Satan111 Posted November 11, 2013 Share Posted November 11, 2013 import org.osbot.script.rs2.map.Position; import org.osbot.script.rs2.utility.Area; public class v { private final Area VarrockWestBank = new Area(3180, 3448,3191, 3433); private final Area VarrockEastBank = new Area(3250, 3425,3256, 3418); private final Area CanifisBank = new Area(3507, 3484,3516, 3476); private final Area EdgevilleBank = new Area(3090, 3501,3098, 3488); private final Area FaladorEastBank = new Area(3008, 3359,3022, 3352); private final Area FaladorWestBank = new Area(2942, 3374,2949, 3366); private final Area DraynorBank = new Area(3087, 3248,3097, 3241); private final Area ArdougneSouthBank = new Area(2645, 3289,2660, 3279); private final Area ArdougneNorthBank = new Area(2611, 3338,2622, 3329); private final Area SeersBank = new Area(2718, 3497,2731, 3489); private final Area YanilleBank = new Area(2607, 3098,2617, 3087); private final Area CastleWarsBank = new Area(2447, 3081,2435, 3099); private final Area ShiloBank = new Area(2862, 2951,2843, 2958); private final Area ShantayPassBank = new Area(3312, 3114,3298, 3128); private final Area NardahBank = new Area(3422, 2897,3431, 2886); private final Area AlkharidBank = new Area(3265, 3174,3273, 3160); private final Area DuelArenaBank = new Area(3386, 3265,3381, 3271); private final Area PestControlBank = new Area(2662, 2656,2672, 2648); // ^^ unsure. I heard its dynamic ^^ private final Area LletyaBank = new Area(2354, 3156,2349, 3167); private final Area EtceteriaBank = new Area(2617, 3897,2623, 3890); private final Area LunarIsleBank = new Area(2095, 3923,2107, 3916); private final Area NeitiznotBank = new Area(2334, 3809,2340, 3804); private final Area JatizsoBank = new Area(2412, 3805,2419, 3799); private final Area PiscatorisBank = new Area(2334, 3683,2326, 3696); private final Area PortKhazardDepositBox = new Area(2657, 3166,2666, 3156); private final Area FishingGuildBank = new Area(2580, 3424,2598, 3410); private final Area CatherbyBank = new Area(2805, 3447,2814, 3438); private final Area TutorialIslandBank = new Area(3116, 3127,3128, 3117); private final Area BurghDeRottBank = new Area(3491, 3216,3502, 3206); private final Area PortPhasmatysBank = new Area(3684, 3473,3699, 3461); private final Position[] LumbToVarrockWest = new Position[] { new Position(3220, 3219, 0), new Position(3225, 3219, 0), new Position(3230, 3219, 0), new Position(3233, 3223, 0), new Position(3238, 3225, 0), new Position(3243, 3225, 0), new Position(3248, 3225, 0), new Position(3253, 3225, 0), new Position(3258, 3226, 0), new Position(3259, 3231, 0), new Position(3259, 3236, 0), new Position(3259, 3241, 0), new Position(3256, 3245, 0), new Position(3254, 3250, 0), new Position(3251, 3254, 0), new Position(3249, 3259, 0), new Position(3249, 3264, 0), new Position(3246, 3268, 0), new Position(3243, 3272, 0), new Position(3241, 3277, 0), new Position(3239, 3282, 0), new Position(3239, 3287, 0), new Position(3239, 3292, 0), new Position(3239, 3297, 0), new Position(3239, 3302, 0), new Position(3239, 3307, 0), new Position(3236, 3311, 0), new Position(3231, 3312, 0), new Position(3226, 3312, 0), new Position(3223, 3316, 0), new Position(3220, 3320, 0), new Position(3217, 3324, 0), new Position(3216, 3329, 0), new Position(3213, 3333, 0), new Position(3210, 3337, 0), new Position(3207, 3341, 0), new Position(3206, 3346, 0), new Position(3203, 3351, 0), new Position(3203, 3356, 0), new Position(3203, 3361, 0), new Position(3202, 3366, 0), new Position(3200, 3371, 0), new Position(3196, 3374, 0), new Position(3192, 3377, 0), new Position(3187, 3379, 0), new Position(3182, 3380, 0), new Position(3178, 3383, 0), new Position(3175, 3387, 0), new Position(3171, 3390, 0), new Position(3168, 3394, 0), new Position(3167, 3399, 0), new Position(3166, 3404, 0), new Position(3166, 3409, 0), new Position(3166, 3414, 0), new Position(3166, 3419, 0), new Position(3167, 3424, 0), new Position(3167, 3429, 0), new Position(3172, 3430, 0), new Position(3177, 3430, 0), new Position(3182, 3430, 0), new Position(3183, 3435, 0) }; private final Position[] DraynorToMonkBoat = new Position[] { new Position(3094, 3243, 0), new Position(3094, 3248, 0), new Position(3089, 3248, 0), new Position(3084, 3248, 0), new Position(3079, 3249, 0), new Position(3074, 3249, 0), new Position(3072, 3254, 0), new Position(3072, 3259, 0), new Position(3072, 3264, 0), new Position(3072, 3269, 0), new Position(3072, 3274, 0), new Position(3067, 3276, 0), new Position(3067, 3271, 0), new Position(3067, 3266, 0), new Position(3067, 3261, 0), new Position(3063, 3258, 0), new Position(3062, 3253, 0), new Position(3057, 3252, 0), new Position(3054, 3248, 0), new Position(3049, 3247, 0), new Position(3044, 3247, 0), new Position(3042, 3242, 0), new Position(3041, 3237, 0), new Position(3046, 3235, 0) }; private final Position[] LumbToDraynor = new Position[] { new Position(3218, 3218, 0), new Position(3223, 3218, 0), new Position(3228, 3218, 0), new Position(3232, 3221, 0), new Position(3232, 3226, 0), new Position(3229, 3230, 0), new Position(3226, 3234, 0), new Position(3223, 3238, 0), new Position(3218, 3241, 0), new Position(3213, 3241, 0), new Position(3208, 3241, 0), new Position(3203, 3241, 0), new Position(3198, 3241, 0), new Position(3193, 3241, 0), new Position(3188, 3241, 0), new Position(3183, 3241, 0), new Position(3178, 3242, 0), new Position(3173, 3242, 0), new Position(3168, 3242, 0), new Position(3163, 3242, 0), new Position(3158, 3242, 0), new Position(3153, 3242, 0), new Position(3148, 3240, 0), new Position(3143, 3239, 0), new Position(3138, 3237, 0), new Position(3134, 3234, 0), new Position(3129, 3232, 0), new Position(3124, 3232, 0), new Position(3119, 3232, 0), new Position(3114, 3232, 0), new Position(3109, 3232, 0), new Position(3106, 3236, 0), new Position(3106, 3241, 0), new Position(3105, 3246, 0), new Position(3101, 3249, 0), new Position(3096, 3249, 0), new Position(3095, 3244, 0) }; private final Position[] LumbToVarrockEast = new Position[] { new Position(3218, 3219, 0), new Position(3223, 3218, 0), new Position(3228, 3218, 0), new Position(3233, 3218, 0), new Position(3236, 3222, 0), new Position(3239, 3226, 0), new Position(3244, 3226, 0), new Position(3249, 3226, 0), new Position(3254, 3226, 0), new Position(3258, 3229, 0), new Position(3257, 3234, 0), new Position(3257, 3239, 0), new Position(3257, 3244, 0), new Position(3254, 3249, 0), new Position(3251, 3253, 0), new Position(3248, 3257, 0), new Position(3245, 3261, 0), new Position(3243, 3266, 0), new Position(3242, 3271, 0), new Position(3242, 3276, 0), new Position(3241, 3281, 0), new Position(3240, 3286, 0), new Position(3238, 3291, 0), new Position(3237, 3296, 0), new Position(3236, 3301, 0), new Position(3236, 3306, 0), new Position(3237, 3311, 0), new Position(3241, 3314, 0), new Position(3245, 3317, 0), new Position(3250, 3318, 0), new Position(3255, 3320, 0), new Position(3260, 3323, 0), new Position(3265, 3325, 0), new Position(3267, 3330, 0), new Position(3271, 3333, 0), new Position(3276, 3333, 0), new Position(3281, 3333, 0), new Position(3286, 3333, 0), new Position(3291, 3334, 0), new Position(3295, 3337, 0), new Position(3299, 3340, 0), new Position(3302, 3344, 0), new Position(3304, 3349, 0), new Position(3304, 3354, 0), new Position(3301, 3358, 0), new Position(3299, 3363, 0), new Position(3298, 3368, 0), new Position(3296, 3373, 0), new Position(3295, 3378, 0), new Position(3294, 3383, 0), new Position(3293, 3388, 0), new Position(3292, 3393, 0), new Position(3292, 3398, 0), new Position(3291, 3403, 0), new Position(3291, 3408, 0), new Position(3289, 3413, 0), new Position(3286, 3417, 0), new Position(3282, 3420, 0), new Position(3279, 3424, 0), new Position(3275, 3427, 0), new Position(3270, 3429, 0), new Position(3265, 3429, 0), new Position(3260, 3428, 0), new Position(3255, 3427, 0), new Position(3251, 3424, 0), new Position(3253, 3420, 0) }; private final Position[] VarrWestToVarrEast = new Position[] { new Position(3182, 3437, 0), new Position(3182, 3432, 0), new Position(3187, 3431, 0), new Position(3192, 3431, 0), new Position(3197, 3431, 0), new Position(3202, 3431, 0), new Position(3207, 3431, 0), new Position(3212, 3431, 0), new Position(3217, 3430, 0), new Position(3222, 3430, 0), new Position(3227, 3430, 0), new Position(3232, 3430, 0), new Position(3237, 3430, 0), new Position(3242, 3430, 0), new Position(3247, 3430, 0), new Position(3253, 3430, 0), new Position(3253, 3425, 0), new Position(3256, 3421, 0), new Position(3252, 3420, 0) }; private final Position[] ArdougneToYanille = new Position[] { new Position(2614, 3340, 0), new Position(2619, 3340, 0), new Position(2624, 3338, 0), new Position(2629, 3337, 0), new Position(2634, 3337, 0), new Position(2639, 3336, 0), new Position(2644, 3334, 0), new Position(2647, 3330, 0), new Position(2649, 3325, 0), new Position(2650, 3320, 0), new Position(2654, 3317, 0), new Position(2657, 3313, 0), new Position(2658, 3308, 0), new Position(2661, 3304, 0), new Position(2662, 3299, 0), new Position(2664, 3294, 0), new Position(2664, 3289, 0), new Position(2664, 3284, 0), new Position(2664, 3279, 0), new Position(2659, 3278, 0), new Position(2654, 3278, 0), new Position(2649, 3278, 0), new Position(2644, 3277, 0), new Position(2641, 3273, 0), new Position(2640, 3268, 0), new Position(2638, 3263, 0), new Position(2637, 3258, 0), new Position(2637, 3253, 0), new Position(2637, 3248, 0), new Position(2637, 3243, 0), new Position(2637, 3238, 0), new Position(2636, 3233, 0), new Position(2634, 3228, 0), new Position(2632, 3223, 0), new Position(2627, 3221, 0), new Position(2625, 3216, 0), new Position(2626, 3211, 0), new Position(2628, 3206, 0), new Position(2627, 3201, 0), new Position(2625, 3196, 0), new Position(2625, 3191, 0), new Position(2625, 3186, 0), new Position(2623, 3181, 0), new Position(2622, 3176, 0), new Position(2623, 3171, 0), new Position(2623, 3166, 0), new Position(2623, 3161, 0), new Position(2622, 3156, 0), new Position(2623, 3151, 0), new Position(2624, 3146, 0), new Position(2619, 3147, 0), new Position(2619, 3142, 0), new Position(2618, 3137, 0), new Position(2621, 3133, 0), new Position(2620, 3128, 0), new Position(2621, 3123, 0), new Position(2621, 3118, 0), new Position(2621, 3112, 0), new Position(2623, 3107, 0), new Position(2619, 3104, 0), new Position(2614, 3103, 0), new Position(2610, 3100, 0), new Position(2605, 3098, 0), new Position(2606, 3093, 0), new Position(2611, 3091, 0), new Position(2616, 3092, 0) }; private final Position[] VarrToLumberyard = new Position[] { new Position(3181, 3430, 0), new Position(3186, 3430, 0), new Position(3191, 3429, 0), new Position(3196, 3429, 0), new Position(3201, 3429, 0), new Position(3206, 3428, 0), new Position(3211, 3428, 0), new Position(3216, 3428, 0), new Position(3221, 3428, 0), new Position(3226, 3428, 0), new Position(3231, 3428, 0), new Position(3236, 3428, 0), new Position(3241, 3428, 0), new Position(3246, 3428, 0), new Position(3251, 3428, 0), new Position(3256, 3428, 0), new Position(3261, 3428, 0), new Position(3266, 3428, 0), new Position(3271, 3428, 0), new Position(3276, 3428, 0), new Position(3281, 3430, 0), new Position(3283, 3435, 0), new Position(3283, 3440, 0), new Position(3283, 3445, 0), new Position(3284, 3450, 0), new Position(3284, 3455, 0), new Position(3287, 3459, 0), new Position(3292, 3459, 0), new Position(3294, 3464, 0), new Position(3294, 3469, 0), new Position(3294, 3474, 0), new Position(3298, 3477, 0), new Position(3301, 3481, 0), new Position(3302, 3486, 0), new Position(3304, 3491, 0) }; private final Position[] FaladorToDraynor = new Position[] { new Position(2946, 3372, 0), new Position(2949, 3376, 0), new Position(2952, 3380, 0), new Position(2957, 3380, 0), new Position(2962, 3380, 0), new Position(2967, 3380, 0), new Position(2972, 3379, 0), new Position(2977, 3378, 0), new Position(2982, 3377, 0), new Position(2987, 3375, 0), new Position(2992, 3373, 0), new Position(2997, 3371, 0), new Position(3000, 3367, 0), new Position(3005, 3365, 0), new Position(3010, 3365, 0), new Position(3012, 3360, 0), new Position(3007, 3358, 0), new Position(3007, 3353, 0), new Position(3006, 3348, 0), new Position(3007, 3343, 0), new Position(3008, 3338, 0), new Position(3008, 3333, 0), new Position(3008, 3328, 0), new Position(3008, 3323, 0), new Position(3008, 3318, 0), new Position(3008, 3313, 0), new Position(3008, 3308, 0), new Position(3008, 3303, 0), new Position(3008, 3298, 0), new Position(3008, 3293, 0), new Position(3009, 3288, 0), new Position(3009, 3283, 0), new Position(3009, 3278, 0), new Position(3014, 3278, 0), new Position(3019, 3278, 0), new Position(3024, 3278, 0), new Position(3029, 3278, 0), new Position(3034, 3278, 0), new Position(3039, 3278, 0), new Position(3044, 3278, 0), new Position(3049, 3278, 0), new Position(3054, 3278, 0), new Position(3059, 3278, 0), new Position(3064, 3278, 0), new Position(3069, 3277, 0), new Position(3074, 3277, 0), new Position(3075, 3272, 0), new Position(3076, 3267, 0), new Position(3080, 3264, 0), new Position(3083, 3260, 0), new Position(3083, 3255, 0), new Position(3086, 3251, 0), new Position(3090, 3247, 0), new Position(3093, 3243, 0) }; private final Position[] VarrWestToFaladorWest = new Position[] { new Position(3259, 3432, 0), new Position(3254, 3431, 0), new Position(3249, 3431, 0), new Position(3244, 3431, 0), new Position(3239, 3431, 0), new Position(3234, 3431, 0), new Position(3229, 3431, 0), new Position(3224, 3431, 0), new Position(3219, 3431, 0), new Position(3214, 3431, 0), new Position(3209, 3431, 0), new Position(3204, 3431, 0), new Position(3199, 3431, 0), new Position(3194, 3431, 0), new Position(3189, 3431, 0), new Position(3184, 3431, 0), new Position(3179, 3431, 0), new Position(3174, 3430, 0), new Position(3169, 3428, 0), new Position(3164, 3425, 0), new Position(3160, 3422, 0), new Position(3156, 3419, 0), new Position(3151, 3418, 0), new Position(3146, 3418, 0), new Position(3141, 3418, 0), new Position(3136, 3418, 0), new Position(3131, 3418, 0), new Position(3126, 3417, 0), new Position(3121, 3417, 0), new Position(3117, 3420, 0), new Position(3112, 3420, 0), new Position(3107, 3420, 0), new Position(3102, 3420, 0), new Position(3097, 3420, 0), new Position(3092, 3420, 0), new Position(3087, 3419, 0), new Position(3082, 3417, 0), new Position(3077, 3417, 0), new Position(3073, 3420, 0), new Position(3068, 3419, 0), new Position(3063, 3418, 0), new Position(3058, 3418, 0), new Position(3053, 3418, 0), new Position(3048, 3418, 0), new Position(3045, 3422, 0), new Position(3041, 3425, 0), new Position(3036, 3427, 0), new Position(3031, 3427, 0), new Position(3025, 3427, 0), new Position(3019, 3427, 0), new Position(3014, 3429, 0), new Position(3009, 3431, 0), new Position(3004, 3431, 0), new Position(2999, 3431, 0), new Position(2994, 3431, 0), new Position(2989, 3431, 0), new Position(2990, 3426, 0), new Position(2988, 3421, 0), new Position(2983, 3420, 0), new Position(2978, 3418, 0), new Position(2974, 3415, 0), new Position(2969, 3413, 0), new Position(2966, 3409, 0), new Position(2964, 3404, 0), new Position(2966, 3399, 0), new Position(2966, 3394, 0), new Position(2966, 3389, 0), new Position(2965, 3384, 0), new Position(2961, 3381, 0), new Position(2956, 3380, 0), new Position(2951, 3379, 0), new Position(2948, 3375, 0), new Position(2947, 3370, 0) }; private final Position[] VarrEastToVarrWest = new Position[] { new Position(3253, 3422, 0), new Position(3255, 3427, 0), new Position(3251, 3430, 0), new Position(3246, 3430, 0), new Position(3241, 3430, 0), new Position(3236, 3430, 0), new Position(3231, 3430, 0), new Position(3226, 3430, 0), new Position(3221, 3430, 0), new Position(3216, 3430, 0), new Position(3211, 3430, 0), new Position(3206, 3430, 0), new Position(3201, 3429, 0), new Position(3196, 3429, 0), new Position(3191, 3429, 0), new Position(3186, 3429, 0), new Position(3183, 3433, 0), new Position(3186, 3437, 0) }; private final Position[] VarrWestToEdgeville = new Position[] { new Position(3184, 3438, 0), new Position(3181, 3434, 0), new Position(3179, 3429, 0), new Position(3174, 3427, 0), new Position(3169, 3427, 0), new Position(3164, 3427, 0), new Position(3160, 3424, 0), new Position(3160, 3419, 0), new Position(3155, 3419, 0), new Position(3150, 3419, 0), new Position(3145, 3419, 0), new Position(3140, 3418, 0), new Position(3135, 3418, 0), new Position(3130, 3418, 0), new Position(3125, 3418, 0), new Position(3120, 3418, 0), new Position(3116, 3421, 0), new Position(3111, 3421, 0), new Position(3106, 3421, 0), new Position(3101, 3421, 0), new Position(3103, 3426, 0), new Position(3103, 3431, 0), new Position(3102, 3436, 0), new Position(3099, 3440, 0), new Position(3097, 3445, 0), new Position(3096, 3450, 0), new Position(3095, 3455, 0), new Position(3092, 3459, 0), new Position(3088, 3462, 0), new Position(3092, 3465, 0), new Position(3097, 3465, 0), new Position(3099, 3470, 0), new Position(3099, 3475, 0), new Position(3099, 3480, 0), new Position(3099, 3485, 0), new Position(3098, 3490, 0), new Position(3098, 3495, 0), new Position(3094, 3492, 0), new Position(3093, 3489, 0) }; private final Position[] EdgevilleToMonastery = new Position[] { new Position(3095, 3495, 0), new Position(3091, 3498, 0), new Position(3088, 3502, 0), new Position(3083, 3505, 0), new Position(3078, 3505, 0), new Position(3073, 3505, 0), new Position(3072, 3510, 0), new Position(3072, 3515, 0), new Position(3072, 3520, 0), new Position(3067, 3521, 0), new Position(3062, 3521, 0), new Position(3057, 3520, 0), new Position(3056, 3515, 0), new Position(3056, 3510, 0), new Position(3054, 3505, 0), new Position(3052, 3500, 0), new Position(3053, 3495, 0), new Position(3053, 3490, 0) }; private final Position[] SeersToCatherby = new Position[] { new Position(2725, 3492, 0), new Position(2725, 3487, 0), new Position(2729, 3484, 0), new Position(2734, 3484, 0), new Position(2739, 3483, 0), new Position(2744, 3482, 0), new Position(2749, 3480, 0), new Position(2754, 3478, 0), new Position(2756, 3473, 0), new Position(2760, 3469, 0), new Position(2764, 3466, 0), new Position(2765, 3461, 0), new Position(2768, 3457, 0), new Position(2771, 3453, 0), new Position(2775, 3450, 0), new Position(2778, 3446, 0), new Position(2782, 3443, 0), new Position(2786, 3440, 0), new Position(2790, 3437, 0), new Position(2794, 3434, 0), new Position(2799, 3434, 0), new Position(2804, 3433, 0), new Position(2809, 3433, 0), new Position(2811, 3438, 0), new Position(2811, 3442, 0) }; private final Position[] SeersToArdougneNorth = new Position[] { new Position(2759, 3478, 0), new Position(2754, 3478, 0), new Position(2749, 3479, 0), new Position(2745, 3482, 0), new Position(2740, 3483, 0), new Position(2735, 3484, 0), new Position(2730, 3487, 0), new Position(2725, 3488, 0), new Position(2720, 3488, 0), new Position(2715, 3488, 0), new Position(2710, 3488, 0), new Position(2705, 3487, 0), new Position(2700, 3487, 0), new Position(2695, 3487, 0), new Position(2690, 3486, 0), new Position(2685, 3483, 0), new Position(2685, 3478, 0), new Position(2681, 3475, 0), new Position(2677, 3472, 0), new Position(2675, 3467, 0), new Position(2672, 3463, 0), new Position(2670, 3458, 0), new Position(2668, 3453, 0), new Position(2664, 3450, 0), new Position(2660, 3447, 0), new Position(2656, 3443, 0), new Position(2653, 3439, 0), new Position(2650, 3435, 0), new Position(2647, 3431, 0), new Position(2644, 3427, 0), new Position(2643, 3422, 0), new Position(2643, 3417, 0), new Position(2644, 3412, 0), new Position(2644, 3407, 0), new Position(2644, 3402, 0), new Position(2644, 3397, 0), new Position(2644, 3392, 0), new Position(2644, 3387, 0), new Position(2644, 3382, 0), new Position(2645, 3377, 0), new Position(2641, 3374, 0), new Position(2637, 3371, 0), new Position(2637, 3366, 0), new Position(2637, 3361, 0), new Position(2637, 3356, 0), new Position(2637, 3351, 0), new Position(2637, 3346, 0), new Position(2637, 3341, 0), new Position(2633, 3338, 0), new Position(2628, 3337, 0), new Position(2623, 3337, 0), new Position(2618, 3338, 0), new Position(2617, 3333, 0) }; private final Position[] SeersToArdougneSouth = new Position[] { new Position(2758, 3477, 0), new Position(2754, 3480, 0), new Position(2749, 3481, 0), new Position(2744, 3481, 0), new Position(2739, 3483, 0), new Position(2734, 3485, 0), new Position(2737, 3481, 0), new Position(2742, 3479, 0), new Position(2747, 3478, 0), new Position(2751, 3475, 0), new Position(2756, 3475, 0), new Position(2754, 3470, 0), new Position(2754, 3465, 0), new Position(2749, 3464, 0), new Position(2744, 3463, 0), new Position(2740, 3460, 0), new Position(2737, 3456, 0), new Position(2732, 3453, 0), new Position(2727, 3451, 0), new Position(2723, 3448, 0), new Position(2723, 3443, 0), new Position(2723, 3438, 0), new Position(2723, 3432, 0), new Position(2722, 3427, 0), new Position(2722, 3422, 0), new Position(2723, 3417, 0), new Position(2725, 3412, 0), new Position(2725, 3407, 0), new Position(2724, 3402, 0), new Position(2719, 3399, 0), new Position(2717, 3394, 0), new Position(2714, 3389, 0), new Position(2711, 3385, 0), new Position(2709, 3380, 0), new Position(2706, 3376, 0), new Position(2703, 3372, 0), new Position(2701, 3367, 0), new Position(2699, 3362, 0), new Position(2697, 3357, 0), new Position(2693, 3353, 0), new Position(2690, 3349, 0), new Position(2688, 3344, 0), new Position(2687, 3339, 0), new Position(2686, 3334, 0), new Position(2687, 3329, 0), new Position(2689, 3324, 0), new Position(2688, 3319, 0), new Position(2689, 3314, 0), new Position(2690, 3309, 0), new Position(2690, 3304, 0), new Position(2685, 3302, 0), new Position(2680, 3302, 0), new Position(2675, 3304, 0), new Position(2670, 3305, 0), new Position(2665, 3305, 0), new Position(2663, 3300, 0), new Position(2663, 3295, 0), new Position(2662, 3290, 0), new Position(2662, 3285, 0), new Position(2657, 3285, 0), new Position(2652, 3285, 0) }; } 1 Link to comment Share on other sites More sharing options...
Athylus Posted November 11, 2013 Share Posted November 11, 2013 Awesome Satan, thanks! As for the pest control bank, that area is not dynamic. Only the island where the actual combat happens has dynamic coordinates. Hope that helps. Link to comment Share on other sites More sharing options...
Mr Asshole Posted November 11, 2013 Share Posted November 11, 2013 Couldn't you have used pathfinder to generate a path between two points? Link to comment Share on other sites More sharing options...
Satan111 Posted November 11, 2013 Author Share Posted November 11, 2013 Couldn't you have used pathfinder to generate a path between two points? AFAIK it supports only loaded areas/points, I might be wrong Link to comment Share on other sites More sharing options...
Swizzbeat Posted November 11, 2013 Share Posted November 11, 2013 Oh how I love you Link to comment Share on other sites More sharing options...
Nitrousek Posted November 11, 2013 Share Posted November 11, 2013 (edited) Thank the Satan for this! Edited November 11, 2013 by Nitrousek Link to comment Share on other sites More sharing options...
TheScrub Posted November 16, 2013 Share Posted November 16, 2013 use an enum???? please :P Link to comment Share on other sites More sharing options...