 PM]: Exited random : Maze

[iNFO ][06/19/13 01:58:28 PM]: Activating random : Molly

[WARN ][06/19/13 01:59:09 PM]: Failed to interact with door, waiting...

[WARN ][06/19/13 01:59:14 PM]: Failed to interact with door, waiting...

[iNFO ][06/19/13 01:59:15 PM]: Interacted with door!

[iNFO ][06/19/13 01:59:16 PM]: Interacted with door!

[WARN ][06/19/13 01:59:17 PM]: Failed to interact with door, waiting...

[iNFO ][06/19/13 01:59:20 PM]: ???

[iNFO ][06/19/13 01:59:24 PM]: Exited random : Molly

[iNFO ][06/19/13 02:07:56 PM]: Stopped script : ClayAIO Edge

--------------------------------------------------------------------------------------


 


>Similar situation repeated 2 or 3 times.. Longest I ran the script without intervention was 2 hours


 


>Also, I noticed that it will sometimes misclick the bucket and then clay, then misclick the make "all" soft clay. But it happens in quick, successive seconds. So I think that is your anti ban. Could be wrong though.


  • Author
  • Developer

I have pushed some more failsafes for odd cases. It should also less likely get broken by randoms, in certain cases it would before after completing a random, it should now handle those cases correctly. I've also improved/fixed other tiny things to the script.

 

I will add support for the RFD basement chest for whoever has started the Recipe for Disaster quest some time this week (need to find time to do the first part of the quest lol).

I have pushed some more failsafes for odd cases. It should also less likely get broken by randoms, in certain cases it would before after completing a random, it should now handle those cases correctly. I've also improved/fixed other tiny things to the script.

 

I will add support for the RFD basement chest for whoever has started the Recipe for Disaster quest some time this week (need to find time to do the first part of the quest lol).

 

I am running 3 bots doing this and i noticed after 2000+ clays it somewhere will randomly deposit buckets and then get stuck waiting with a full inventory of clay next to the well.

It's still having problems with alot of randoms, I ran over night and 2 of my bots got stuck at maze. and 1 in lumb basement.

I am using v1.7.11 and i tried to run this overnight but its bugged even with your added failsafes it still gets stuck.

 

1. Add a failsafe when it deposits its buckets that it would take 14 back out of the bank.

2. Rewrite the part where it clicks on the bucket of water and then clay its still bugged.

 

This script can't get me over 3k clays or it gets stuck, im sorry Maxi but this scripts isn't even worth to be premium... its just wasted cash.

 

 

7hq.png
hfw.png
 

Edited by lollermaller

 

I am using v1.7.11 and i tried to run this overnight but its bugged even with your added failsafes it still gets stuck.

 

1. Add a failsafe when it deposits its buckets that it would take 14 back out of the bank.

2. Rewrite the part where it clicks on the bucket of water and then clay its still bugged.

 

This script can't get me over 3k clays or it gets stuck, im sorry Maxi but this scripts isn't even worth to be premium... its just wasted cash.

 

 

7hq.png
hfw.png

 

 

At fps 9 it will failt alot..

I bought this script and I honestly don't like it very much =\ it messes up a lot taking out random items you'll have in your bank if it's near the clay ( moved the clay to the very bottom stops it) It also as stated before banks the buckets and takes out a full inventory of clay at some points. I'm running this on a vps that has 6 gigs of ram, 4 accounts. They couldn't even get 300 each. :(

Its not running at the best of quality but it is decent. I'm averaging 800 an hour per account with randoms thrown in but i have to fix it here and there, for example in the molly random it tries to use a bucket on the door until you fix it and for the freaky forester it also messes up but i'm not sure what the actual mess up is yet i'll have to wait until it happens with me watching it. but unfortunately i have yet to see it hit 1188 per hour like the proggy shows.

 

edit: The freaky forester one is client sided. It tries to keep killing pheasants after it already killed one and turned it in.

 

edit again: I ran 7 all last night and 5 stopped due to it depositing buckets of water 1 stopped due to a death from something and 1 actually ran all night making 867 per hour.

post-5282-0-18590900-1372512413_thumb.png

Edited by Mohiom

Price crashed

Yes it did....by about 30% to be exact....and in one day.

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