November 7, 201312 yr Human: Receives Evil Bob event. Checks the interface for the statue then goes to explore where the statue is located. Picks up net, fishes and finishes task. Bot: Receives Evil Bob event. Checks the interface for the statue then goes straight to where the statue is located. Picks up net, fishes and finishes task. Human: Gets mystery box. Opens box, waits for the correct item on the interface to be visible then chooses answer. Bot: Gets mystery box. Opens box, chooses answer without seeing the item visible. Human: Graveyard Random. Checks every box every time and puts it in the right place. Bot: Graveyard Random. Puts the boxes in the right places. This goes on for almost all randoms. Theory: Jagex checks for patterns in random events instead of the scripts. Scripts are mostly randomized and it would be hard for their trackers to make up some kind of a pattern; however, all randoms seem to be handled a certain way and there is a pattern to track. We have put all our focus on how they detect out scripts and are ignoring the way random events are solved. They know bots can solve random events yet they still keep them going which suggests its the way bots solve the events that tells them who is a bot. Conclusion. Change the way all randoms are handled. Events have to be solved the right way instead of just solved in a quick manner.
November 7, 201312 yr So true. It isnt that difficult to fix some of these either. For mystery box, add a sleep in for a random time after it opens. Done. haha
November 7, 201312 yr its obv to tell a botter from a human... they always click the same pixels at same time and everything lol..
November 7, 201312 yr Author its obv to tell a botter from a human... they always click the same pixels at same time and everything lol.. No they do not.
November 7, 201312 yr its obv to tell a botter from a human... they always click the same pixels at same time and everything lol.. Nope, there is a random clicking implemented for almost everything, if not everything. OT: good idea, definitely would help with antiban, lots of work though, and I doubt admins will do this.
November 7, 201312 yr Developer With the recent ban wave this has definitely crossed my mind. I even have planned to start re analyze all random handlers to improve their behaviour to randomize how the events are solved and in a more human like way, as what you are suggesting is very believable like I said earlier on the other thread.
November 7, 201312 yr Never thought of it like this, but now that you mention it this seems like a perfectly good explanation to how they detect bots. Would definitely support the client changing up how it solves randoms, or even having multiple ways to solve it but the client picks a random one every time.