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Has Anyone Got A Skeleton Of A Fletching Script?

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I'm asking this so I can practice making my own fletching script, All the others have a fault in some way or another. I would be most greatful if someone could help me in this situation. Thank you.

I'm asking this so I can practice making my own fletching script, All the others have a fault in some way or another. I would be most greatful if someone could help me in this situation. Thank you.

 

 

I have a script that chops down trees and then fletch's into arrow shafts?

  • Author

I have a script that chops down trees and then fletch's into arrow shafts?

 

I'm looking for one that; Cuts maple logs; Then strings them into maple longbows. Not that difficult but I need a rough idea.

 

sAIO Fletcher gave me a really good idea how to make a fletching script, you can look at my fletcher script source code too, it works great as far as I'm aware. :)

Here's your logic.

        private State getState() {
                if (!isBusy()) {
                        if (!Inventory.containsAll(item1, item2) && !Bank.isOpen()) {
                                return State.OPENBANK;
                        } else if (Bank.isOpen() && !Inventory.containsAll(item1, item2)) {
                                return State.BANK;
                        } else if (Bank.isOpen() && Inventory.containsAll(item1, item2)) {
                                return State.CLOSEBANK;
                        } else if (Inventory.containsAll(item1, item2) && !Bank.isOpen()) {
                                return State.FLETCH;
                        }
                }
                return State.ANTIBAN;
        }
  • 2 weeks later...
  • Author

sAIO Fletcher gave me a really good idea how to make a fletching script, you can look at my fletcher script source code too, it works great as far as I'm aware. smile.png

 

Too bad I can't see the code now, would really like to learn from you.

 

Here's your logic.

        private State getState() {
                if (!isBusy()) {
                        if (!Inventory.containsAll(item1, item2) && !Bank.isOpen()) {
                                return State.OPENBANK;
                        } else if (Bank.isOpen() && !Inventory.containsAll(item1, item2)) {
                                return State.BANK;
                        } else if (Bank.isOpen() && Inventory.containsAll(item1, item2)) {
                                return State.CLOSEBANK;
                        } else if (Inventory.containsAll(item1, item2) && !Bank.isOpen()) {
                                return State.FLETCH;
                        }
                }
                return State.ANTIBAN;
        }

 

So much unnecessary logic? :/ Doubt anyone ever puts open + close bank in their logic buddy

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